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Spells & Clarity Update

[p]This demo update makes the action easier to read with overhauled outlines, lighting, and color-coding so you always know what's what. Combat is snappier, enemies are improved, you can look farther with a button and new spells give you more ways to cause chaos

New spells: Timeshift, Slow, Blind, Speed, Akimbo[/p][p][/p][h3]Demo Update 0.8.18 – 0.8.50[/h3][p]Gameplay[/p]
  • [p]Animals slower on Easy difficulty[/p]
  • [p]Mr. Green is a bit faster at shooting[/p]
  • [p]Enemies are more cautious when entering rooms where someone died[/p]
  • [p]Easier to target enemies when kicking furniture[/p]
  • [p]Faster melee recovery[/p]
  • [p]Pickup prioritizes more lethal melee weapons[/p]
  • [p]Fixed hunting enemies stopping when alerted by a sound[/p]
  • [p]Fixed madness enemy attacking player[/p]
  • [p]Fixed melee animation missing at high speed or low FPS[/p]
  • [p]Fixed weapon thrown at floor when no target nearby[/p]
  • [p]Fixed can't kick weapon after dropped from knocked enemy[/p]
  • [p]Fixed can't kick weapon if too high[/p]
  • [p]Fixed collisions of kicked scenery sometimes missing[/p]
  • [p]Boxes in bar storage are now kickable[/p]
  • [p]Associate spawns together with the player[/p]
[p]Spells[/p]
  • [p]New spells: Timeshift, Slow, Blind, Speed, Akimbo[/p]
  • [p]Madness spell remade to affect everyone on screen in a time period[/p]
  • [p]Spell name now displays on HUD[/p]
  • [p]Spell cards can be scrolled horizontally[/p]
  • [p]Can open spell picker directly from death screen[/p]
  • [p]Spell progress shown on spell selection screen[/p]
[p]Visuals[/p]
  • [p]Blood appears on enemies before death[/p]
  • [p]Dead bodies darken immediately on death[/p]
  • [p]Policemen brighter blue[/p]
  • [p]Civilians now share navy blue color for better recognition[/p]
  • [p]New civilian women models[/p]
  • [p]Associates changed to purple[/p]
  • [p]Darker, more distinct doors[/p]
  • [p]Improved ceiling texture[/p]
  • [p]Weapons larger when on ground[/p]
  • [p]Outlines shrink and grow dynamically[/p]
  • [p]Thicker black outline on enemies[/p]
  • [p]Melee outlines are neon blue[/p]
  • [p]Weapon outlines are neon red[/p]
  • [p]Equipped melee weapons display outlines[/p]
  • [p]Enemy outlines blink when appearing on screen[/p]
  • [p]Outlines blink with weapon color (or white if unarmed)[/p]
  • [p]Fixed weapon outlines hidden by enemy body[/p]
  • [p]Added rim lighting on characters[/p]
  • [p]Brighter lighting on characters and items[/p]
  • [p]Larger character blob shadows[/p]
  • [p]Nicer outline blink with dark contrast[/p]
  • [p]Darker door fracture parts[/p]
  • [p]Fixed Anubis too dark in gameplay[/p]
  • [p]Fixed dead animals not darkening[/p]
  • [p]Removed psychadelic effect when croc enters[/p]
[p]UI & Menus[/p]
  • [p]Simplified game menu to single restart button (with new seed prompt)[/p]
  • [p]Can reload with new seed directly from death screen[/p]
  • [p]Game menu loops with controller[/p]
  • [p]Added reset all progress button to Gameplay Settings[/p]
  • [p]Removed "Clear" win screen for better flow[/p]
  • [p]Tutorial keys display after death[/p]
  • [p]Added look farther button (Shift / Right Stick)[/p]
  • [p]Removed hit marker sound from civilians[/p]
[p]Speedball Mode (formerly Speed Running)[/p]
  • [p]Renamed mode to Speedball[/p]
  • [p]Fixed levels generating different layouts when returning from menu[/p]
  • [p]Fixed restart with new seed functionality[/p]
  • [p]Fixed music missing in Streets levels[/p]
  • [p]Removed cancel/restart help from summary screen[/p]
  • [p]Removed dog from Streets levels[/p]
[p]Weapons[/p]
  • [p]Winchester 94 renamed to Winchester Rifle[/p]
  • [p]Winchester 1897 renamed to Winchester Shotgun[/p]
  • [p]Nicer spade placement in car[/p]
[p]Audio & Polish[/p]
  • [p]Added elevator sound to Penthouse cinematic[/p]
  • [p]Fixed boss phone voice volume[/p]
  • [p]New chapter names[/p]
  • [p]Items now collide with ragdolls[/p]
  • [p]Ragdoll optimization time increased to 10 seconds[/p]
  • [p]Madness enemies continue their behavior off-screen[/p]
  • [p]Fixed hunt wave intervals in Highway Patrol level[/p]
  • [p]Dive bar level got one more wave of enemies[/p]
[p][/p][p]Have fun,[/p][p]MM[/p]

