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Pantheon: Rise of the Fallen News

New Class Unlocked – The Druid

The Pantheon: Rise of the Fallen community has long awaited one of the final classes to be added to the game. The Druid is finally announced to be arriving in an upcoming patch. Check out this short trailer to get the details and be sure to stop by the recently updated Druid class page for the class highlights.

[previewyoutube][/previewyoutube]

Game Update 0.15.991

General
  • Increased the range of levels that XP is rewarded for
  • Also decreased severity of group XP penalty from fighting with higher-level members to match
  • Note: Saved custom chat windows or filters will be lost with this patch.
Bug Fixes
  • Fixed a bug where pets weren't assisting or following their master, such as after engaging in combat.
  • Fixed a bug that was setting the player's target to themself when they got stunned.
  • Fixed an issue where chests weren't always closing after four minutes of someone trying to loot.
  • Fixed an issue with mobs sometimes getting stuck evading when spawned (WE daggertails especially).
  • Fixed consider based combat modifiers not being properly applied in all cases.
  • Fixed nav mesh issue near Gadai Fort in TF.
  • Fixed nav mesh issue near Wilds End -> Eastern Plains border.
Classes

[h3]Dire Lord[/h3]
  • Torment cast time reduced to 1 second
  • Blood Fiend passive added, activated portion adjusted
[h3]ENCHANTER[/h3]
  • Added the spell Commanding Will at level 16 to Enchanter scroll vendors
[h3]SHAMAN[/h3]
  • Walk the Ages moved to level 30, ability should be working properly now. Added secondary effect: when the return portion of the ability is used, has a chance to clear the Shaman of movement impairing and loss of control effects.
  • Added Corrosion at level 18 and Embrittle at level 30 as continuations of the Weathering line. These are available on the Shaman scroll vendors.
  • Added Gale Strider at level 22 and Swiftwind and level 34 as continuations of the Wind Strider line. These are available on the Shaman scroll vendors.
  • Grip of the Titans and Swiftwind should be castable on single friendly targets outside of your group as well as group-wide when cast on yourself while grouped or a member of your group.
  • Mark of the Fireclaw no longer provides a Dexterity bonus. Fire Resistance has been increased from +5 to +10. This spell now increases outgoing Fire Damage by 10%.
  • Added Heart of the Fireclaw and Soul of the Fireclaw as upgrades to the Fireclaw line. These are available on Shaman scroll vendors.
  • Shaman DoTs no longer deal initial damage when landing on the target.
  • Shaman DoTs can no longer be resisted when they land. Individual DoT ticks can still be resisted.
  • Re-tuned the damage and scaling of Strike of the Snake and Sting of the Hornet. Sting of the Hornet moved to level 16. Sting of the Great Scorpion added at level 30. This spell line is available at Shaman scroll vendors.
  • Crown of Ashes moved to level 12. Crown of Flames added at level 26 and Crown of Lava added at level 40. This spell line is available at Shaman scroll vendors.
  • Parched Throat added at level 20. Choking Thirst moved to level 34. This spell line is available at Shaman scroll vendors.
  • Fanged Bite should now work properly with all spells in the Fang line
NPCs
  • Wildblood Druid's Verdanfire Seed now has a cast time and is able to be interrupted. The amount healed when the spell blooms has also been toned down a bit.
  • Several NPC abilities are now able to be interrupted that weren't previously. These include: Chomp, Charge, Rush, Frenzied Rush and Pounce.
Items
  • The Fadecloth cloak is no longer improperly tagged as Heavy Plate armor.
  • The description for the Bone-Inlaid Boots has been corrected.
Quests
  • The quest progression for "Jungle Supplies" Parts 1, 2, and 3 should now function properly.

February Early Access Update

[h3]Early Access Update[/h3]

In December 2024, Visionary Realms, Inc. boldly ushered Pantheon: Rise of the Fallen into Early Access. With nearly 100k game sales and a Very Positive rating on Steam, we consider this a success and have been thrilled with the reception. With that achievement behind us, we now look at Pantheon’s path ahead to a full 1.0 launch and would like to share what we have been actively working on since the start of EA to make that happen.

[h3]Player Experience[/h3]

As with any new game, Pantheon has had its own growing pains. Going from a small, dedicated pledge community to running a live service has been a wild ride. The top priority has been player experience. The support team has been in-game, assisting players, logging bug reports, monitoring servers, and sorting out technical issues as they crop up. We have been responsive to the needs of our player base and have been proud of this team’s ability to support thousands of concurrent players every day since EA began.

[h3]Unity Upgrades[/h3]

As planned, we started work on the Unity 6 upgrade early this year. February 6th, we flipped the switch on for Unity 6 and have been focused on addressing the inevitable hiccups that come with a major engine change. This upgrade builds the foundation for future improvements and gives us more tools to create a better Pantheon for release. Currently, the most notable difference has been with the dungeon atmosphere. The ambience and lighting make for a dramatic experience as players crawl through these menacing zones.

