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Dungeon Rampage Developer Update #3

[p]Hello Rampagers![/p][p]Here's another look into what's going on behind the scenes in the Dungeon Rampage playtest![/p][h2]We’re Temporarily Putting Gems on “Hard Mode”[/h2][p]Playtests are an opportunity for passionate players like you to work right alongside us developers as we experiment and try new things to really push the limits of our game, without the worry of disrupting the play experience of an unprepared audience. To celebrate our time together as playtesters we wanted to both go completely crazy with it, and provide a challenge for you all that our future players won’t have access to.[/p][p]Gem costs have increased to across the board by an insane amount:[/p]
  • [p]Ranger: 150>500[/p]
  • [p]Sorcerer: 350>750[/p]
  • [p]Chef: 750>1000[/p]
  • [p]Bravescar Berserker: 250>500[/p]
  • [p]Lil’ Red: 500>750[/p]
  • [p]Biker Chef: 750>1000[/p]
  • [p]Pet Wolf: 250>500[/p]
  • [p]Pet Rhino: 500>750[/p]
  • [p]Pet Dragon: 750>1000[/p]
[p]The spirit of Dungeon Rampage has and always will be the grind for epic new loot, heroes, pets, and weapons! And we’ve been wondering for a while if we’ve been a little too easy on everyone with our Gem prices. We don’t want to lose that Dungeon Rampage magic that made new Heroes feel so special![/p][p]By pushing them to the limit we’re setting the goal posts, giving us a chance to understand how much is too much of a grind and where too easy really lies.[/p][h2]Legendary Weapon Changes[/h2][p]As mentioned in the last patch notes, Legendary Chests have been available in the grindhouse temporarily for testing. Today we’re phasing this feature out and adding one Legendary Weapon  to the shop per day to compensate.[/p][p][/p][h2]Other Progression Changes[/h2][p]On the quest to remove the pay to win elements from Dungeon Rampage to create a more traditional progression, a few features have been left behind and don’t have a great home anymore. We’re removing a handful of these features:[/p]
  • [p]Royal & Small Item Chests can no longer be opened with Gems[/p]
  • [p]Coin & XP Boosters are no longer attainable[/p]
  • [p]Keys can now only be purchased with Coins[/p]
[p][/p][p]We expect these changes to have an impact on the game’s economy and playtime so we will be keeping a close eye on things and compensating for these changes in other areas of the game if necessary.[/p][h2]We Have Buff & Debuff Timers![/h2][p]For all in-game buffs and debuffs a small timer will be available at the bottom of the screen near chat informing you of how much longer you have before you’re back to normal![/p][p][/p][h2]Music & Sound Sliders![/h2][p]A much requested feature finally here! No more toggling, we have actual real life working volume sliders for Music and Sound, happy listening![/p][p][/p][h2]Reporting Menu[/h2][p]If you’ve encountered a cheater or someone just truly mean, there are now buttons to Block and Report these jerks.[/p][p][/p][h2]Bug Fixes: [/h2][p]On the Daily Reward popup, you can see your currency![/p][p]You no longer loop when you encounter the popup that your friend’s Dungeon is full![/p]

Dungeon Rampage Developer Update #2

[p]Here's another preview of what we've been working on for our closed playtest![/p]
Patchnotes #2
[p][/p][p]Hey Rampagers,

Despite The Producer telling us we have more important and boring work to do, we’ve managed to sneak in a handful of fun gameplay changes for you all![/p][p][/p]
Lets Talk About Last Patch’s Ranger Changes
[p]
Last patch we made some changes to the Ranger and her weapons, notably, reducing her health scaling and increasing the mana cost of her bow’s hold abilities.

