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Push & Plunder News

v0.8.5a

Patch Notes

[h2]Version: v0.8.5a[/h2]
[h3]Bug Fixes[/h3]
  • Fixed Class Perks not becoming available in the perk pool until level 15

v0.8.5

Patch Notes

[h2]Version: v0.8.5[/h2]
[h3]General[/h3]
  • Redesigned the charge bar
  • Abilities have charges now
  • Integrated the Ability charge bar into the main aimpoint
  • Improved the controls tutorial with controller inputs

[h3]Balance Changes[/h3]
  • Knight Giant Coin Ability Charges 1->2
  • Knight Giant Coin Ability Recharge Time 30s->40s
  • Equipment Chests now have a 25% chance to offer a guaranteed upgrade for something in the players inventory
  • Equipment Chests additionally have a 10% chance to upgrade one otherwise normal drop
  • Coins launched close to the player are now up to 50% faster and should make it easier to defend yourself when you get overwhelmed

[h3]Bug Fixes[/h3]
  • Overcharge Bar now properly scales it's max size to the max size of the charge bar
  • Fixed tooltips being un-initialized when leveling up
  • Coin Return has it's own AudioSource
  • Ability Charge Audio Indicator now plays properly
  • The player no longer can collect xp while dying
  • The Inventory is no longer blocked by the chest screen
  • Fixed several instances where controllers would lose the ability to use the UI
  • Equipment tooltips no longer stay active when backing out of the run settings menu
  • Historical Run Data fits to its own window
  • Historical Run Data class title font corrected

v0.8.4

Patch Notes

[h2]Version: v0.8.4[/h2]
[h3]General[/h3]
  • Separated all run configuration settings out to their own sub-menu
  • Added new backgrounds to all menus
  • Added a toggle for the Lock-on feature
  • Historical Run Data now stores total run count
  • The player has a body now
  • The player animates when doing things, and runs around on the bottom of the screen
  • The player makes noise when dying
  • The player flashes red when hit
  • New sounds for winning and losing the game
  • The screen slowly turns red when you are under 25% HP left
  • Boss HP Bar cleaned up and improved
  • Weapons => Runes
  • Armor => Relics
  • Accessories => Rings
  • Player model flashes when you get a perfect shot
  • Updated Gem Explosions to be more appropriate
  • Moved level up effects to the players body
  • Improved Class Menu buttons
  • Improved Ability Cooldown Alert noise

[h3]Bug Fixes[/h3]
  • Fixed charge getting stuck when leveling up
  • "Shots Hit" stat only counts enemies hit now

v0.8.3

Patch Notes

[h2]Version: v0.8.3[/h2]
[h3]General[/h3]
  • Gems now use Breakable Objects as their base class
  • Gems spawn with random materials now
  • Chests now use Lockers as the base of their code
  • Elite and Boss enemies now have an on-screen health & armor bar
  • Lights now fade as the sun sets and dim as it rises
  • Added a flashlight to the players coin launcher that turns on at night
  • Deepened Shadows by 50%
  • End of Run and Historical Run Data now use the same logic for display
  • End of Run and Historical Run now show perks and equipement
  • Lockers Drop XP sometimes

[h3]Balance Changes[/h3]
  • Combo System now gets harder and harder to maintain as your combo gets bigger and bigger

[h3]Bug Fixes[/h3]
  • Walls no longer kill your combo as intended
  • More save file corruption fixes
  • Fixed Menus closing multiple times in a row and causing weirdness
  • Fixed Null reference in perks

v0.8.2

Patch Notes

[h2]Version: v0.8.2[/h2]
[h3]General[/h3]
  • Added a toggle for the DoF in the settings menu
  • Added Breakable Objects
  • Added Objects Broken to the tracked statistics
  • Added Lockers, physics props that you can bust the locks off of to get rewards
  • Added Explosive Barrels
  • Barrels re-enable damage from coins that they launch
  • Added targets that spawn randomly that reward the player with explosive barrels when hit
  • Enemies now Drop Phys objects when they die, if appropriate
  • Added fresnel overlay blending to the shader for fancy effects
  • Coin Launcher locks onto more stuff
  • Increased Texture Saturation by 25%
  • Decreased Texture Value by 25%
  • Enemies now sometimes have random details
  • Added a day/night cycle
  • Improved handling of corrupted save files

[h3]Balance Changes[/h3]
  • Moved around various rewards in the challenge menu

[h3]Bug Fixes[/h3]
  • Fixed XP not being picked up when hit by a coin
  • Dropped Items are spun randomly
  • Coins can no longer live forever by laying on top of a breakable object like a locker
  • Fixed a save file corruption
  • Fixed lockers counting as gems when killed