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Jackal News

Massive Demo Feedback Update

[p]I tried to fix all issues I found as feedback from Discord and Community from the Next Fest demo event.

Mainly visibility issues.
The player speed is a bit higher.
There's an easy mode!


Jackal Update 0.8.3 - Changelog
[/p][h3]Combat & Controls[/h3]
  • [p]Player movement is a bit faster[/p]
  • [p]Slightly slower reaction times for shooting enemies[/p]
  • [p]New optional separate key binding for kick[/p]
  • [p]Blood effects now only trigger on death (not stun)[/p]
  • [p]Non-cutting weapons only stun when thrown[/p]
  • [p]Enemies make a slight pause before entering the room from a door[/p]
  • [p]Instant restart when pressed fire upon death[/p]
  • [p]Renamed controls: "Special" → "Slide", "Ability" → "Spell"[/p]
[h3]Visual Improvements[/h3]
  • [p]Enhanced visibility across the board:[/p]
    • [p]Black outlines on all collidable elements and enemies[/p]
    • [p]Larger, brighter weapon models that always fall on their side[/p]
    • [p]Dead bodies fade to darker colors[/p]
    • [p]Color-coded weapon outlines (yellow for melee, orange for low ammo)[/p]
  • [p]New vintage UI effect [/p]
  • [p]Diamond bokeh cinematic blur for backgrounds[/p]
  • [p]Improved ragdoll physics (no more explosions; more natural/flexible)[/p]
  • [p]Lighter dog color[/p]
[h3]Difficulty Options[/h3]
  • [p]Three difficulty modes now available:[/p]
    • [p]Easy: 3 health points with visible player health bar and slower enemies[/p]
    • [p]Balanced: Classic 1 health point[/p]
    • [p]Hard: 1 health point with fast enemies[/p]
[h3]Cinematics[/h3]
  • [p]All cinematics now in cinematic 21:9 format[/p]
  • [p]Hold button to pause cinematic dialogue[/p]
  • [p]New boss phone scene with full voice acting[/p]
  • [p]Various visual and dialogue improvements[/p]
[h3]Level Generation[/h3]
  • [p]Improved randomization for more varied layouts[/p]
  • [p]New "Restart with Different Layout" option[/p]
  • [p]Level seeds now visible in game menu and summary screen for sharing[/p]
  • [p]More pushable furniture in the dive bar[/p]
[h3]Tutorial Updates[/h3]
  • [p]New kick dumpster mechanic tutorial[/p]
  • [p]Quick spell tutorial added to bar area[/p]
  • [p]Improved tutorial hints throughout[/p]
  • [p]Repeatable tutorials for practice[/p]
[h3]Performance & Fixes[/h3]
  • [p]Upgraded to Unity 6 physics for better stability[/p]
  • [p]Fixed numerous weapon collision and clipping issues[/p]
  • [p]Improved low framerate affecting melee hits[/p]
  • [p]Better resolution handling[/p]
  • [p]Zoom resets correctly after death during a finisher[/p]
  • [p]Madness enemies count as dead[/p]
[h3]Character Update[/h3]
  • [p]Mr Pink is now Mr Green[/p]
  • [p]Gun fat guy has blue suit[/p]
[h3]Speedrunning[/h3]
  • [p]Completely rebuilt speedrun challenges[/p]
  • [p]Statistics reset due to major level changes[/p]

