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Town To City News

Town to City Livestream 🏡

[h3]Greetings, Citizens!

It’s time for you to build your own pixel perfect paradise with our brand new demo!

If you’re still on the fence about whether this is the game for you, you can watch our pre-recorded live stream on our Steam page! Watch Sarah create her own town with the demo and see what the game is like before jumping in. [/h3]

[previewyoutube][/previewyoutube]

Town to City is a cozy city builder with a unique voxel art style, where you start with just a train station and an empty plot of land. Customize your town with a variety of buildings and decorations inspired by 19th century Mediterranean architecture, complete tasks from the townsfolk to raise happiness, and nurture your humble town into a bustling city.

[h3]Try out our demo now![/h3]

https://store.steampowered.com/app/3115220/Town_to_City/

[h3]Add Town to City to your wishlist now, and keep up to date with all things Galaxy Grove in the Discord![/h3]



Join Us for Wholesome Direct 2025

[h3]Greetings, citizens!

We are extremely thrilled to announce that we have been selected to feature in Wholesome Direct 2025! As part of the event, we’ll be sharing a brand new trailer for you to enjoy.[/h3]



“Get ready for a vibrant lineup of artistic, uplifting, and emotionally resonant games from developers of all sizes from around the world!”

Wholesome Direct will be happening on June 7th at 9:00AM PT (12:00PM ET/ 17:00 BST), and you’ll be able to tune in on either the Wholesome Games YouTube Channel or their Twitch Channel!

We would like to extend a huge thank you to the Wholesome Games team for including us in this year's Wholesome Direct.



If you’re looking for a cozy city builder, add Town to City to your wishlist now!

https://store.steampowered.com/app/3115220/Town_to_City/

[h3]Add Town to City to your wishlist now, and keep up to date with all things Galaxy Grove in the Discord![/h3]



Dev Diary III - An Interview with Composer Paul Aubry

[h3]Greetings, Citizens! [/h3]

For May's Dev Diary, we sat down with composer Paul Aubry, who has been hard at work creating the beautiful soundtrack for Town to City!

[h3]When did you first realise that you wanted to pursue a career in music?[/h3]

I have been exposed to music at a very young age by my parents. Music has always been very important to me and I always thought I wanted it to be my job, but the most critical shift for me was to realize in my twenties I didn't really want to be a musician/performer, but a music composer/producer.

[h3]Did you study music at university or college? Or are you self taught?[/h3]

I studied composition and arrangement and had jazz piano lessons in college, then studied composition in university. As for music production, I am self taught.

[h3]What would you say is your greatest musical achievement to date? [/h3]

I will not dare say "greatest" since it can be a bit subjective, but I consider my music for the video game Airborne Kingdom as my most important musical work, because it was my first entry in the indie game world, and it is because of this project that Joost decided to give me a shot at working on Galaxy Grove first game Station to Station (and then leading to Town to City).

(Screenshot of Station to Station)

[h3]What initially got you into composing music?[/h3]

In my teenage years, I always had an interest in creating my own music, but It did not come that naturally. Then I decided to study composition in school, I worked hard to develop that skill and in my twenties I realized that I really loved creating immersive music so that eventually led me to media composition/game music

[h3]What was the first musical instrument you played?[/h3]

I started learning piano at around 8 years old.

[h3]Describe what your career has been like so far.[/h3]

I have not been doing this professionally for a very long time (just a bit more than 5 years full time) , but so far so good! I am very grateful for the people I’ve met and the opportunities that were given to me. I have so far been fulfilled by wonderful projects and I collaborated with wonderful people. My career has been growing slowly but surely and I’m hoping it stays on this track!

[h3]What challenges do you face as a musician?[/h3]

A lot of things come to mind! One that maybe stands out, as a freelance composer/musician, I find that working on multiple projects at once can sometimes be a challenge. Handling the fear of missing out and to refuse projects, managing and anticipating multiple changing deadlines, and creatively shifting your mind from one project to another can sometimes be overwhelming and at the same time, very stimulating. On the complete opposite, also having to find work in a saturated industry when your schedule is a blank page can also be a source of stress! Fortunately this has not happened for a while now!

[h3]What types of games do you like to play in your free time?[/h3]

My most preferred type of game has to be adventure games, and my favorite franchise is definitely The Legend of Zelda. Outside of that, I do enjoy many game genres: from 2d platformers like Ori and Celeste, to horror games like Resident Evil. Truly I can enjoy almost any genre when the games are well executed.

