v0.8.5aPatch Notes[h2]Version: v0.8.5a[/h2][h3]Bug Fixes[/h3] Fixed Class Perks not becoming available in the perk pool until level 15
v0.8.5Patch Notes[h2]Version: v0.8.5[/h2][h3]General[/h3] Redesigned the charge bar Abilities have charges now Integrated the Ability charge bar into the main aimpoint Improved the controls tutorial with controller inputs[h3]Balance Changes[/h3] Knight Giant Coin Ability Charges 1->2 Knight Giant Coin Ability Recharge Time 30s->40s Equipment Chests now have a 25% chance to offer a guaranteed upgrade for something in the players inventory Equipment Chests additionally have a 10% chance to upgrade one otherwise normal drop Coins launched close to the player are now up to 50% faster and should make it easier to defend yourself when you get overwhelmed[h3]Bug Fixes[/h3] Overcharge Bar now properly scales it's max size to the max size of the charge bar Fixed tooltips being un-initialized when leveling up Coin Return has it's own AudioSource Ability Charge Audio Indicator now plays properly The player no longer can collect xp while dying The Inventory is no longer blocked by the chest screen Fixed several instances where controllers would lose the ability to use the UI Equipment tooltips no longer stay active when backing out of the run settings menu Historical Run Data fits to its own window Historical Run Data class title font corrected
v0.8.4Patch Notes[h2]Version: v0.8.4[/h2][h3]General[/h3] Separated all run configuration settings out to their own sub-menu Added new backgrounds to all menus Added a toggle for the Lock-on feature Historical Run Data now stores total run count The player has a body now The player animates when doing things, and runs around on the bottom of the screen The player makes noise when dying The player flashes red when hit New sounds for winning and losing the game The screen slowly turns red when you are under 25% HP left Boss HP Bar cleaned up and improved Weapons => Runes Armor => Relics Accessories => Rings Player model flashes when you get a perfect shot Updated Gem Explosions to be more appropriate Moved level up effects to the players body Improved Class Menu buttons Improved Ability Cooldown Alert noise[h3]Bug Fixes[/h3] Fixed charge getting stuck when leveling up "Shots Hit" stat only counts enemies hit now
v0.8.3Patch Notes[h2]Version: v0.8.3[/h2][h3]General[/h3] Gems now use Breakable Objects as their base class Gems spawn with random materials now Chests now use Lockers as the base of their code Elite and Boss enemies now have an on-screen health & armor bar Lights now fade as the sun sets and dim as it rises Added a flashlight to the players coin launcher that turns on at night Deepened Shadows by 50% End of Run and Historical Run Data now use the same logic for display End of Run and Historical Run now show perks and equipement Lockers Drop XP sometimes[h3]Balance Changes[/h3] Combo System now gets harder and harder to maintain as your combo gets bigger and bigger[h3]Bug Fixes[/h3] Walls no longer kill your combo as intended More save file corruption fixes Fixed Menus closing multiple times in a row and causing weirdness Fixed Null reference in perks
v0.8.2Patch Notes[h2]Version: v0.8.2[/h2][h3]General[/h3] Added a toggle for the DoF in the settings menu Added Breakable Objects Added Objects Broken to the tracked statistics Added Lockers, physics props that you can bust the locks off of to get rewards Added Explosive Barrels Barrels re-enable damage from coins that they launch Added targets that spawn randomly that reward the player with explosive barrels when hit Enemies now Drop Phys objects when they die, if appropriate Added fresnel overlay blending to the shader for fancy effects Coin Launcher locks onto more stuff Increased Texture Saturation by 25% Decreased Texture Value by 25% Enemies now sometimes have random details Added a day/night cycle Improved handling of corrupted save files[h3]Balance Changes[/h3] Moved around various rewards in the challenge menu[h3]Bug Fixes[/h3] Fixed XP not being picked up when hit by a coin Dropped Items are spun randomly Coins can no longer live forever by laying on top of a breakable object like a locker Fixed a save file corruption Fixed lockers counting as gems when killed