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Warrior Architects News

Warrior Architects updated to 1.0.7.7 on 2025/9/12

[p]Update contents:[/p][p]8/22[/p]
  • [p]Fixed a bug where units in guard mode would move automatically.[/p]
  • [p]Fixed an issue where command units encountered errors when transporting resources to buildings.[/p]
[p]8/31[/p]
  • [p]Fixed grass lighting and shadow issues.[/p]
[p]9/6[/p]
  • [p]Fixed mountain and snowy mountain sprites.[/p]
[p]9/8[/p]
  • [p]Added autumn seasonal colors (September–November) for grass and trees.[/p]
  • [p]Added dark-themed colors for grass and trees during Halloween (10/31–11/10).[/p]
[p]9/10[/p]
  • [p]Fixed sea water effects.[/p]
[p]9/11[/p]
  • [p]Fixed an issue where melee units could not attack enemy units while they were moving.[/p]
  • [p]Added day-and-night cycle effects (single-player mode).[/p]
[p][/p][p][/p]

Warrior Architects updated to 1.0.7.6 on 2025/8/20

[p]Update Details:[/p][p]7/30[/p]
  • [p]Fixed an issue where construction points could not be found when building towers, wooden walls, and stone walls.[/p]
  • [p]Fixed incorrect coordinates for objects in Story 5.[/p]
[p]8/5[/p]
  • [p]Fixed \[Story 6] mission issue with \[Build Market] and some script text.[/p]
  • [p]Fixed incorrect resource coordinates in \[Story 7].[/p]
  • [p]Added the ability to select multiple units continuously by holding the Ctrl key.[/p]
[p]8/6[/p]
  • [p]Fixed logic for units returning resources to buildings and collecting near designated buildings/resources.[/p]
  • [p]Fixed some background images on the \[Map].[/p]
[p]8/12[/p]
  • [p]Added smoke effects when buildings are destroyed.[/p]
  • [p]Fixed sound effects for chopping trees and mining gold.[/p]
[p]8/13[/p]
  • [p]Fixed physical attack calculations for Dragons and Golems (bonus damage against buildings).[/p]
  • [p]Fixed roof sprite of thatched buildings.[/p]
  • [p]Fixed some building sprites.[/p]
[p]8/16[/p]
  • [p][/p][p]Fixed wooden and stone gates: pressing hotkey F can switch gate direction (front/side).[/p]
  • [p]Fixed parts of the save system.[/p]
  • [p]Fixed some building-related systems in multiplayer mode.[/p]
  • [p]Fixed enemy wall-building logic in random campaigns.[/p]
[p]8/17[/p]
  • [p]Fixed detection error for unit passage when opening/closing wooden and stone gates.[/p]
[p]8/19[/p]
  • [p]Added corresponding building styles for stone walls.[/p]
  • [p]Fixed building style matching for stone walls in some story missions.[/p]
[p]8/20[/p]
  • [p]Fixed construction logic in multiplayer mode (different wall styles).[/p]
  • [p]Fixed opening theme song.[/p]
[p][/p]

Warrior Architects Update - Version 1.0.7.5 (2025/7/27)

Update Details:

July 1

Fixed survival mode victory condition, now based on countdown timer

Updated hotkey UI interface

July 2

Modified text for certain mission objectives

July 15

Changed background music in the title scene

Fixed character portraits in the Avatar section

July 16

Adjusted UI elements that were partially obscured (unit panel, building panel, item panel)

July 21

Replaced title background image and added animation effects

Changed sound effect for arrow shooting

July 25

Ranged units now have a chance to retreat when enemies get too close

Fixed a bug where resources were not deducted correctly when units repaired buildings

Warrior Architects Future Cover Art Concept

[p]This is the future cover art concept of the game Warrior Architects, illustrated on July 5, 2025.[/p][p][/p]

Warrior Architects updated to version 1.0.7.4 on 2025/6/29

[p]Update Details:[/p]
  • [p]Added Camel Warrior unit (produced in the Stable after researching Desert Warriors)[/p]
  • [p]Modified some buildings in Story Missions 24 and 25[/p]
  • [p]Added \[Steampunk]-style building structures (researchable at level 40)[/p]
  • [p]Fixed bugs related to Pirate unit skills[/p]
  • [p]Fixed issues on certain random maps[/p]
  • [p]Fixed sound effect distance issues (e.g., axe hits, arrow shots, etc.)[/p]
  • [p]Fixed incorrect victory conditions in Survival Mode[/p]
  • [p]Fixed sprite issues with \[Industrial-style Building] Townhall[/p][p][/p][p][/p][p][/p]