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Microvania News

Patch 1.0.3545

Greetings MicroKnights!
[p]Today's patch fixes a couple of nasty bugs, and adds some Quality of Life improvements:[/p]
  • [p]Fixed: Being stuck in a menu while game was playing in the background, if your controller disconnected while you were in a menu. Thanks to Toma for reporting this one! :)[/p]
  • [p]Fixed: Button remapping menus broken. Thanks to FrancisVace for reprint this! :)[/p]
  • [p]QoL: The in-game Keyboard and Controller config screens will now also show the alternate actions for the button, if you've obtained the corresponding upgrade. The config screens in the Main Menu are unchanged.[/p]
  • [p]QoL: The Secret Sensor Microcard will now flash its icon on the bottom left of the screen when detecting an item in the room. This should help if you've got sound turned down, since you won't hear the secret chime. Thanks to pgc82 for reporting this! :)[/p]
  • [p]QoL: The Secret Sensor will chime (including flashing icon) again after obtaining an item, if there's still another item in the room. If there's not, then the icon will hide and no chime sounds.[/p]

Patch 1.0.3527

Greetings MicroKnights!
[p]Today's patch fixes the 100% item bug in Demo world, and some Quality of Life improvements to Fire Worm boss battle:[/p]
  • [p]Fixed: Demo scene showing 97.6% instead of 100%. Thanks to ProNerdy for spotting this![/p]
  • [p]Fire Worm boss now pushes the player away with a scream when transitioning to the next phase. This should help avoid being hit by the sub-sections if you were too close. Though note that if you're positioned in the corner that you may still be hit (so avoid the corners!).[/p]
  • [p]Fire Worm boss will now destroy any current fireflies when doing its cinematic or when turning vulnerable. This should resolve the annoyance of weaving between them to try and land some hits on the head.[/p][p][/p]

Patch 1.0.3520

Greetings MicroKnights!
[p][/p][p]Another quick patch, where I finally figured the pesky quiet music in boss fights.[/p]
  • [p]Fixed: Music going quiet during Boss Fights.[/p]
  • [p]Fixed: Bug where Recharge Station didn't refill empty pips if Healthbar was full.[/p]
  • [p]You can now use the Claw on the targets in the same room you get the upgrade.[/p]
  • [p]Mecha Scorpion's weakpoint covers now bounce projectiles away like how grey doors do.[/p]

Patch 1.0.3514

Greetings MicroKnights!
[p]Just a quick patch today with some minor QoL improvements:[/p]
  • [p]Fixed Health Pips, Missiles and Bombs ammo to be correct when loading the save file. This won't take effect until after your next save of the file, so the first load of the file in this build will still have the refilled bug ;).[/p]
  • [p]Mecha Scorpion's weak points will now bounce projectiles off when they're armoured.[/p]
  • [p]Ending Cinematic will now show the player in the Lava suit if it's obtained in this run.[/p]

Patch v1.0.3505

Greetings MicroKnights!
[p]In today's quick patch, I'll try addressing the confusion with how Microcards and Microcells work. As well as sorting out a few bugs:[/p][h3]Some Microcards and Microcells explanation[/h3]
  • [p]When picking up a Microcell item, the description text will say "... need more for Microcards", as a hint that you should find more of them. Once you've obtained enough to equip 1 Microcard, it will then say "Can now equip Microcard!".[/p]
  • [p]When opening the Microcard Equip screen, any full red bars will flash for a moment, to help indicate a card can now be equipped.[/p]
[h3]Fixes[/h3]
  • [p]FIXED: one case of the music staying quiet/off. But there's still a few others I haven't been able to pin down, so you may still experience this sometimes. Sorry, hopefully next patch I'll squash this bug for good![/p]
  • [p]FIXED: Missiles stuck in grey doors. Due to the nature of this, it actually could have triggered some other issues/bugs as well, so hopefully resolving this gives a better experience in general.[/p]
  • [p]FIXED: A bug where switching in/out of Ball-Mode in Boss Rooms would push the player a little sideways.[/p]
  • [p]Laser Moth now stops firing the laser when doing MidFightSequence.[/p]
  • [p]Laser Moth should now keep itself inside the boss room.[/p]