We received a lot of great and constructive feedback from you all (thank you!) but we also noticed a few players who were concerned about changes to their favorite Hero. It’s clear to us that we left you all in the dark a little bit as to our thought process behind these changes so we wanted to pull the curtain back a little bit for you all today (and be more clear in the future) to put any worries to rest and answer a few questions.[/p][p][/p][h2]Why Did She Get Nerfed?[/h2][p][/p][p]Very good question, we nerfed her extremely hard on purpose. We hate nerfing characters, it’s generally not healthy, it’s not fun for devs or for players, it’s a bad feeling all around. The reason we felt it was necessary is because the Ranger was dealing on average 800,000 M O R E D A M A G E than our other Heroes (that’s 6 times as much!) To buff our other Heroes to match the Ranger’s strength would require essentially full redesigns of each Hero, and then in turn each Enemy and Dungeons. Unfortunately we simply don’t have the time for this, but more importantly we believe it would lead to DR feeling like a fundamentally different game from the one you know and love. [/p][p][/p]
Where Are We Going Next?
[p][/p][p]It’s only up from here, we never intended to leave the Ranger in her current state.
By nerfing her aggressively at first, we don’t risk needing to nerf her multiple times causing a slow painful descent into mediocrity for Ranger mains to dread week to week.
Going forward we can work on buffing her back into a healthy place, that’s not so out of control. Starting with… 🥁🎺🥁
[/p][h2]Introducing the New and Improved Magic Snare Scroll! [/h2][p]Everybody’s least favorite weapon has received some loving care and attention this patch, and a promotion to boot!
[/p][h3]Magic Snare Scroll Now Grants 5 Mana Per Enemy Hit!!! [/h3][p][/p][p]To give one of our most neglected weapons a new home, the Magic Snare Scroll will now grant the user 5 mana upon hitting an enemy. Additionally, the projectile can now pierce up to 5 enemies without any mods! Our hope here is to help make up for the new larger mana costs of the Ranger, bringing back some of that Shortbow sauce. [/p][p]Ranger players will have to make a meaningful choice between additional healing, speed, mana, or a sword (lol).
[/p][h2]Wait Does it Still Snare? [/h2][p][/p][p]While the scroll no longer roots by default, we do care about the world’s only Magic Snare Scroll fan.
No need to fear, Magic Snare Scroll can drop with a Root modifier, as well as some other fun new enemy debuffs 👀[/p][p]We hope that all you Rangers and Sorcerers enjoy the changes, let us know![/p][p][/p][h3]How Am I Gonna Get The New Magic Snare Scroll After this Server Wipe? [/h3][p]Oh boy I’m so glad you asked… [/p][h2]The Weapon Shop is BACK!!![/h2][p]We have also been working on bringing back a very important feature into the game. THE WEAPON SHOP![/p][p][/p][p]The Weapon Shop will provide a daily rotation of Weapons for you to buy directly with Coins, no Chest or Keys required! Weapons listings are unique to each of your Heroes but not to players, if you see a cool weapon in the shop let your friends know![/p][p]And as a little bonus, we made sure that the Magic Snare Scroll will be dropping frequently over the next week for everyone to try 💖[/p][h2]Future Legendary Chest Changes[/h2][p]No changes this week but we wanted to let you all know ahead of time that we plan on reducing the drop rate of Legendary Chests in the near future. In the original run of Dungeon Rampage, Legendary Chests were extremely difficult to obtain and grind for only showing up once a week in Ultimate Rampage. For playtest reasons we’ve temporarily allowed them to drop in the Grindhouse which previously wasn’t possible. We plan on reverting this change soon. (Legendary Chests will still drop from the Ice Dragon Boss.)[/p][h3]How Will I Get Legendary Weapons Then?[/h3][p]We have this in mind, after this change goes live, Legendary Weapons will become available in the new Weapon Shop.[/p][h2]Performance Improvements[/h2][p]We’ve been hard at work hunting for additional performance improvements. Players with specifically weaker hardware should see improved performance inside dungeons![/p][h2]Additional Changes[/h2]
  1. [p]Removed enemy hit console log (that was placeholder, sorry.)[/p]
  2. [p]We’ve added credits! You’ll find a new building in town to view them.[/p]
  3. [p]Fixed Vampire Hunter missing weapons.[/p]
  4. [p]Fixed bug with dynamic weather system (thanks Eastly)[/p]
  5. [p]Removed 999999 Gem purchase price on Chests.[/p]
  6. [p]Updated Level Up pop up[/p]
[h2]Stats (for math nerds) about the Magic Snare Scroll:[/h2][p]The magic snare scroll now grants 5 mana per enemy hit, and can pierce 5 enemies by default.[/p][p]Because of this, we removed the piercing modifier which it previously has. [/p][p]Modifier Changelist:[/p]
  1. [p]Poison (Added)[/p]
  2. [p]Piercing (Removed)[/p]
  3. [p]Slow[/p]
  4. [p]Cripple[/p]
  5. [p]Root[/p]
  6. [p]Knockback[/p]
  7. [p]Cooldown Reduction[/p]
[h2]Thank You![/h2][p]Thank you for helping us make Dungeon Rampage the best game that it can be. We hope you enjoy the changes and we truly couldn’t do it without you 🥰[/p]