Big Demo Update for Next Fest

[h3]Become a coked-up force of nature loose in Sin City's underbelly![/h3][p]
Jackal is featured in Snap Necks Fest so... BIG DEMO UPDATE!
[/p][p][/p][h3] Demo Changelog 0.7.11: [/h3][p]New Content[/p]
  • [p]Extended levels with additional waves (bar, reception, rooms)[/p]
  • [p]New speed running levels: Highway/Desert, Streets of Fury 300, Penthouse 300, 42 Sins2[/p]
  • [p]New music for Hotel Reception and remastered title track[/p]
  • [p]Psychedelic effect added on win screen[/p]
[p]Visual & Audio Improvements[/p]
  • [p]Updated cinematics with improved visuals, dialogue, and sound effects[/p]
  • [p]New music for most cinematics[/p]
  • [p]Reduced zoom and slowdown on win camera[/p]
[p]Gameplay Adjustments[/p]
  • [p]Fewer civilians on levels[/p]
  • [p]Dog attacks now one-hit kill[/p]
  • [p]Added health bars for Croc and Fat Guy[/p]
  • [p]Croc slows down when hit[/p]
[p]Bug Fixes[/p]
  • [p]Fixed arrow indicators on Highway Patrol and for stopped enemies[/p]
  • [p]Fixed police shooting only once[/p]
  • [p]Fixed player position when opening doors[/p]
  • [p]Fixed enemies sometimes seeing through doors[/p]
  • [p]Fixed mobs alerted at level start[/p]
  • [p]Fixed ragdoll instability issues[/p]
  • [p]Fixed katana roll kicking weapons[/p]
  • [p]Input disabled when application not focused[/p]
  • [p]Cops now rotate toward player[/p]
  • [p]Fixed opening Cadillac door when not highlighted[/p]
[p]UI & Localization[/p]
  • [p]Improved Chinese (Simplified), Spanish, and Russian translations[/p]
  • [p]Fixed Walther PPK typo[/p]
  • [p]Fixed long resolution strings in settings[/p]
  • [p]Removed objective text; replaced loading text with chapter names[/p]
  • [p]Fixed missing captions on loading screens[/p]
  • [p]Fixed cinematic timing issues[/p]
[p][/p][h3]Tell your friends. Share the word. Spread the carnage.
[/h3][h3]
... and have fun!
MM[/h3]

Demo update 2

[p]Changes 0.7.7:[/p]
  • [p]added new bad guy vocalizations (including panic)[/p]
  • [p]reduced some unnecesary AI behaviours[/p]
  • [p]thrown item doesnt collide with minor objects[/p]
  • [p]added associate effect[/p]
  • [p]tutorial skipped after finished game[/p]
  • [p]added door banging before entering room[/p]
  • [p]spell progress won't show after teleport spell in demo[/p]
  • [p]rearranged controls remapping items[/p]
  • [p]added trunk open sound[/p]
  • [p]fixed hotel lobby to room transition[/p]
  • [p]scenery wont damage player[/p]
  • [p]seed slider says random seed if 0[/p]
  • [p]confined mouse settings synchronizes mouse cursor with system cursor[/p]
  • [p]better cigarette puffs[/p][p][/p]

Demo update

[p]Update focused on most pressing demo player issues. [/p][p][/p][p]Changes 0.7.6:[/p]
  • [p]added separate finisher button \[F key][/p]
  • [p]added enemy door banging before entering a room[/p]
  • [p]reception and desert made larger [/p]
  • [p]fixed teleport sound[/p]
  • [p]fixed fracture door parts blocking player[/p]
  • [p]fixed tutorial issues with Mr. Pink[/p]
  • [p]quieter elevator door sound in cinematic[/p]
  • [p]fixed camera mixing up on finisher and end slo mo[/p]
  • [p]added confined mouse cursor setting (for MHOOK)[/p]
  • [p]fixed sonic the crocodile on hard difficulty[/p]
  • [p]slide on start kicks weapons[/p]
  • [p]fixed being able to zoom during menu/settings[/p]
  • [p]fixed going past door[/p]
  • [p]added bullet icon to HUD[/p]
  • [p]fixed janky finisher controls sometimes[/p]
  • [p]fixed not being able to slide when finisher possible[/p]
  • [p]gib particles stay longer[/p]
  • [p]removed damage from Mr. Yellow roll[/p]
  • [p]fixed inaudible croc death sound[/p]

Soldat dev releases demo for Jackal, a brutal new top-down action game inspired by Hotline Miami

From Transhuman Design who made Soldat, King Arthur's Gold and Maniac is a fresh action game with Jackal and you can now try it early with the demo release.

Read the full article here: https://www.gamingonlinux.com/2025/09/soldat-dev-releases-demo-for-jackal-a-brutal-new-top-down-action-game-inspired-by-hotline-miami/