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深狱 News

2025.10.27 Fix patch

[p]Bug Fixes[/p]
  1. [p]Fixed the issue where Arson and other skills triggering simultaneously could occasionally freeze the current turn.[/p]
  2. [p]Fixed the problem where hero units could be purchased multiple times.[/p]
  3. [p]Fixed the issue where Kai could not restore summoned units via treasures after losing them.[/p]
  4. [p]Fixed the incorrect idle animation for one of Kai’s summoned units.[/p]
  5. [p]Fixed the problem where Theo Field prevented status effects from being applied to other units or the ground.[/p]
  6. [p]Fixed the issue where upgrade tabs failed to lock correctly.[/p]
  7. [p]Fixed the problem where store item information did not refresh with the selected state.[/p]

2025.10.20 Fix patch

[p]Bug Fixes[/p]
  1. [p]Fixed an issue where consecutive charge attacks on a single unit caused the turn to freeze.[/p]
  2. [p]Resolved unit overlap issues caused by collision during charge attacks.[/p]
  3. [p]Fixed the problem where charge attacks stopped triggering after several turns.[/p]
  4. [p]Fixed the mouse cursor visibility issue caused by the controller manager.[/p]

2025.10.18 Fix patch

[p]New Features/Modifications[/p]
  • [p]Factory upgrades now also take effect on preset friendly units in levels.[/p]
[p]Bug Fixes[/p]
  1. [p]Fixed the issue where Arena 14 was missing.[/p]
  2. [p]Fixed the problem of background music not switching correctly when entering secondary missions.[/p]
  3. [p]Fixed the issue where tradable units only showed a stock quantity of 1.[/p]
  4. [p]Fixed the problem where hero-type units would die instead of retreating when their durability was exhausted.[/p]
  5. [p]Fixed the missing projectile attack effects for enemy units.[/p]
  6. [p]Fixed UI errors in the Frieght Figure's charge skill.[/p]
  7. [p]Fixed cursor artifacts left behind by item icons.[/p]
  8. [p]Fixed the issue where neutral units in some levels would not retaliate against players.[/p]
  9. [p]Fixed the sync issue between mission saves and equipment saves.[/p]
  10. [p]Fixed the display issue with factory upgrade icons.[/p]
  11. [p]Fixed the problem where arson effects were not settled correctly at the start of a turn.[/p]

Step into the World of Deep Fringe with New Trailer for Steam Next Fest

[h3]Hi Commanders, 🫡[/h3][p]
Steam Next Fest Is Officially Live![/p][h3]WATCH DEEP FRINGE NEW TRAILER!🪖[/h3][p][/p][p]Honestly, we’re super excited about joining Steam Next Fest but also extremely nervous (wiping sweat from our foreheads). We want to welcome newcomers joining the ranks -- and, of course, thank everyone who’s supported the project so far! To celebrate this we've made a new trailer, hope you enjoy it![/p][p][/p][previewyoutube][/previewyoutube][p]We’ve come a long way since the demo’s initial release back in April. Since then, we’ve added new region updates, introduced a redesigned level editor interface, brand-new story levels, new terrain interactions, side quests, and tons of quality-of-life improvements.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]We would like to take it further and immerse you in the world of Deep Fringe through this short world-view segment.[/p][p][/p][h3]Add to wishlist[/h3][p]Every wishlist means a lot to our team, we even celebrate the small wins! We’d really appreciate your support and hope you’ll join us on this journey. ❤️[/p][p][/p][h3]Follow us on Kickstarter[/h3][p]We’re still working on something special for our Kickstarter, and we’re figuring out the best way to present it. You can follow our page to stay tuned for what’s coming![/p][p][/p][p]Thank you and see you in the wasteland, Commander. 🪖[/p][p]Discord[/p][p] [/p][p]Bosoneon Studio x Thousand Generation [/p]

DEMO 0.1.210 Update Note

[h3]New Features/Modifications[/h3]
  • [p]Optimized attack and hit effects for some units.[/p]
  • [p]Added hit effects for some objects.[/p]
  • [p]Added new materials dropped by enemies when defeated; adjusted the materials in level rewards.[/p]
  • [p]Adjusted the materials required for exchanging some equipment in the store to match the new materials.[/p]
  • [p]Adjusted the materials dropped by the Geomagnetic Well to match the new materials.[/p]
  • [p]Tweaked the selection logic for skills, battlefield fog edges, and targets within the fog.[/p]
  • [p]Adjusted the display effect of enemy attack intentions shown when holding ALT on the battlefield.[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed the issue where units overlapped in certain scenarios.[/p]
  • [p]Fixed the problem where some special effects failed to play correctly.[/p]
  • [p]Fixed the incorrect UI position of newly spawned units in Top-Down View mode.[/p]
  • [p]Fixed the function of locking skill previews by pressing T.[/p]
  • [p]Fixed the incorrect effect of "Arson"-type skills.[/p]
  • [p]Fixed the issue where enemy units did not attack in certain situations on the battlefield.[/p]
  • [p]Fixed the problem where skills with healing effects caused incorrect unit durability values.[/p]
  • [p]Fixed the character movement misalignment issue on the battlefield.[/p]
  • [p]Fixed the looping animation playback issue for Character "28"'s skills.[/p]
  • [p]Fixed the problem where charge-type skills could not cross movable objects.[/p]
[h3]Known Issues[/h3]
  • [p]Missing performance effects such as some special effects and sound effects.[/p]
  • [p]Incorrect background music playback in some levels.[/p]
  • [p]Incomplete parts of the plot and branches.[/p]