1. 深狱
  2. News

深狱 News

2025.09.13 Fix patch

[p]
Optimized the lag issue that occurred after friendly units moved when there were a large number of enemies.[/p][p]
[/p][h3]Bug Fixes[/h3][p][/p]
  1. [p]Fixed the problem where equipping duplicate single pieces of a set could still trigger the set effect.[/p]
  2. [p]Fixed the issue where enemies sometimes failed to use summoning skills.[/p]
  3. [p]Fixed the unit overlap problem caused by charge - type skills in certain scenarios.[/p]
  4. [p]Fixed the camera position lock issue caused by the "Height Modification" skill.[/p]
  5. [p]Fixed the occasional issue where the "Height Modification" skill did not consume energy.[/p]
  6. [p]Fixed the incorrect action of the "Fierce Minion" when in the Kinetic Recovery state.[/p]
  7. [p]Fixed the issue where enemy units stopped attacking due to AI adjustments.[/p]
  8. [p]Fixed the abnormal display of the unit list after a unit died.[/p]
  9. [p]Fixed the misalignment issue of multi - tile occupying units caused by terrain collapse.[/p]
  10. [p]Fixed the problem where units could not be deployed before the start of a level.[/p]
[p]
[/p]

DEMO 0.1.209 Update Note

[h3]New Features/Modifications[/h3]
  • [p]Added AI Preset function to the Level Editor.[/p]
  • [p]New units added: "Anuthiel", "Kai", "Mistheart Matron", "Spore-Dust Palais".[/p]
  • [p]Updated animations for "NO. 28".[/p]
  • [p]Revised descriptions for numerous skills and tile effects.[/p]
  • [p]Updated a batch of keyword prompt texts.[/p]
  • [p]Hold ALT to display enemy units' attack intentions.[/p]
  • [p]Adjusted battle AI for some enemies.[/p]
  • [p]Added new effects to certain skills.[/p]
  • [p]Tweaked the confirmation popup logic for "End Turn" in battles.[/p]
  • [p]Updated original art, sidebar unit icons, and avatars for some units.[/p]
  • [p]Adjusted sound effect playback plans for some skills and units.[/p]
  • [p]Modified the number display logic when units take damage.[/p]
  • [p]Damage numbers will now also appear when objects/falling rocks on the battlefield take damage.[/p]
  • [p]Added "Last Rounds" display for status effects on units.[/p]
  • [p]Optimized the display of unit attributes in the Equipment Interface and Battlefield Unit Details Panel.[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed the game freeze issue caused by killing the neutral unit "Chieftain" in Main Quest 2.[/p]
  • [p]Fixed the issue where movement operations from the previous area were not cleared when unlocking a new area.[/p]
  • [p]Fixed the abnormal display of tile height information when deleting tiles in "Level Editor" mode.[/p]
  • [p]Fixed the issue where lighting from the old map was not properly removed when switching maps in the "Level Editor".[/p]
  • [p]Fixed the issue where terrain step edges around a tile were still displayed after the tile collapsed.[/p]
  • [p]Fixed the incorrect display position of battlefield fog.[/p]
  • [p]Fixed the unit position offset issue when switching between Top-Down View and Normal View.[/p]
  • [p]Fixed the issue where the store showed "Insufficient Resources" even when resources were adequate.[/p]
  • [p]Fixed the issue where unit actions could still be withdrawn successfully after using the withdraw function.[/p]
  • [p]Fixed the issue where the camera was not locked during the opening sequence of the branch level in Main Quest 2.[/p]
  • [p]Fixed the incorrect damage value display when additional damage effects were triggered.[/p]
  • [p]Fixed the issue where enemies failed to attack friendly units in certain scenarios.[/p]
  • [p]Fixed the unit overlap issue caused by enemy movement/charge in certain cases.[/p]
  • [p]Fixed the issue where AI would seek out units in ununlocked areas.[/p]
  • [p]Fixed the issue where Ground Lift data was not cleared after the interface was closed.[/p]
  • [p]Fixed the issue where Yrsa's skill "Whirlwind" did not receive the "Vulnerable" effect bonus.[/p]
  • [p]Fixed residual save data issues.[/p]
[h3]Known Issues[/h3]
  • [p]Missing performance effects such as some special effects and sound effects.[/p]
  • [p]Incorrect background music playback in some levels.[/p]
  • [p]Incomplete parts of the plot and branches.[/p]
  • [p]Possible lag when friendly units finish moving if there are a large number of enemy units on the field.[/p]