[h3]Prosperity and Growth [/h3]

In February, we were able to bring back a couple of paused contracts, specifically addressing content needs. We welcomed back David “Roenick” Schlow and JN Gerhart. We also added a new face to VR; Andy Raven has joined the team also working in game design under the guidance of our Creative Director, Chris “Joppa” Perkins.

[h3]The Pipeline[/h3]


  • The Druid – This class is next up to be added to Terminus and is scheduled for release in the coming weeks.
  • PvP – We will be adding special ruleset servers for a raw PvP experience.
  • Content – Wildblood camps and Ashbreather dungeon in Silent Plains are actively being built.
  • Quests and Dialog – Wild's End is getting some design attention making it more appealing for low level players.
  • Classes – Class kits are being worked on to get remaining classes filled out to level 40.


[h3]Patches and Updates [/h3]

We are currently working on a weekly update cadence. Some weeks will be data-only patches that may not have any tangible impact on the game world, but weekly updates will allow us to do backend work, restart the servers (if needed), and push content when it is ready to be rolled out. For information on what to expect each week, please follow our Social Media platforms, Discord server announcements, Steam page, and website updates. Patch notes will be posted with each update as applicable.


Please keep a watch out here on the Steam Store page for more incoming updates about Pantheon: Rise of the Fallen as we continue to work towards launch.

Game Update 0.15.959

General


  • When looting a chest, if a player hasn't finished looting after four minutes, looting will be stopped automatically, regardless of whether they have looted any items.
  • Your cast bar and the compass are now movable. Click, drag, enjoy!
  • Adjusted unarmed attack delay.


Bug Fixes


  • Fixed an elf NPC that was stuck in a T pose. Static contractions are brutal, he needed a break.
  • Fixed an issue where the who list entries weren't getting updated sometimes, such as when LFM was toggled off.
  • Fixed an issue where monks were unable to turn in the quest called "One with the Wind"
  • Fixed an issue where some quests (such as the Heavy Lifting ones) weren't showing the correct completion text.
  • Fixed some issues with target of target not always updating and sometimes showing the wrong current health.
  • Fixed an issue where the person forming a group didn't have their LFG tag removed when the group was formed.
  • Fixed issue with AI logic getting stuck when engaging in combat with a fleeing target.
  • Fixed player camera collision jittering.
  • Fixed some point lights in caves turning off depending on time of day in AVP.
  • Fixed global lighting in caves being broken at some times of day and with some weather types.
  • Fixed some memory leaks with VFX and audio.
  • Fixed NPC navigation near Korceran starting temple.
  • Rain once again collides with the world.


World


  • Added several Wildblood camps in Silent Plains and increased their level range to 31-34. Several Wildbloods have new abilities, so don’t bite off more than you can chew before you know what you’re dealing with!


NPCs


  • The rogue trainers and Dark Traders in the Barrowdark have learned more subtle ways to deal with annoying players rather than simply attacking them. What ways, you ask? Pray you don't find out.
  • Some of the citizens of Sorhiryth have become more talkative.


Classes


[h3]General[/h3]
  • Weakened duration increased to 12 seconds
  • Vulnerable duration increased to 12 seconds, added all spell damage types to the bonus
  • Adjusted NPC weapon delays to scale with NPC levels
  • NPC AI logic should be greatly improved - please report any abilities or interactions that have broken


[h3]Enchanter[/h3]
  • Forceful Will debuff now reduces all resistances by 15
  • Fixed Commanding Will debuff, now reduces all resistances by 20
  • Added Dominating Will at level 24 to vendors (upgrade to Commanding Will)


[h3]Monk[/h3]
  • Removed Chi cost of Wandering Fist follow-up abilities


[h3]Necromancer[/h3]
  • Undead DD line values greatly increased
  • Life drain line damage and mana costs normalized (new stat scaling values)
  • Life Leech damage scaling reduced slightly, healing ratio increased


[h3]Paladin[/h3]
  • Incite tooltip updated
  • Wrathful Aegis tooltip updated


[h3]Shaman[/h3]
  • Reduced Interlocking Stones protection charges to 1, with up to 150 damage absorbed.
  • Grip of the Boulder can now be learned at level 12.
  • Added upgrades to the Fang of Harune line up to level 40 on scroll vendor.
  • Added upgrades to the Grip of Shale line up to level 40 on scroll vendor. (Temporarily disabled the Constitution bonus for this line)
  • Added upgrades to the Wolf Companion line up to level 40 on scroll vendor.


[h3]Summoner[/h3]
  • Fury mana costs increased by 5 each


[h3]Warrior[/h3]
  • Taunt tooltip updated


[h3]Wizard[/h3]
  • Icy Blast added at level 8


Items


  • The effects of the Ring of the Lunar Cycle should now display when they are active.
  • Side effects for the Soldier's Philter and Sage's Philter should now be applied correctly when the items are used.
  • The Oath of the Valiant now has a more appropriate model when equipped.
  • Ogre Blood is no longer deathbound.
  • Added a description to the Velvet Coin purse to indicate its use.


