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Hear ye, hear ye! Dungeons & Kingdoms Dev Update - New Beta Version 0.370

Kinfolk!

On this, the fourth day of the ninth month of the two thousandth and twenty fourth year of our lord and savior , we present to you:

Dungeons & Kingdoms Dev Update - New Beta Version 0.370




[h2]Changelog[/h2]
  • Add Hints system to quests/tutorials
  • Add hooks to support new hints system
  • Refactor global UI states to maintain settings across various open/close states
  • Fix announcements not hiding game message when playing other types of announcements
  • Allow announcements to be cut short instead of waiting for them to finish when new announcements are in queue
  • Fix journal button not working from player menu
  • Fix start tutorial quest step "Handcraft Stone Axe Head" from being satisfied by simple axe handle
  • Add pre-configured combat party "Veborg's Journey" to Sandbox game selections
  • Add "Dungeon 03" back o Adventurer mode for combat testing
  • Add default combos for starter weaponsets
  • Fix missing owner components for body part weapons (hands/feet)
  • Wire up weapon swing audio for body part attacks
  • Fix combat hit collider on 1035 2nd Stone Wood Axe
  • Showing player context menu now closes journal
  • Cursor state now maintained after closing player context menu
  • Community manager returns default of enemy as relation if it can't find one
  • Community manager returns max relation if target from the same community
  • Move handling of player menu buttons to player menu button components away from gameplay manager
  • Change "Missions" to "Adventures" for player menu button
  • Change button highlight color for player menu buttons
  • Allow player menu to show on top of other game UI
  • Move journal help page content to editor field
  • Add more content to journal help page
  • Agents now include the required quantity of missing items when barking "I need X item"
  • Fix help page links not working (click any ? button)
  • Dialogue window now places new entries at the bottom
  • Fix alignment issues with Builder Controls Help UI panel (top left)
  • Turn on Builder Controls Help UI panel (top left) by default
  • Add more loose stones near spawn area for Sandbox mode
  • Track all game message types
  • Add "don't show again" button to game messages
  • Fix quests not showing as completed on quest list and quest details pages in journal
  • Fix end of tutorial dialogue sequence
  • Fix quest dialogue from being available after quest completed
  • Add error handling for weapon hits on invalid objects
  • Add new quest objective condition for when crafting an item is finished
  • Change tutorial objective to satisfy handcraft stage using new "is finished" condition instead of when crafting started
  • Prevent movement and combat when cursor is showing
  • Adjust enemy patrol points in "Bandit Camp" adventure
  • Fix enemy boss starting equipment for city builder map and Dungeon 03
  • Add missing call for knocked down audio
  • Wire up enemy "hurt-intense" audio
  • Fix crafting session manager to track crafted item on finish
  • Fix community manager/relations setup in Dungeon 03




For the Kingdom!

Hear ye, hear ye! Dungeons & Kingdoms dev update - new beta version 0.366

Dungeons & Kingdoms dev update - new beta version 0.366




[h3]Summary[/h3]
  • First pass on the new Main Tutorial, 39 objectives that show you how to assign jobs, craft items, build structures, chop trees, includes end rewards
  • Adventures disabled
  • Updated build for beta testers on the main branch


[h3]Changes[/h3]
  • Apply a minimum volume when calculating volume for inventory items
  • Add inventory item 8002 - Journal
  • Fix inventory volume settings on 4003 - Copper Coin
  • Add generic attachment offset settings for attachment objects
  • Change default equipment for merchant
  • Has 8002 Journal
  • Swap 1037 for 1032 one handed sword
  • Add 10001 belt pouch
  • Add coins - 100 silver, 75 copper
  • Diagnostic UI no longer opens when log entries are made
  • Update inventory manager to support getting items from belt and backpack attachment slots
  • Add Leadership skill
  • Remove temp props (castle, volcano entrance) near volcano from main gameplay scene
  • Add new paired animation sequence - offer and take item
  • Fix mounting horse not working due to missing dialogue controller and other related issues
  • Fix diagnostic UI not appending text while UI is open
  • Cleanup player main menu in all scenes, add menu button for player Journal
  • Resize player menu icons
  • Add new input mapping for ToggleJournal
  • Add builder action map category to control bindings
  • Mouse axis invert off by default
  • Move time and weather canvas to be under main canvas in gameplay scene
  • Hide all player UI when journal is open
  • Destroy duplicate instances of dialogue manager
  • Fix new party selection sunken floor animation
  • Fix animation stutter when mounting horse
  • Remove merchant's extra face
  • Keep player camera locked until gameplay scene fully loaded
  • Fix non-hero head mesh using incorrect attachment points
  • Allow NPC head models to be loaded as default equipment by item ID
  • Set default starting camera zoom distance to 3
  • Fix merchant seated position in new game boat sequence
  • Add new announcements manager and canvas - used for things like getting special items, leveling up skills etc
  • Major, Minor, and Quest Complete announcements
  • Add fixed resources to new game start on shoreline to suit main tutorial needs
  • Set default Sandbox mode starting party to 4 adults, 1 hero (the player)
  • Change merchant behaviour tree to be similar to other villagers (has combat, seeks comfort etc)
  • Add new behaviour tasks and modify merchant behaviour tree to deal with tutorial interactions and objectives
  • Fix merchant being stuck in animation state Action when letting new game sequence play fully
  • Modify BT task that checks new game state to allow running result to replace other BT task structure for boat rower (repeat/wait), fixes their BT when using skip intro
  • Fix merchant not being added to their community on spawn
  • Multiple changes to how kingdom and builder UIs can be shown or hidden as they are now driven by various quest, journal, and dialogue events
  • Added optional announcements when NPCs start/stop following player
  • Turn off UnlockAllBuilderSkills for default starting party in Sandbox mode, turn it on for all other test parties
  • Rework follow player commands to use proper aborts and behaviour branches
  • Add new behaviour abort states to simple AI
  • Fix ai follow commands for single agent
  • Add text to new game sequence UI for Hold E to Skip
  • Adjust default resources availability
  • Fix size and volume on small body pouch (10001) and simple axe handle (5006)
  • Disable Adventures Access


