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Bigfoot Life News

Bigfoot Life will no longer be in the upcoming Steam Fest.

I’ve decided to pull Bigfoot Life out of the Steam Next Fest on June 9th.

This was a hard decision, but it ultimately came down to putting my health over the game. You can only enter a Steam Next Fest one time. This should usually be done right before your game is released. This puts a lot of pressure and stress on me to get the game done as soon as possible.

I made a post a few months ago about me and my health but I will post a little more about it here in case you missed it so you can understand my decision better. My name is Wes and besides creating solo games for Planet 47 Games, I also create games with my brothers under Abrams Studios LLC. We have created games like Morels: The Hunt 1 and 2 as well as Morels: Homestead for the Quest VR headset.

After spending the last couple years battling a rare disease called VEXAS that also led to me having MDS (Blood Cancer), I had to get a bone marrow transplant. I officially had the transplant done in January at the NIH (National Institutes of Health) in Maryland. My family and I had to move out to Maryland to have the transplant done. We just got back from Maryland to our home in Indiana a couple of weeks ago. I just got the call that the UAB1 test came back, and I no longer have VEXAS. This is the best news. It is still a long road to full recovery but the is such great news. I still have to wait until July when I go back for my follow up and have a bone marrow biopsy done to see if the Blood Cancer is gone but the doctors are very confident that it is gone as well. This journey has been a rollercoaster of emotions. I am so thankful for my donor who has blessed me with a second chance at life. Even through these difficult times God has blessed us in so many ways. We are very thankful.

I’m pulling Bigfoot Life out of Next Fest because since I got back all my time has been focused on the game and getting everything ready for that, along with trying to get the full game done so I can release it soon. I’ve started to get GVHD (Graft Versus Host Disease), and the doctors believe it could be caused from stress. They recommend that I take a step back from the game and focus more on my health.

[h3]What does this mean for the Demo and release of the full game?[/h3]

Not really much will change. The demo will remain up for anyone to play and give feedback on it. I will still be working on the full game. It is still possible the full game could still be released soon without being in any kind of Steam Fest. Not being in this upcoming Next Fest takes away that pressure that I have to release the game soon. Now I have the freedom to also look into options to help me finish the game with the least amount of stress on me as possible.

Thank you for all the support and your understanding.

-Wes
Planet 47 Games

New Trailer, Screenshots, Artwork and Demo Update!

I've updated the game's trailer, screenshots, and artwork for the Main Game. This was long overdue as the old stuff was really out of date.

[h3]New Trailer[/h3]
[previewyoutube][/previewyoutube]

[h3]Demo Update[/h3]

Below are some of the updates to the Bigfoot Life Demo.

Added an option to zoom your camera in and out. This was suggested by a few players. This should also help with performance. You can change your camera settings anytime.





Added in an option to change to quality of Bigfoot's fur to help with performance on lower end machines. This can be changed during the Bigfoot Creator or any time by going into Graphic Settings.



-Made some changes to breaking branches. Should be easier now.
-Add in an option to hide the UI on the keyboard by toggling "H.'
-Optimization updates.

The Bigfoot Life Demo will also be taking part in the upcoming Steam Next Fest. Thank you for all the support and feedback.

-Wes
Planet 47 Games

Small Demo Update

A small update for the Bigfoot Life Demo just went live. Below are the updates and fixes in this build.

  • Rocks in your inventory will now only take up 4 slots instead of 9. This should allow you to store more in your inventory and less in your storage areas.
  • Added blue arrows pointing to the tutorial shelter logs when building your first shelter. I noticed some players were having a hard time finding these logs for building your first shelter.
  • Added text that says "Throw Rock" to branches once you break them with your hand. This should hopefully make it clear that you need to throw a rock at the broken branch to full break it off the tree.
  • A few localization fixes.
  • Minor updates to humans and their AI.
  • Water footstep audio when walking in the water.
  • Other small fixes.


Thank you so much for all of the support and feedback.

-Wes
Planet 47 Games

Demo Now Available in More Languages!

I'm excited to announce that the Bigfoot Life Demo has been localized in the following languages.

  • English
  • French
  • German
  • Spanish
  • Japanese
  • Russian
  • Simplified Chinese
  • Korean


It should be noted however, the Demo was machine translated. The full game will be translated by a professional localization company done by humans. If anyone playing one of the localized languages and would like to report a mistake or a correction to the translation please let me know. You can comment here or contact me directly at [email protected].

[h3]Other Updates[/h3]

  • Rock throwing and human throwing have been updated.
  • A bug that would cause you to not be able to change the eye color in the Bigfoot creator should now be fixed.
  • There was a floating trail cam away from a tree that has been placed correctly now.
  • Fixed being able to spam swinging the stick and floating across the ground while doing it.
  • Other small fixes.


Thank you again for all to everyone who has played the game. Thank you for any feedback left as well. This is really helping to make the game better.

-Wes
Planet 47 Games

Big Bigfoot Life Demo Update

I'm excited to announce that a big update has been made to the Bigfoot Life Demo and it is live now.

UPDATES


[h2]UI Updates[/h2]

The main UI has had been updated. You will now find most everything is to left now. Your current tasks has now also been added to the upper left.



[h2]Bigfoot Demo Tasks[/h2]

There are now Bigfoot Tasks for the Demo. You can see them in the Game Menu or in the upper left of your main UI once you have completed all learning station tutorials.





[h2]Added a Trail and Footprints[/h2]

There is now a trail that runs through the map. Footprints of where you have been has also been added when viewing the map. These reset each day or each time you play the game. You can turn them off in settings under Gameplay.





[h2]Optimizations and Resolution Scale Setting[/h2]

The Demo has been optimized a little bit more. There is also now a Resolution Scale setting in under the Graphic Settings. Lowering should significantly help FPS on lower end PCs. For higher end PCs you can raise this above 100 to get even higher quality visuals.



Bug Fixes


  • There were some collectables you could not pick up in the previous version. This has now been fixed and you should be able to pick up and collect all human collectables.
  • Sometimes if you were to Roar while trying to break a branch or other things it would cause you to not be able to interact with items anymore. This should now be fixed.
  • The weather was raining while it was sunny. This would happen almost every day after day 1. This has been fixed and weather changes should be more realistic in this update.
  • The action menu to the bottom right has been updated and should always show the correct options.
  • Text for Bigfoot Fog and Trail Cams were sometimes going through trees. This should be fixed now and the text should always be visible.
  • Other minor bug fixes.


[h3]Plans for the next Demo Update[/h3]

  • Update throwing mechanic for rocks.
  • Add or update human interaction.
  • Localize to other languages.
  • Keep listening to feedback and updating/fixing bugs as needed.



Thank you so much for everyone who has taken the time to play the Bigfoot Life Demo. It means so much to me and all of the feedback has been so helpful in making the Demo even better which is leading to the Full Game itself being even better.

-Wes
Planet 47 Games