Quests


  • Several new quests have been added to Wild’s End
  • Maple Logs should now count correctly for the quest “Winter Warmth”
  • The quest “A Dark Concern” should now complete properly when speaking to Master Zavi. Note: If you have this quest active in your journal, you may need to abandon it and retake it for it to work.
  • The quest "One with the Wind" can now be completed by speaking with Grand Master Komen.
  • Completion text will now be shown when completing a quest in all circumstances (previously, this text would sometimes not display).


Crafting


[h3]Weaponsmithing/Armorsmithing[/h3]

  • The schematic for Vanguard’s Chain Bracers now correctly identifies the type of rivets used.
  • The schematic for the Survivor’s Knuckles now properly recognizes its components.
  • The schematic for the Standard Knuckle Brace is now correctly named.
  • The schematics for the Vitality-Runed Breastplate Basis, Might-Runed Breastplate Basis, and Insight-Runed Breastplate Basis now more specifically identify the type of leather panel required in their construction.


[h3]Alchemy[/h3]

  • New Alchemists will now be granted the Ore Smelting Basics schematic for free upon learning their profession.


[h3]Tailoring/Leatherworking[/h3]

  • Bird Skin may now be used when crafting thick leather in bulk.

Game Update 0.15.886

General


  • Player corpses will now only be present on the server shard where the player died. So, for example, if you die (at level 5 and above) on Black Moon (1), you will need to loot your corpse on Black Moon (1).
  • Some adjustments were made to lighting.
  • Adjustments to gloom totem and overcast color.
  • Animation tweak for human male and female 2h walking.
  • Readded the Dynamic Resolution option in the graphics settings.
  • Added the Allow FSR2 option to the graphics settings. Note that this is experimental and not all graphics cards support it.
  • Added the Anti-aliasing option to the graphics settings.
  • Added the Detail Meshes Enabled option to the graphics settings.


Bug Fixes


  • Fixes for some performance issues.
  • Fixes for some crash issues.
  • Fix for the Disable Sky option sometimes not being applied.
  • Fixed a spot near the Thronefast wizard tower lake where it was causing people to swim on dry land.
  • Fixed a spot in Eastern Plains where water was sticking out of the ground where it didn’t belong.
  • Right clicking anywhere on an ability in the list in the codex will put that ability on its hot bar.
  • Fix for some VFX that were not going away when they should have been.
  • Fixed an issue that would cause the screen to be rendered as solid black in some places in the world (such as a few places in Eastern Plains while facing certain directions).


World


  • Mining Node spawns have been enabled for the Southern Moorvaki Marshes in Wild's End.
  • Woodcutting Node spawns have been enabled for the Southern Moorvaki Marshes in Wild's End.
  • Fiber Harvesting Node spawns have been enabled for the Southern Moorvaki Marshes in Wild's End.
  • Food and Alchemy Harvesting Node spawns have been enabled for the Southern Moorvaki Marshes in Wild's End.
  • First pass of Wildblood camps added to Silent Plains.


NPCs


  • The mysterious doppleganger of Banker Torcson in Kingswatch has vanished and been replaced by a different individual who claims to have always been there. Rumors abound of strange hooded figures and frightening sorcery at work in the village.
  • Necromancer class trainer and trait vendor added to Demith in Avendyr’s Pass.


Items


  • Alternate version of crafting components have been removed from supply crates as they are no longer used.
  • The Torn Map Fragment should now appear more often in supply crates in Thronefast. Please note that this item and its corresponding quest will be completely reworked in a future update.
  • The missing % sign in the item description for Goblin Punch has been corrected.
  • The description text for Adjutant's plate armor now correctly identifies the armor type.
  • Changed the Spell Critical Chance stat on the Sightweaver’s Robe to grant 36 Spell Critical Rating
  • Heart of the White Wyvern clicky effect will now display its buff/buff description when the effect is active.



Crafting


[h3]Weaponsmithing/Armorsmithing[/h3]

  • Simple Weapon Cladding has been renamed to Standard Weapon Cladding to better match other components used within its level range.
  • When crafting Standard Weapon Cladding, the required components and materials should now be properly identified in the crafting window.
  • The Simple Pommel Weight has been renamed to Standard Pommel Weight to better match other components used within its level range.
  • The refining schematic for Ashen Bronze Bars now specifies the correct skill requirement.
  • The Thunderous Cestus should now properly accept its components.


[h3]Fletching/Carpentry[/h3]

  • When crafting a Lidded Storage Box, the required components and materials should now be properly identified in the crafting window.
  • Ashen Bronze Arrows should now be craftable at 30 skill as advertised on their schematic.
  • Simple Small Shield Blanks and Standard Small Shield Blanks should now have the correct name when created.
  • Buckler and Small Shield schematics now do a better job off identifying the components they require in the crafting window.


[h3]Tailoring/Leatherworking[/h3]

  • The Philosopher's Leggings should now properly accept their components.


World/Content/NPCs


VFX


  • Fixed positioning of bite vfx on some abilities
  • Removed an extra vfx that was playing on Ravage