For the Kingdom!

HEAR YE! HEAR YE! WE'VE HIT 50,000 WISHLISTS!

Good tidings, kinfolk!

We bring momentous news from the castle:

DUNGEONS & KINGDOMS HAS REACHED 50,000 WISHLISTS!
[h2]...and in just 2 weeks since our announcement![/h2]



We're blown away by the level of excitement you guys have for Dungeons & Kingdoms and can't tell you how much your support means to us. We are thrilled by the overwhelmingly positive response from you -- the player community. We can't wait to share more info about the game as soon as we are able.

Please join us in the Dungeons & Kingdoms Discord to stay tuned for immediate updates.

For the Kingdom!

Dungeons & Kingdoms dev update - new beta version 0.358

Dungeons & Kingdoms dev update - new beta version 0.358




  • Reduce restrictions on attack and dodge timing for now to make the character more responsive in combat
  • Add character definition Juno to adventure mode main party selection (all heroes)
  • Diagnostic UI now has a flag to turn on object spawner, off by default
  • Fix core gameplay manager to use Action keypress from input mapper instead of local keycode which players couldn't rebind
  • Add Action Held and KeyUp states for action input
  • Add ability to skip intro sequence for new sandbox game (Press E)
  • Fix intro sequence
  • boat passengers seated and exiting boat properly
  • Add additional overflow starting positions, supports 18 start positions
  • Merchant is now created with the proper spawn procedure, starting equipment updated
  • Add quest system core, also used for tutorials
  • Add global communities manager and leader identification
  • Add guid character ID, wired through save system
  • Dialogue system now merges normal NPC dialogue branches with quest branches
  • Fix new build plans - now properly copies plan name and description to workplace/job name
  • Fix case where player was responding to input when focus was in a text input field
  • Cleanup player input and animation lock states
  • Change Story game mode banner in main menu to say "Available in Full Release"
  • Fix missing ocean depth cache reference, set flag to use ocean in gameplay manager, this allows ocean depth cache to re-populate automatically after terraforming operations
  • Change text for game mode Sandbox in main menu from "Sandbox" to all upper case "SANDBOX"
  • Fix Terraforming - set flatten height button, it was setting the flatten height value when you toggled the button off which reset the height value
  • Fix build pieces showing duplicates in the UI
  • Several updates to internal tools for build pieces
  • Add more ground near dragon in lava caves
  • Fix new game default inventory coins not going into inventory, items are now under rules of EquipFirst instead of just Equip
  • Put AI into idle animation on start to fix sunken frame during new game creation in main menu

Current dev focus is on the dialogue and quest systems, and the starter tutorial.

For the Kingdom!

Announcing Dungeons & Kingdoms!



Hey Everyone! Super excited to share what we've been working on. It's our medieval fantasy kingdom builder, management sim and dungeon delver RPG hybrid, Dungeons & Kingdoms.

Lots of content, features and polish in the works.

Main short term goal:

* Aiming to hopefully be able to showcase a demo in the upcoming October Steam Next Fest

Stay tuned. Back to making the game!

In the meantime check out the reveal trailer on Youtube:

[previewyoutube]https://www.youtube.com/watch?v=5hrNzDad5Fg[/previewyoutube]

For the Kingdom!