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The Adventurers News

Beta - (Delivery Quest Overhaul, several QoL updates) Live - Resource Gathering

Adventurers,

Delivery quests have been overhauled a bit to get ready for some additional travel options in the map screen.


When taking a delivery quest there will be a wagon close by that you will need to escort to the destination.


On the journey you will still encounter events, and the potential for ambushes. Wandering enemies can still attack the caravan and destroy it as well similar to the other enemies on the road. So you may need to abandon the mission if you see something overwhelming coming especially in the event demons are attacking the landscape nearby.

Additional QoL features have been added as well to help with the latest patch as well.

  1. New combat speed setting added to options to default combat to your desired combat speed
  2. Long rest is now set as the default option when traveling
  3. Ctrl+right click will now sell the whole stack without having to confirm
  4. Buying multiple item testing is now completed


This patch will go live very soon so it won't sit in beta branch long just to clean up some bug fixes and additional requests.

The resource gathering and additional potions have now gone to the live branch.

Thanks again for the support and keep the feedback coming. Any quality of life features that stand out please bring it up in the forums as well. Want to ensure a lot of the little things don't get overlooked while working on major features.

Paladin live - Beta Update (New Resource Gathering and Potion Creation)

Adventurers,

The beta branch that has been sitting for the past week has now been added to the live branch.

The big items from the patch include but are not limited to:
  • The Paladin Class
  • Customizable keys
  • Additional Potions


There is much more in the patch but you can check out the full patch notes here

For the Beta Update this week however new resources have been added to the map to gather. The map overall should feel a lot more filled in with some of the empty spots that were intentionally left empty for some of this new content. Primarily for this update its a focus on different Flowers which each have their own essences that can be grounded down. Each biome has different flowers that spawn and grow.




Some Highlights from the patch for resources

  • Overall, the map will look a lot fuller with the new resources added to the map.
  • You cannot see what flowers have spawned until you get close so it will require some travel/discovery
  • Flowers bloom over time, when initially spawning they can be up to 10 days but then 5 days after first bloom. The resources also will have a shorter time to grow up to a max 3rd rank so waiting to pick them when they are at their fullest may be a better strategy.
  • Harvesting resources takes approximately an in-game hours' worth of time
    Warning! - You can be ambushed while harvesting
  • New plants added
    Grass - Golden Wheat,Storm Clover,Whisper Fern,Windseed,
    Forest - Bloodvine, Elf's Thistle,Wanderer's Root,
    Desert - Cactus Bloom,Sun Dried Aloe, Mirage Leaf
    Snow - Everice Crystal, Frost Lotus, Whitecap Mushroom, Snow Berry,
    Volcanic - Magma Lily,Smokewort,Pyrestem,
  • The same flower type will not always spawn in the same location after being picked
  • The mouse cursor will change when highlighting a resource that can be picked
  • After gathering the resources you can take them to an alchemist shop for grinding down into essences.




Afterwards you can take those essences and brew the various potions in the game.



  • Alchemist now have a create potions window
  • Take flowers and resources found in the world map to the alchemist and extract the essences from them by grinding down the flowers
  • Use the brew menu to use the essences and create all of the current available potions with more to come soon


There is some additional work that needs to occur around item stacking especially when adding new items that should be added before this goes to the live branch so expect an additional large patch next week. For now it will be a little annoying to click and drag and combine some of the items which is why I am calling it out for those who want to try the feature.

Thanks all for your support and your feedback as it truly makes the game a lot better over the past few months.

Beta Update (Paladin Added)

Adventurers,

The paladin has now been added to the Beta branch adding buff/debuff, healing and additional radiant damage to the party needs.

The paladin starts off with a sword and shield to coincide with several of the shield updates in the latest patch.



For the full patch notes on the Paladin you can check it out here:
Patch Notes


Resources on the map and potion creation is being added next. This should add additional activities to the world map as a bit of optional content to engage with.

Hoping to showcase this by next week's update when the Paladin will be pushed to the live branch as well (assuming no major issues are found).

Thanks all for your patience and support.

Beta Update (New Potions, and Paladin Preview)

Adventurers,

Several substantial changes have been pushed in this patch to help polish some of the elements.

  • Shields now have a block chance
  • More tooltips to the crafting menu to help see values of the different quality of crafts
  • Being stunned now has a FX as well
  • Four new potions have been added in prep for crafting potions
  • Additional bug fixes


For the full patch notes, you can check it out here.
Patch Notes

A bit of a sneak peak, the paladin is in full development focusing on a buff/debuff tree, healing and of course a bit of radiant damage.


Buffs and Debuffs:

  • Divine Aegis
  • Righteous Command
  • Inspiring Presence
  • Judgment’s Burden
  • Holy Resolve
  • Oathkeeper's Vow


Radiant Damage:
  • Smite Evil
  • Blinding Light
  • Radiant Strike
  • Vengeance Burst
  • Sacred Blade


Healing:
  • Lay on Hands
  • Purifying Touch
  • Radiant Renewal
  • Divine Sacrifice
  • Guardian's Grace





Thanks again for your support!

Beta Update (Customizable Keys, and Quick Save/Load)

Adventurers,

A new update has been added to the beta build adding customizable button layouts. I know this was something asked for especially with many members having differing opinions of what are the most optimal choice, so figured just empower everyone to make their own decisions.



Also, Quick save and Quick Load have both been added though this can only be used while on the travel map.

Working on several more of the improvements while working on the paladin class in the background and will be showing this off very soon as well.

Thanks as always for the continued support!