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Metal Thunder News

Update v0.9.5 - The One That Optimized The Boom

Commanders!
You may have noticed a flurry of updates lately—and no, I definitely didn't forget to write patch notes (I’m just reading my git pushes retroactively, alright?). Here’s a tidy recap of the recent patches, fixes, and quality-of-life changes deployed over the past few updates. Thanks for your patience and all the amazing feedback—keep it coming! ❤️

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[h2]🧰 Fixes[/h2]
  • Fixed: Briefing on Operation Dune Bastion was always skipped—now it plays as intended.
  • Fixed: Enemy units now freeze instantly when the game is paused, rather than slowly decelerating.
  • Fixed: Game no longer freezes for a moment when a new music track plays mid-game—songs now preload more gracefully.
  • Fixed: Steam Cloud sync now works—turns out I may have forgotten to uncheck a little beta testing box 🙃
  • Fixed: Infantry units with max HP/armor no longer act like invincible raid bosses. They now go down as expected.
  • Fixed: No UI mode now properly hides everything it should: kills, points, level counters, XP bar, subtitles, etc.
  • Fixed: Modifier sliders (including weapon count) now retain their values after missions.
  • Fixed: Endless mode now correctly grants currency post-sortie.
  • Fixed: Leveling up twice at once now shows both upgrade screens correctly, with the cursor present.
  • Fixed: 30mm weapon upgrade stats (projectile count, max ammo) now apply correctly after prestiging.
  • Fixed: Enemies no longer randomly stop spawning mid-sortie—spawner had been taking an unauthorized nap 💤


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[h2]🧪 Known Issues (Still under investigation)[/h2]
  • Weapons may get stuck in reload in No UI mode.
  • The Decryption effect occasionally gets stuck—yes, we know, it’s becoming a meme. Fix soon™.


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[h2]⚙️ Quality of Life Improvements[/h2]
  • QoL Feature: Added a full upgrade overview menu—accessible in the pause menu and post-mission screen.
  • QoL Feature: Multiple new ways to zoom for better aim: W/S, mouse scroll, right click, or controller left stick.
  • QoL Feature: Added a Reset Progress button—for fresh starts, challenge runs, or just reliving the chaos from zero.


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[h2]🚀 Performance[/h2]
  • Performance: Major optimization pass—especially around helicopters, rockets, ragdolls, and high-intensity moments. Up to 80% smoother, even on Steam Deck.


💡 Note: Still improving performance further; firing 20+ projectiles at once may still cause some lag, but overall things should feel noticeably smoother now.


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[h2]🎴 Steam Trading Cards Are Live![/h2]
You can now earn Metal Thunder Steam Trading Cards just by playing. Collect them to unlock:
  • Badges
  • Profile emoticons
  • Gorgeous gunship backgrounds

Show off your battlefield cred on your Steam profile!

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[h2]💬 Final Notes[/h2]
Thanks to everyone who's been testing, reporting bugs, and offering suggestions. The game is shaping up better than ever because of your support—and yes, I'm still watching that economy rework 👀

Stay frosty, Commanders.
— Tolga 🔧✨

Update v0.9.4 - The One About Riffs and Modifiers

[h3]The grind never stops, and neither do I. Thanks for pushing Metal Thunder to new heights![/h3]

[h2]🚀 BIGGER, BADDER, & MORE CUSTOMIZABLE[/h2]

[h3]🔧 Difficulty Modifiers Overhaul[/h3]

  • You asked for it! —total control over your experience!
  • 🔥 Tweak everything: enemy count, spawn rate, health, damage, speed, and armor.
  • Endless Mode & God Mode (Pick one, not both—nice try 😏).
  • 🕶️ No UI Mode (Goes full immersion mode—still a work in progress).
  • 🔫 No Reload Mode (Who needs reloads anyway?).
  • 💥 Weapon Count Selection (Bring more firepower to your ops).

[h3]💰 Dynamic Currency Scaling[/h3]

  • Higher difficulty = higher rewards. Push the limits, reap the benefits.
  • Dial up the challenge and watch that currency pile up.

[h3]🔧 Armory UI Fixes[/h3]

  • Fixed that annoying scroll bug where weapons just wouldn’t stop scrolling.


[h2]🎵 SOUND & ATMOSPHERE LEVEL-UP[/h2]

[h3]🔥 New Soundtrack[/h3]

  • More atmospheric, more immersive, more Metal Thunder.
  • Added more than 20 tracks to Metal Thunder.

