1. Yellow Trouble
  2. News

Yellow Trouble News

How To Play - Mei - Arcade Demo



Turn on captions to see gameplay tips!
Watch and learn how to use Mei and the pulse system in Yellow Trouble's arcade shoot'em up mode! Mei is a narrow shot, long range, and lower speed character with a straight firing charged pulse shot.

[previewyoutube][/previewyoutube]

Demo Update 0.7.2



The Yellow Trouble demo has been updated to 0.7.2 with many improvements added!

Update Notes:

-Arcade and Quest-
  • The charged pulse shot damage has been increased in Arcade and Quest modes to allow players who prefer to use it over the pulse wave. The pulse wave is still the easier way to increase player safety and damage output, but it is possible to make a pulse shot build in Quest that is very powerful.
  • The pulse shot will now produce a different sound when it is ready to fire.
  • The player hitbox color when the pulse wave is active and while hitbox assist is on has been changed to a more prominent flashing mixed color.

-Quest only-
  • The quest map now has a dedicated button that is separate from pausing. Any existing custom button configuration must be redone to prevent any conflicts.
  • The map can be panned around and shows the player position within the current section.
  • Pausing in Quest is now the same as in Arcade with the option to immediately reload the last save point.
  • More save points have been added with current ones shifted. Explore to find out where they are.
  • The camera shows the vertical direction of movement much faster and should allow better vertical distance from enemies.
  • Blocking gates now show an increasingly burning animation if they require more than 1 "lock" to be destroyed. Gates with multi locks still can only be fully destroyed if all locks are destroyed without exiting a section. They will fully respawn if only partially destroyed.
  • The skill tree during a level up will give 1 life bonus if no points were used for that level up, allowing a way to gain health without backtracking to a save point.
  • The skill tree info panel shows what the next upgrade does.
  • The skill tree can be exited quickly by pressing Start.
  • Continuing in Quest mode now either reloads the last save point as is, or keeps all progress since the last save but adds a time penalty. Players going for speed runs can choose the former.

Yellow Trouble - Demo Out Now!



Hello, the demo for Yellow Trouble is out now! The demo has two main modes: Arcade and Quest.

In Arcade Mode, test your shoot'em up skills through the first 2 stages of the game. Learn how to shoot and move in 8 directions with the aim lock. Master how to use the pulse system. And aim for a 1CC (1 credit clear) with a HISCORE for each of the 3 characters on the Steam leaderboards.

In Quest Mode, the goals are different. Level up your character and skill tree to find the FASTEST way to clear this free roaming run and gun style adventure with action RPG elements. Or ignore the speedrun and simply spend time to explore and max out the skill tree to see what benefits the different skills offer.

Both modes support up to 3 players co-op, so try it with some friends locally or via Steam remote play. You can earn credits and unlock Training Mode just like in the main game as well.

The demo may still contain some bugs so please report them on the community hub. As an unknown solo developer, this helps me a lot and I appreciate your participation. If you enjoy the demo, please tell more people about it and wishlist the game. Thank you very much!

Beta Playtest Phase 3



Yellow Trouble's beta test phase 3 has started! This round adds Quest Mode where you can freely explore much larger early areas of the island. You can sign up for it using the Playtest button on the store page.

This final beta serves to test the mechancis of Quest Mode, the skill tree, and the save system. The leaderboard for Quest mode is based on speed to complete since there is no score in this mode. You can save or continue as many times as you like. The run ends when you defeat either the boss at the beach or the one at the boardwalk. You can also spend more time leveling up to experiment with the skill tree. See if you can make the best build for the fastest time,. or even do it with minimal levels!

You can still play Arcade mode and go for a 1CC or high score. Try this mode if you haven't already.

Please report any bugs or issues in the community hub. I am an unknown solo developer, so I really appreciate your help in testing the game before I release this to the wider Steam audience as a demo.

Follow the main game page to receive updates on details explaining how various aspects of the game work. Thank you for your participation!

Quest Mode Skill Tree



In preparation for the next phase of the beta playtest, here is a preview of the skill tree for Quest Mode! It is possible to level up beyond the capabilities of Arcade Mode or to configure a different player setup in order to meet the bigger challenges in this run and gun action RPG style mode.