[h3]How has working on Town to City been different from other projects you’ve worked on previously?[/h3]

The main aspect of this game standing out from other music I did in the past is the vintage french aesthetic influence . Music was meant to be a continuation of Station to Station's sound palette, and in these circumstances, the addition of the accordion was a bit inevitable. For this project, I bought a nice two octaves accordion and it was really fun experimenting and recording with this particular instrument. You can hear it here and there throughout the soundtrack and it's the main sonic element that separates Town to City from Station to Station.



[h3]Where does your inspiration draw from when creating music for Town to City?[/h3]

French music obviously was the main inspiration here. Even though in the end the soundtrack is far from sounding typically french (the game’s historical period and location remains vague and fictional) , the main aspect that I aimed for was for it to sound warm, welcoming, nostalgic and “feel good”. I listened to many “feel good” movie soundtracks like Up, Ratatouille, Amélie Poulain, and listened to many french singer songwriters . In video games, I always loved Lena Raine’s music and drew inspiration from some of her work in Chicory for Town type music. Melodically, I also tried in the past years to draw influence from music like Octopath Traveler. So it goes in many directions. A few pieces also have subtle references to Claude Debussy’s work.



[h3]What has been the best part of working on Town to City so far?[/h3]

I really enjoyed every step of the process! Writing this type of music was really fun, and going off the computer to play a bit of accordion was a workflow refreshment. Some live instruments were recorded recently too and this part is also very exciting since it really suddenly comes to life. Galaxy Grove is always giving helpful feedback so the process is always nice and fluid. I am looking forward to putting together the final result!

[h3]Add Town to City to your wishlist now, and keep up to date with all things Galaxy Grove in the Discord![/h3]





Dev Diary II - Town to City Architecture Inspiration

[h2]Greetings, Citizens! [/h2]

During last month’s Dev Diary, we briefly touched upon the architecture in Town to City. In this Dev Diary, we will be diving deeper into the inspiration behind the architecture and going into more detail about the type of buildings within the game.

[h3]So, what IS Art Nouveau?[/h3]

Art Nouveau is a style of decorative art, architecture, and design, which flourished throughout Europe and the United States between 1890 and 1910. The style is defined by its use of long, sinuous, organic lines, and used most within architecture, interior design, jewelry, posters and illustration. Inspired by the curves and flow of flowers and plants, Art Nouveau creates a sense of dynamism through the use of asymmetrical lines.

The Art Nouveau inspiration in Town to City stems from unique buildings in both Utrecht and France.

Examples of Art Nouveau buildings in Utrecht and France.

It’s not just the buildings within the gameplay that are inspired by Art Nouveau, but elements of this style can also be seen within the UI itself. The Town to City UI was inspired by the jugendstil posters from Alfons Mucha, jugendstil being the German counterpart of Art Nouveau.

Town to City Concept Art.

Examples of jugendstil posters.

As your town develops, you will begin to unlock new and more intricate looking buildings. The elements of Art Nouveau are strong in the higher class buildings in Town to City, such as the Theatre, the Pattiserie, and the Jewellers.

Buildings in Town to City.

Alongside the Art Nouveau elements, other buildings draw inspiration from that feeling of a warm, summer vacation in France and other Mediterranean countries, such as Italy and Spain. Create a vibrant, colourful town, and watch it grow into a thriving city in our cozy city builder!

Wishlist Town to City now:

https://store.steampowered.com/app/3115220/Town_to_City/

[h3]Keep up to date with all things Galaxy Grove in the Discord![/h3]



Town to City Gameplay Trailer 🏡

[h2]Greetings, Citizens![/h2]

We have had a lot of questions regarding the mechanics in Town to City and we’re excited to reveal a brand new trailer showcasing more of the gameplay!

[previewyoutube][/previewyoutube]

Town to City is a cozy city builder with a unique voxel art style, where you start with just a train station and an empty plot of land. Customize your town with a variety of buildings and decorations inspired by 19th century Mediterranean architecture, complete tasks from the townsfolk to raise happiness, and nurture your humble town into a bustling city.

The city building system in Town to City is entirely grid-less, so you’ll get to freely draw roads and place objects wherever and however you like! Most decorations will be modular, so you can transform your favourite flower bed into a flower window box by simply placing it below a window instead of on the ground or take a stylish streetlamp and turn it into a hanging wall lantern to light up a house’s doorway.

[h3]Add Town to City to your wishlist today! 🏡[/h3]

https://store.steampowered.com/app/3115220/Town_to_City/

[h3]Keep up to date with all things Galaxy Grove in the Discord![/h3]