1. Feastopia
  2. News

Feastopia News

Version 1.1.0.3 Major Update

[p]Long time no see~ Welcome back to the Feastopia! [/p][p][/p][p]We've made a series of adjustments and updates to the game, hoping to bring you an even better gameplay experience. Here are the detailed updates:[/p][p][/p][p]New Mechanisms:[/p]
  • [p]Added 22 new Dango's Traits. Now, each time Dango grows, you can select a trait-specific ability.[/p]
  • [p]Added Mist Events. Unlocking mist now has a chance to trigger a Mist Event.[/p]
[p]Mechanism Updates:[/p]
  • [p]Recipes will no longer be obtained through random drawing. Replaced by the Gourmet Codex. Recipes can now be acquired by increasing the number of Chefs, purchasing from the Merchant Guild, or supplying residents with food of a certain score. Consume them to unlock related culinary skills strategically according to your needs.[/p]
  • [p]Merged the functions of the Storehouse and the Pantry. The Storehouse now stores all types of resources.[/p]
[p]Optimizations & Adjustments:[/p]
  • [p]Optimized the building system. Removed the following buildings: Sawmill, Coal Yard, Smeltery, Gemcutter, Sand Yard, Renderry.[/p]
  • [p]Streamlined resource types. Removed the following resources: Plank, Coal, Premium Gemstone, Maple Log, Steel, Gemstone.[/p]
  • [p]Plank has been removed from construction materials and will be replaced by Log.[/p]
  • [p]The Spicery is now an initial building.[/p]
  • [p]Adjusted the maximum zoom distance. You can now zoom the camera out further using the scroll wheel.[/p]
  • [p]Updated the Collection to reflect all new content and adjustments.[/p]
[p]Balance Adjustments:[/p]
  • [p]Rebalanced the number of Blueprints obtained from various sources.[/p]
  • [p]Due to significant adjustments to resources, recipes, and buildings, correspondingly adjusted: prices of related collectibles, types and quantities of raw materials consumed in recipes, corresponding resource scores, related Grace Power effects, and related Dango effects.[/p]
  • [p]Adjusted the export speed of resources at the Merchant Guild. Speed is now tied to resource rarity.[/p]
  • [p]Comprehensively adjusted the impact of Happiness on the Contentment Gauge and the resource costs for Facility active effects.[/p]
  • [p]Increased Dango's food score requirements for Difficulties 17–20.[/p]
  • [p]Strengthened the effects of the following Atmosphere effects: Unmotivated, Saboteur, Slacking Off, Scorching Sun, Torrential Rain.[/p]
  • [p]Casino: Resources required for maintenance and active skills changed from Gemstones and Premium Gemstones to Raw Stone and Jewelry.[/p]
[p]Other Adjustments & Fixes:[/p]
  • [p]The final stage can no longer be skipped.[/p]
  • [p]Fixed an issue where pressing the spacebar to continue the game on the shop page could cause purchase and refresh buttons to malfunction.[/p]
  • [p]Fixed an issue where forcefully restarting the game while it was running could potentially corrupt save files.[/p]
  • [p]Fixed an issue where production could stall indefinitely if multiple outputs were queued but some input materials were missing.[/p]
  • [p]Fixed an error that occurred when acquiring Glowing Road if the number of roads was greater than 0 but less than 5.[/p]
  • [p]Fixed an error where the Order effect remained unchanged when the Opera Hall reversed Order.[/p]
  • [p]Fixed an issue where the Mist Weather effect of increasing food quality persisted into a new game after the previous game ended.[/p]
  • [p]Fixed a layering issue with prompt icons when prompts overlapped above two buildings.[/p]
[p][/p][p]Join our community![/p][p]We crave your feedback – share bugs, ideas, or culinary fantasies in the Feastopia Discord![/p]

Version 1.0.9.2 Update Note

[p]Welcome to Feastopia! Lately we've deployed the following updates to the game:[/p][p][/p]
  1. [p]Optimized the Merchant Guild trading interface. All operations are now integrated into the Import/Export screen, accessible via the shortcut button in the bottom-left corner.[/p]
  2. [p]Export limits for resources at the Merchant Guild can now be adjusted. Exports will automatically stop when the stock falls below the set limit.[/p]
  3. [p]The game will now default to a paused state at the start of a new game.[/p]
  4. [p]Fixed an efficiency bug occurring in foggy weather.[/p]
  5. [p]Fixed an issue where skills for the Church and Alchemy Hut had incorrect initial states.[/p]
  6. [p]Fixed a tooltip display error for resources on the starting effect selection screen.[/p]
  7. [p]Fixed an issue where building outputs in the Collection showed outdated resource versions.[/p]
  8. [p]Added a prompt below the Save & Exit button during the tutorial phase.[/p]
  9. [p]Adjusted values: Increased the Wrath Gauge penalty for task failure.[/p]
  10. [p]Fixed an issue where map generation occasionally failed to include a specific ore resource.[/p]
[p][/p][p]Join our community![/p][p]We crave your feedback – share bugs, ideas, or culinary fantasies in the Feastopia Discord![/p]

