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Dungeons & Kingdoms News

New Demo build 0.576 - updated with HOTFIX

[p]The DEMO has now been updated to version 0.576, which includes the full game hotfix changes announced in version 0.575.[/p]

HOTFIX! v0.575

[h3]We've heard your feedback. I'm committed to continuing to improve the game.[/h3][p][/p][p]This hotfix is for resolving savegame lockup and tutorial blueprints not showing up. This includes a data migration of savedata.[/p][p]It also includes some improvements for felling trees but that is still being worked on.[/p][p][/p][p]Changes:[/p]
  • [p]Change savegame folder location from MyDocuments to AppData (old saves can be copied for those that want to preserve them). NOTE autosave is still off by default but it can enabled in game settings.[/p]
  • [p]Add in-game savedata migration tool and warnings to copy save data from 0.569 games to the new save location[/p]
  • [p]Speed up basic handcrafting by removing some fixed delays[/p]
  • [p]Fix encounters not handling the party wipe condition properly[/p]
  • [p]Fix enemy patrols points that don't have defined action data, will simply return with no action taken, fixes enemies getting stuck at first patrol point[/p]
  • [p]Remove locked placeholder blueprint house (50004)[/p]
  • [p]Change EA/Demo notes splash screen to only show by default in DEMO builds[/p]
  • [p]Several changes related to felling trees and the related NPC tasks, should help trees to fall more consistently[/p]
  • [p]Fix error blocking savegames from loading related to quest objectives in progress[/p]

DEMO updated for EA release

[p]The DEMO has been updated to match the latest changes for EA release day.[/p][p][/p][p]Thanks to everyone involved for getting us to this point! :)[/p]

Dungeons & Kingdoms -- Out Now in Early Access!

[p][/p]
Dungeons & Kingdoms is here! Get your kingdom builder and adventure shoes on!
[p][/p][h3]Game State & Expectations[/h3][p][/p][p]As with most Early Access titles, players should expect to encounter bugs and possible performance issues. The community is what drives the future of Early Access titles. Please join the Discord and report specific bugs and issues there!

We hope you enjoy the game. It's been a labor of love for a solo dev for many years. The roadmap is ambitious. And we're extremely excited to have the player community join us on this journey to 1.0 and beyond![/p][p][/p][p]Join the Discord

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New build 0.569 - EA release build

[h2]Final build ready for EA release, v0.569[/h2][p]Note the DEMO is being updated to match this build. [/p]
  • [p]Major rework to tutorial, new stages, changed stages[/p]
  • [p]Change some tutorial tasks to allow NPCs to complete the tasks, and show which NPC did it in the announcement[/p]
  • [p]Cleanup last wave of escalating encounter[/p]
  • [p]Fix inventory UI not clearing items properly[/p]
  • [p]Fix errors when assigning loot on adventure exit[/p]
  • [p]Add inventory full/go unload logic to builder behaviour[/p]
  • [p]Remove small wooden crate from default handcrafter job[/p]
  • [p]Fix handcrafting step that was skipping pickup 2 stones[/p]
  • [p]Add some missing key inputs to tutorial titles[/p]
  • [p]Add content warning message for demo builds[/p]
  • [p]Add in escalating random encounter Goblin Camp with 6 levels[/p]
  • [p]Fix issues preventing tutorial completion[/p]
  • [p]replace progress bar on opening splash screen, remove text[/p]
  • [p]Fix prison cage door gameunit name (16002)[/p]
  • [p]Fix name of game unit Wood Log Roof End Trim (7004)[/p]
  • [p]Add keybinding and shortcut for Drop All Carry Items (default U), add to player HUD input tips[/p]
  • [p]Cleanup action pointer UI[/p]
  • [p]Fix carry items not getting picked up when in combat stance[/p]
  • [p]Add a lighter set of audio sounds for announcement messages[/p]
  • [p]Adjust some audio clip volume levels for announcement messages[/p]
  • [p]Allow sleep until dawn/skip to next day at any time[/p]
  • [p]Fix errors when opening inventory UI for containers that are in open storage[/p]
  • [p]Add abstraction to getting a game unit's icon, could be build piece, could be product etc[/p]
  • [p]Fix keybind for Adventures UI (default N)[/p]
  • [p]Increase navmesh cut for open storage (13001) and fix target collider affecting highlight[/p]
  • [p]Fix inventory UI headers not showing popup for build pieces[/p]
  • [p]Fix action point HUD not closing when doing player NPC actions[/p]
  • [p]Several changes and improvements for tree actions now allowing the player to help NPCs for both felling and bucking[/p]
  • [p]Increase minimum tree scale from 1.2 to 1.4[/p]
  • [p]Add missing collider to some ground sections of adventures[/p]
  • [p]All characters now track their original spawn position and use that when getting unstuck[/p]
  • [p]Support new quest stage objective types for tracking input, building blueprints[/p]
  • [p]Fix character allowing input while dialogue UI is open[/p]
  • [p]Cleanup load savegame window, hide "no saves" text until needed, clear list properly before showing UI[/p]
  • [p]Handle uncommon error when trying to create new savegame[/p]
  • [p]Add keymappings for toggle cursor and show cursor[/p]
  • [p]Hide take Control button on people list rows, it's a future unlockable skill[/p]
  • [p]Fix broken keymapping for builder toggle destruction mode (default "=")[/p]
  • [p]Add logic to felled trees to enable their falling physics when branches are broken[/p]
  • [p]Fix colliders for two handed sword (1037) causing character drifting for Lone Hero party selection[/p]
  • [p]Remove Klubba (1051) from first adventure for now as it has issues[/p]
  • [p]Add temp armor drops in adventure until corpse looting is fixed[/p]
  • [p]update some loot armor items in first adventure[/p]
  • [p]Change gameunit to allow init in editor so armor items can be placed in game world[/p]
  • [p]Fix goblin large combat holder positions[/p]