[h3]🔊 Gunfire Sound Fixes[/h3]

  • Used to be that rapid fire cut off your audio?
  • Now it happens around 20+ projectiles overlapping—which is still badass.


[h2]🐞 BUG FIXES & QUALITY OF LIFE IMPROVEMENTS[/h2]

[h3]🚁 Helicopters Are No Longer Immortal[/h3]

  • Yeah… that was a bug, not a feature. Now you can take them down.

[h3]💰 UI Refund System Fixed[/h3]

  • Buying upgrades? Now properly refunds 75% of the purchase price if refunded.

[h3]🏅 Prestige System Fixes[/h3]

  • Prestige weapon names now show correctly (no more ugly dev placeholders).
  • 🔄 Ammo count & sortie count now properly carry over into prestige.


[h3]🔫 QoL Buff: Ammo Upgrades[h3]

  • Whenever you upgrade your weapon max ammo count, it now gives the same amount to the current ammo count.


Also Mac version is now in v0.9.4

[h3]🦾 THANK YOU, COMMANDERS![/h3]

Metal Thunder is made by one dude in a chair, but this community is making it a beast Your feedback, bug reports, and ideas are shaping this game every single update.
You keep bringing the hype, the grind, and the feedback—Let's continue to keep making it bigger, better, and even more brutal.

💥 Go wreak havoc in Metal Thunder, and keep making this game legendary!

See you in the skies Commanders!
- Tolga, Dumbbell Games

Update v0.9.3 - The One About Balance

Commanders,

Your support keeps Metal Thunder in the fight!
Every bit of feedback, bug reports, and suggestions help shape the battlefield.
Thanks to your contributions, I'm making the game better with every update—thanks for being part of the mission!

[h2]Fixes & Improvements[/h2]


  • Decryption UI Fix – Fixed an issue where the decrypt animation could get stuck on encrypted text.
  • Camera Stability – Resolved a bug causing occasional camera jumps after firing.
  • Bullet Change Bug Fixed – A bug made the game too fun by altering bullet behavior with sortie count changes. That fun is now regulated.
  • Upgrade System Restored – Previously, Gatling upgrades could apply to all guns due to a bug. That exploit is now history.



[h2]Gameplay Adjustments[/h2]


  • Operation Thunderfield - Fix – Mission time extended to 30 minutes, as originally intended.
  • Hellfire Fix – Now tracks dead center of the reticle for better accuracy.
  • Weapon & Upgrade System Rebuilt – Entire system overhauled! Some balance inconsistencies may arise, so feel free to drop by our Discord with feedback—most of these fixes and changes come from your bug reports and suggestions!



[center]See you in the skies, Commanders! ⚡[/center]

Small Hotfix v0.9.26 - The one about shooting duds

Hey commanders!

With sortie count change, a bug prevented extra projectiles to not deal any damage.

Note to self : That's what you get for pushing an update at 5AM #realgamerhours

I'm all ears for any and every bug, you can find me up on Discord as usual

See you in the skies!

Update v0.9.25 - The One About Balance

[center]Commanders,

Your continued support keeps Metal Thunder soaring!
[/center]
[center]Thank you for your dedication to the battlefield.[/center]

[h2]Quality of Life Improvements[/h2]

  • Added an Invert Vertical option for camera controls.
  • AI is now more responsive to orders, with improved pathfinding quality.
  • Enhanced visibility for indicators, making them easier to spot in combat.
  • Added indicators for available updates for each weapon


[h2]Balancing Changes[/h2]


  • Damage Fall-Off System Implemented – Direct hits are now more rewarding.
  • Increased Kill Rewards – XP and currency rewards for kills have been boosted by 1.33x.
  • Sortie Count Upgrade Buff – No longer consumes additional ammo for single-shot weapons (30mm, 45mm, 102mm, etc.). More upgrade options will be added later.


[h3]Weapon Damage Adjustments: [/h3]

  • 105mm – Damage increased by 3x.
  • 45mm – Damage increased by 3x.
  • Hellfire Missile – Speed increased by 1.5x, Damage increased by 1.5x.
  • Maverick Missile – Speed increased by 1.5x.
  • JDAM Bomb – Speed increased by 2x.


[h2]Fixes[/h2]


  • UI is now properly responsive on widescreen aspect ratios (e.g., 3440x1440).
  • Prestige progression fix – Now correctly triggers at 40 total upgrades (previously, Level 1 was not counted).


[center]Stay sharp, keep the cannons hot, and keep the skies under control.[/center]

[center]See you in the skies! ⚡[/center]