Version 1.0.8.2 Update Note

[p]Welcome to Feastopia! Lately we've deployed the following updates to the game:[/p][p][/p][p]1. Added a toggle in Settings to skip Dango's offering animation.[/p][p]2. Added a toggle in Settings to skip Dango's playtime animation.[/p][p]3. Added an option to hide bonus information on the Population Info panel.[/p][p]4. Icons and numbers on the Population Info panel will now change color when Happiness is too high/low, causing Contentment/Wrath Gauges to rise.[/p][p]5. Food resource tooltips now display the corresponding food score.[/p][p]6. Fixed incorrect effect values for the Large Potted Plant.[/p][p]7. Fixed an issue where the "Sunspark Warmthe" effect did not disappear after boosting structure efficiency.[/p][p][/p][p]Join our community![/p][p]We crave your feedback – share bugs, ideas, or culinary fantasies in the Feastopia Discord![/p]

Version 1.0.4.1 Update Note

[p]Welcome to Feastopia! Lately we've deployed the following updates to the game:[/p][p][/p]
  1. [p]Added a toggle in Settings: "Hide Food Shortage Icons on Dwellings"[/p]
  2. [p]Fixed a display issue with population bonus tasks when the maximum is reached[/p]
  3. [p]Fixed a bug where the submit button state did not refresh after changing materials in the Wishlist[/p]
  4. [p]Fixed incorrect icons in the Land of Wish[/p]
  5. [p]Fixed a missing warning when the Renderry is not connected to a Food House[/p]
  6. [p]Fixed an issue with the Redcloak Congregation II selection when Blacksmith is present[/p]
  7. [p]Fixed the effect of the Merchant Guild item "Leeroy Jenkins' Bandana" – it now calculates total Contentment[/p]
  8. [p]Balance Change: Falcor’s Saddle – Dumdum movement speed (+5% → +20%), Sell Price (500 → 800)[/p]
  9. [p]Balance Change: Four Weather Vial collectibles – Weather probability (+30% → +40%)[/p]
  10. [p]Balance Change: Architecture Manual – Durability cap (+30% → +100%)[/p]
  11. [p]Balance Change: Large Potted Plant – Gold reward for completing tasks (+100 → +500)[/p]
  12. [p]Balance Change: Leeroy Jenkins' Bandana – Order change per Contentment (+0.5 → +0.2)[/p]
  13. [p]Balance Change: Smaug’s Fancy Pouch – Export resource value requirement (1000 → 3000)[/p]
  14. [p]Balance Change: Silver Balance Scale – Order gain (45 → 30)[/p]
  15. [p]Balance Change: Golden Balance Scale – Order gain (45 → 25)[/p]
  16. [p]Balance Change: Scrub Brush – Chef Happiness (+2 → +1)[/p]
  17. [p]Balance Change: Minor adjustment to Difficulty 10 modifier effect (-40% → -50%)[/p]
  18. [p]Balance Change: Contentment Gauge increase when Resident Happiness reaches thresholds (thresholds changed from 10/20/30 → 10/30/50)[/p][p][/p]
[p]Join our community![/p][p]We crave your feedback – share bugs, ideas, or culinary fantasies in the Feastopia Discord![/p]

Version 1.0.1.0 Update Note

[p]Welcome to Feastopia! Lately we've deployed the following updates to the game:[/p][p][/p]
  1. [p]Increased the export speed for all low-tier raw materials at the Trade Guild (from 5s/item to 2s/item).[/p]
  2. [p]Reduced food consumption of villagers in Difficulty Levels 1–3.[/p]
  3. [p]Optimized the description of the Handicraft Shop blueprint to clearly state that it is a prerequisite building for the Church.[/p]
  4. [p]Fixed an issue where Dango did not return uneaten food if satisfaction criteria were not met.[/p]
  5. [p]Improved the sculpture animation of Dango after selecting "Continue Game".[/p]
  6. [p]Temporarily added support for certain special screen resolutions.[/p][p][/p]
[p]Join our community![/p][p]We crave your feedback – share bugs, ideas, or culinary fantasies in the Feastopia Discord![/p]