Test Server Update - March 17th
Captains, following changes were deployed today, March 17th, on the Test Server:
[h3]Guns and Ship Thickness[/h3]
[h3]Water Intake Adjustments[/h3]
[h3]Hull Repair[/h3]
[h3]Bug Fixes[/h3]
[h3]Flooding Penalty Parameters[/h3]
Spotlight image from meemee from the May 2021 screenshot competition
[h3]Guns and Ship Thickness[/h3]
- Fixed damage and DPM for long guns and all long gun variants
- Penetration of guns is now based on class (step 1 of class-based tweaks)
- Ship thickness has adjusted as well based on calibers they can carry (step 1 of class-based tweaks)
- Penetration and thickness changes are work in progress and will be tweaked going forward
[h3]Water Intake Adjustments[/h3]
- Water intake from destroyed structure was slightly increased
- Water intake will now begin when the internal structure is significantly damaged
- At 15% of internal structure and below, water intake will start overcoming the ship’s pumping capacity
[h3]Hull Repair[/h3]
- Crew required for hull repairing was slightly increased
- There will be additional improvements to structural leaks and crew required to manage it will continue to improve.
[h3]Bug Fixes[/h3]
- Fixed an issue where penalties for damaged internal structures (below 30%) were not applied correctly
- This issue was linked to fixes related to speed penalties after resolving the wind shadow mechanics
[h3]Flooding Penalty Parameters[/h3]
- Acceleration penalty for completely destroyed internal structure: 75%
- Acceleration penalty for a fully flooded ship: 85%
- Rudder turning and yard power penalties for a fully flooded ship: 85%
Spotlight image from meemee from the May 2021 screenshot competition