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Dungeons & Kingdoms News

New Build .520

[p]New Build 0.520 [/p][h3]Save is now enabled in sandbox game mode,[/h3][h3]Freecam is now enabled in sandbox game mode,[/h3][h3]DEV TOOLS now exposed in all game modes,[/h3][p]Now that the demo is out for Next Fest, the focus is shifing to Early Access release. That means some changes and features will start showing up in the demo as things move foward. For DEV TOOLS press F8 to toggle on/off. These are a bunch of cheats and tools we use to make trailers and test the game to save time. You can now wreak havoc with them in your own game. p.s. don't spawn the Ogre, you will die - challenge offered! Release Notes [/p]
  • [p]Save and load is now enabled for sandbox - NOTE there are limitations as the save feature is not complete for sandbox games yet. Quest and tutorial progress is not saved. Jobs in progress are not saved, only job assignments. Felled trees are not saved, they respawn. Building progress and construction progress is saved. Save features include:[/p]
    • [p]Load and continue sandbox games from the main menu,[/p]
    • [p]Save and Quicksave from the in-game menu,[/p]
    • [p]Quicksave while in a gameplay scene (F7),[/p]
    • [p]Autosave is enabled for sandbox, enable/disable in game settings, defaults to every 15 minutes,[/p]
    [p],[/p]
  • [p]The player skill for enabling freecam is now enabled. This is something that new characters will eventually need to unlock in sandbox games, but for now in the demo it is unlocked by default. Press F3 to toggle this feature.,[/p]
  • [p]Increase normal camera zoom max distance from 3.5 to 5 and zoom speed from 75 to 100. This is another player skill that is set to an advanced level for the demo.,[/p]
  • [p]Fix "Report Bug" and "Store Page" links in in-game menu that was pointing to the prologue page forums, now points to the main game page[/p]

Update - 0.519

[p]New Build 0.519 [/p]
  • [p]Fix bug when build pieces are updating navmesh but have null sharedMesh, this could make it so you weren't able to cancel placing a piece when showing the preview,[/p]
  • [p]Add "Delete Player Prefs" button to the Settings view in main menu - this will help some players that have issues with mouse or joystick mapping as it resets the registry data which isn't affected by the control mapping UI,[/p]
  • [p]Fix null issue in popupmanager when used outside the gameplay manager,[/p]
  • [p]Disable stone and thatch build pieces as those resources are not available in the demo[/p]

0.517 Game Update

[p]@Updates New Build 0.517 [/p]
  • [p]Add first adventure back in with several combat improvements and balance changes,[/p]
  • [p]Fix issues with player hit reaction,[/p]
  • [p]Fix companion follower not being able to pickup weapons,[/p]
  • [p]Add list of hints to show on adventure start,[/p]
  • [p]Reset vegetation on main builder map[/p]

Update 0.516

[p]New Build 0.516 for beta testing [/p]
  • [p]Fix inventory UI issues when swapping control to another character,[/p]
  • [p]Add larger sized font tooltips to build piece filter buttons and a toggle in the builder controls panel to turn it off,[/p]
  • [p]Change DEV UI to use a single input to open/close, change input to be F8 to free up arrow keys for player rebinding,[/p]
  • [p]Fix missing hint UI for type HowToShowPlayerActionsMenu,[/p]
  • [p]Cleaned up some error logging,[/p]
  • [p]Remove tutorial quest stage step for picking up handcrafted item because items crafted items now auto-pickup when crafting finishes,[/p]
  • [p]Add hint UI entry and new quest hint type for holster all items which will appear along with the matching tutorial quest stage,[/p]
  • [p]Extend dialogue actions to be able to show a hint,[/p]
  • [p]Show hint for player skills at end of tutorial after receiving skill points,[/p]
  • [p]Disable quicksave in sandbox via the F7 key and turn on the notification saying it is disabled in the demo,[/p]
  • [p]Change how workers get their next work instruction, now they must be able to find a valid path to the next build piece, if not they will bark out a complaint and quit the job,[/p]
  • [p]Add a queue to bark dialogue as some barks were being overwritten before they could be displayed,[/p]
  • [p]Fix jolle boat passengers clipping during new game cut scene,[/p]
  • [p]Add more workspots to wood stairs (11002),[/p]
  • [p]Change how default workspots are added to build pieces, it now adds 2 workspots which are offset from the build piece position to help ensure workers will be able to get a path to one of them during construction,[/p]
  • [p]Fix bug when trying to interact with build piece as the player trying to deliver a resource, if you held E the menu would never show,[/p]
  • [p]Fix missing bark dialogue from the player when interacting with a build piece and they aren't able to deliver a resource,[/p]
  • [p]Add default message for the demo to News and Announcements,[/p]
  • [p]Add auto arrive distance modifier to account for larger objects,[/p]
  • [p]Increase font size for news and announcements on main menu,[/p]
  • [p]Remove harvest reeds and handcraft thatch from default jobs for demo,[/p]
  • [p]Remove questline for first adventure for now, it will be added back soon,[/p]
  • [p]Add flag to gameunit to allow making the object always unwalkable,[/p]
  • [p]Increase movToTarget task autorecovery threshold from 1 to 2m[/p]

Next Fest Demo Broadcast

[p][/p][p][/p][p]Check out the basics of the Dungeons & Kingdoms demo gameplay loop.[/p][p][/p][p]Thanks to kormakrtv for the playthrough![/p][p][/p][p]For the Kingdom![/p]