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Naval Action News

Test Server Update - March 17th

Captains, following changes were deployed today, March 17th, on the Test Server:

[h3]Guns and Ship Thickness[/h3]
  • Fixed damage and DPM for long guns and all long gun variants
  • Penetration of guns is now based on class (step 1 of class-based tweaks)
  • Ship thickness has adjusted as well based on calibers they can carry (step 1 of class-based tweaks)
  • Penetration and thickness changes are work in progress and will be tweaked going forward


[h3]Water Intake Adjustments[/h3]
  • Water intake from destroyed structure was slightly increased
  • Water intake will now begin when the internal structure is significantly damaged
  • At 15% of internal structure and below, water intake will start overcoming the ship’s pumping capacity


[h3]Hull Repair[/h3]
  • Crew required for hull repairing was slightly increased
  • There will be additional improvements to structural leaks and crew required to manage it will continue to improve.


[h3]Bug Fixes[/h3]
  • Fixed an issue where penalties for damaged internal structures (below 30%) were not applied correctly
  • This issue was linked to fixes related to speed penalties after resolving the wind shadow mechanics


[h3]Flooding Penalty Parameters[/h3]
  • Acceleration penalty for completely destroyed internal structure: 75%
  • Acceleration penalty for a fully flooded ship: 85%
  • Rudder turning and yard power penalties for a fully flooded ship: 85%


Spotlight image from meemee from the May 2021 screenshot competition

Test Server Hotfix - March 15th

Captains, the following changes were deployed on the Test Server today, March 15th:

  • Wind shadow additional issues found and fixed
  • Ship mast height will now properly affect the shadow size
  • Overall effect of wind shadow is slightly decreased
  • The strongest distance wind shadow is at 1 hull length
  • Smaller vessels will no longer be able to steal 50% of your wind if you are in a much bigger ship. Small ships will have very low "dirty air" effect

Test Server Hotfix - March 14th

Captains, the following changes were deployed on the Test Server today, March 14th:

  • Slightly increased gunpowder and ammunition loot for warship NPCs in Open World
  • Maximum gunpowder amount in contracts increased to 50,000
  • Maximum ball, chain, and grape ammunition in contracts increased to 20,000
  • Fixed a bug where certain ships were not allowed to participate in Port Battles
  • Applied an additional fix for the Santa Cecilia Blueprint availability
  • Fixed a bug related to incorrect raider Port Battle date allocation

Test Server Update - March 13th

Captains, following changes were deployed today, March 13th, on the Test Server:

[h3]Game Mechanics & Economy Updates[/h3]
  • Crafting recipes have been overhauled, reducing the number of trips required to craft consumables, ships, and guns.
  • Updated prices for consumables available in port shops and some raw resources.
  • Gunpowder maximum stack increased from 25,000 to 50,000.
  • Ball Ammo, Chain Ammo, and Grape Ammo maximum stacks increased from 10,000 to 20,000.
  • Wind Shadow and Rigging Shock now correctly affect ship speed and inertia.
  • Rudder penalty now correctly affects ship speed and inertia.
  • Updated bonuses for certain perks and wood types.
  • Slightly increased marines' effectiveness in boarding actions.
  • 5th and 4th rate NPC ships now use gray quality modules in boarding.
  • 3rd, 2nd and 1st rate NPC ships now use green quality modules in boarding.
  • Port Battles are now scheduled 24 hours after the Conquest Flag is deployed.
  • Slightly increased loot from trader ships.
  • The patrol around Puerto Plata has been moved closer to La Tortue.

[h3]General Changes & Fixes[/h3]
  • Players can now trade at ports without owning an outpost.
  • The fishing bind option has been disabled in Game Settings until further notice.
  • Exam requirements: Players must reach 2nd battle rank to start exams and 3rd battle rank for the Final Exam.
  • Final Exam rewards are now placed in the Reward Chest.
  • Items purchased from the Admiralty are now placed in the ship’s hold if the player does not own an outpost.
  • Fixed a missing Santa Cecilia Blueprint bug.
  • Fixed port tax bugs when purchasing ships from captured ports.
  • Fixed a crash bug when crafting 42-pound long guns.



Spotlight image by [IX] Archi from the March 2022 screenshot competition

Test Server Hotfix - March 10th

Captains, the following changes were deployed on the Test Server today, March 10th:

  • Reduced fire spread from broadside hits on the ship
  • Reduced chance of ship catching fire



Spotlight image from Alexenyanna from the May 2021 screenshot competition