DEMO UPDATE 0.8.18

[h3]DEMO UPDATE 0.8.17 -0.8.18 [/h3]
  • [p][c]fixed blood decals often not appearing on kill[/c][/p]
  • [p][c]fixed blood decals on dogs [/c][/p]
  • [p][c]added "optimize ragdolls" settings (general settings) so ragdolls don't go inactive [/c][/p]
  • [p][c]animals more slowdown on hit [/c][/p]
  • [p][c]fixed card icon glitch[/c][/p]

Demo Update 0.8.17

[h3]Changes 0.8.14 - 0.8.17[/h3]
  • [p]fixed cant pickup Mr Green after finishing the demo[/p]
  • [p]dead bodies go darker faster[/p]
  • [p]streets and divebar ceiling color change[/p]
  • [p]added bottom wall dark shade in Moonbeam for better visibility[/p]
  • [p]added loading icon on transition[/p]
  • [p]added more outline for cinematic texts[/p]
  • [p]fixed croc broken after pushed with furniture[/p]
  • [p]fixed ragdolls depenetrating below level[/p]
  • [p]madness civilian will update off screen[/p]
  • [p]madness enemy can shoot off screen[/p][p][/p][p][/p]

Demo Update 0.8.14

[h3]Changes 0.8.7-0.8.14[/h3][p][/p]
  • [p]fixed hitting stuff through walls[/p]
  • [p]fixed picking up priorities (gun with more ammo)[/p]
  • [p]fixed picking up priorities (melee instead of no ammo gun)[/p]
  • [p]fixed car drive-in camera only once[/p]
  • [p]fixed no outline on doorway and pillars[/p]
  • [p]new desert, asphalt and bedroom texture[/p]
  • [p]fixed first run reloading sometimes (fixed incremented seed level not saved properly)[/p]
  • [p]fixed first run having different enemy layout issue[/p]
  • [p]changed timer color and size[/p]
  • [p]fixed slide not working in tutorial after finished tutorial[/p]
  • [p]fixed furniture kills happening from wrong angle[/p]
  • [p]fixed issues with ragdoll positions not resetting properly[/p]
  • [p]fixed player getting shoved underground by falling shelves[/p]
  • [p]readded slight vignette in gameplay[/p]
  • [p]fixed changing global seed not changing lobby levels[/p]
  • [p]max camera distance limited to 10[/p]
  • [p]fixed not being able to pickup mr green issue[/p]
  • [p]mr green cant be severed[/p]
  • [p]fixed teleport spell used up if picked point outside map[/p]
  • [p]teleport cursor chooses most convenient spot[/p]
  • [p]fixed chapter name blinking when loading level[/p]
  • [p]added slight animation to transition/loading text[/p]
  • [p]fixed artifacts on cards[/p]
  • [p]show short spell picking animation even if one spell[/p]
  • [p]show global seed/level seed in summary[/p]
  • [p]fixed spell markers not rendering on no particles settings[/p]
  • [p]less associate particle effects[/p]
[p][/p][p]Have fun,[/p][p]MM[/p]

Demo Update 0.8.7

[h3]Changes 0.8.3-0.8.7[/h3]
  • [p]finisher grants temporary speed boost and invincibility (speed is stackable)[/p]
  • [p]fixed issue causing first run having different enemy layouts[/p]
  • [p]fixed ragdoll stiffer above 60fps[/p]
  • [p]ragdolls now collide with doors[/p]
  • [p]limited furniture push speed[/p]
  • [p]enemy pistol guys shoot less frequent on hard difficulty[/p]
  • [p]fixed mac10 trail position and size[/p]
  • [p]fixed some enemies turning red if finished[/p]
  • [p]fixed police madness not counting as dead[/p]
  • [p]fixed item near phone or trunk being higher priority[/p]
  • [p]fixed artifacts on cinematics letterbox when no post processing[/p]
  • [p]new color grading for cinematics[/p]
[p]Have fun,[/p][p]MM[/p]