Dungeon Rampage Developer Update #1

[p]Hello Rampagers!
[/p][p]Here's a preview of what we've been working on for our closed playtest![/p][p][/p][p]After kicking off our playtests last month, we noticed that some heroes were getting way more attention than others, and doing drastically more damage. So, we addressed this change 2 weeks ago by rolling out the patch bellow: [/p][p][/p]
Patchnote #1
[h2]Ranger Bow Rebalance,[/h2][p]The Ranger has been overperforming, dealing a staggering 5 to 6 times more damage than our other Heroes per dungeon on average. We’ve narrowed the culprit down to her weapon stats. To address this, we’ve increased the mana cost of Regular Bow and Short Bow’s hold abilities and reduced their damage scaling in order to let the bows perform the way they always have, but no longer be spammed infinitely. We know that we’ve started this nerf with a pretty heavy hand and plan to closely monitor and tune these numbers as the playtest goes on. Our number 1 priority is keeping Ranger fun while bringing her damage output in line with our other Heroes. Hopefully we’ve created more room for the Long Bow (and other Heroes) to shine. [/p][h2]Ranger Health Nerf,[/h2][p]Soooo the health stats of Ranger were nearly the same as battle chef, allowing her to take attacks on the chin like a champ while dishing out tons of damage. We’ve reduced her max health, health scaling, and regen to match that of the Sorcerer, bringing her stats more in line with the sneaky backline rapscallion she is. Once again, this intends to give our tankier Heroes more room to shine. [/p][h2]In Other News,[/h2][p]We’ve added a warning popup before removing friends and fixed some collision bugs with the Princess Map. Also! On our ongoing quest to improve performance, we’ve squashed a few bugs that should keep performance stable over longer play sessions. [/p][p][/p][h2]Thank You,[/h2][p]Thank you all for working with us to prepare Dungeon Rampage to take the world by storm, as always we couldn’t do it without you all! GLHF![/p][p][/p][p]PS: Join our Discord for the latest updates & patches.[/p]

Dungeon Rampage Demo & Kickstarter Aftermath!

THANK YOU, RAMPAGERS!!!
[p][/p][p][/p][p][/p][p]We’re thrilled to announce we’ve officially smashed through our Kickstarter funding goal!! With $70,463 raised by over 1,600 mighty backers, you’ve made it loud and clear that you’re ready to pledge your warrior’s honor for a revived and restored Dungeon Rampage.[/p][p]But that’s not all! Alongside our Kickstarter success, you also flooded our Steam demo and proved to us in numbers how much you love this game. At almost 100k players, with over 1000 reviews and a 97% Overwhelmingly Positive rating, you did more than bring this game back from the dead… You chucked evil lord Dingplepus down into the moat, sank him with a boulder and propped Dungeon Rampage on his gilded throne for all to see.[/p][p]This was just a quick numbers recap to show you how far we’ve come and what you were able to accomplish. From now on, you might not hear from us for a while as we refocus on finishing up the game. But fear not! We’ll check in with real updates when we have progress worth sharing.[/p][p]
Thanks again for your patience and see you soonish,[/p][p]– The Dungeon Rampage Team[/p][p]PS: We have updated our Steam art & description, hope you like the new look![/p]

Dungeon Rampage is live on Kickstarter!

🦁⚔️💣 [SIGN UP HERE] 🦁⚔️💣 to help resurrect our beloved dungeon crawler from the pixelated afterlife and drag it back onto your PC where it belongs!

By signing up, you’ll:

😎 Be the first to know about the launch

⚔️ Help us balance and improve the game in playtests

🎨 Snag some sweet skins and other exciting rewards

🔥 Make sure Dungeon Rampage’s glorious return to Steam becomes a reality

More info (and madness) coming soon — so keep your eyes peeled! 👀

https://www.kickstarter.com/projects/gamebreaking/dungeon-rampage