DEMO 0.1.208 Update Note

[h2]New Features/Modifications[/h2][p][/p]
  • [p]Added a new batch of equipment and adjusted equipment stats.[/p]
  • [p]Enemies in some levels will carry equipment, which has a chance to drop upon their death.[/p]
  • [p]Adjusted dropped materials and their drop rates.[/p]
  • [p]The map editor now includes a new "Equipment Preset" function, allowing equipment schemes to be set for units.[/p]
  • [p]The \[Dash] skill of \[Freight Figure] can now push targets with \[Size] 3.[/p]
  • [p]The duration of the \[Adhesion] effect has been adjusted to 2 rounds.[/p]
  • [p]Updated avatars, shop icons, original art, and battlefield sidebar portraits for some units.[/p]
  • [p]Adjusted enemy layouts, map layouts, and level rewards for certain levels.[/p]
  • [p]Modified some upgrade options for \[Fierce Minion] and \[Cog Horde].[/p]
  • [p]Revamped the \[Preparation] interface and equipment details interface.[/p]
  • [p]Added new UI prompts for multi-grid occupying equipment.[/p]
  • [p]Added a new UI interface for equipment with set effects.[/p]
  • [p]Added idle and attack animations for some objects.[/p]
  • [p]Adjusted the parabolic indicators of some skills in battles.[/p]
  • [p]Added a function to view equipment effects in the unit details list on the battlefield.[/p]
  • [p]Added skill descriptions for some status-type skills.[/p]
  • [p]Adjusted equipment categories, refresh probabilities, and refresh quantities in "Trading". [/p]
[h2]Bug Fixes[/h2][p][/p]
  • [p]Fixed the issue where the save function sometimes failed to correctly store player units and equipment data.[/p]
  • [p]Fixed the problem where the \[Theo Field] skill could not immune to the \[Vulnerable] effect.[/p]
  • [p]Fixed the game freeze caused by not following the process in the initial level.[/p]
  • [p]Fixed the loss of battlefield UI after casting some skills.[/p]
  • [p]Fixed the occasional issue where attacking objects did not consume resources.[/p]
  • [p]Fixed the problem where the cursor would not display when opening the information interface for the first time in battle.[/p]
  • [p]Addressed the problem where multi - condition status effects were not properly removed at the end of the turn.[/p]

DEMO 0.1.207 Update Note

[h2]New Features/Modifications[/h2][p][/p]
  • [p]When the cursor moves out of the status description tooltip area, the related interface will automatically close.[/p]
  • [p]The skill panel will fully close when a unit is moving.[/p]
  • [p]Clicking the ground while a unit is selected will no longer close the unit’s skill bar.[/p]
  • [p]When a secondary menu in the camp interface is open, buttons in the background menu will be disabled.[/p]
  • [p]The \[Cog Horde] has a new set of mutually exclusive upgrades: \[Convergence] and \[Precision Casting].
    [/p]
[h2]Bug Fixes[/h2][p][/p]
  • [p]Fixed the issue where the game would freeze due to the \[console event] not triggering in the first level.[/p]
  • [p]Fixed the problem where enemy units would get stuck after switching factions in certain scenarios.[/p]
  • [p]Fixed the freeze caused by the enemy \[Cog Horde] using the \[Height Modification] skill.[/p]
  • [p]Fixed incomplete dialogue when a unit is killed outright.[/p]
  • [p]Fixed the stroke issue when "Falling Rock" - type objects fall.[/p]
  • [p]Fixed the left - right flipping problem when certain "Falling Rock" - type objects fall.[/p]

2025.07.02 Fix patch

[p]Bug Fixes[/p]
  1. [p]Resolved the stacking error for the \[Vulnerable] status effect.[/p]
  2. [p]Fixed lingering UI artifacts after skill or movement animations.[/p]
  3. [p]Addressed overlapping issues between movement range indicators and scene objects.[/p]
  4. [p]Corrected incorrect resolution adjustment parameters.[/p]
  5. [p]Fixed skills activating at incorrect elevation levels.[/p]
  6. [p]Resolved inconsistencies in saved game data.[/p]
  7. [p]Fixed random quest data not clearing when switching save files.[/p]
  8. [p]Disabled the ability to press B to enter overhead view while a unit is moving.[/p]