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S2.2 - Tournament — Forge Your Champion Vanguard Warband

[p]Driftmasters, it's great to see you all again! In this Dev Log, we're introducing the core gameplay of S2.2—the Arena Championship! This is a brand-new stage designed for all PVP enthusiasts. Of course, there will also be a series of gameplay adjustments. Please review them, Driftmasters.[/p][p][/p][h2]\[Tournament Activity][/h2][h3]Step 1: Form Your Champion Vanguard Warband[/h3][p]First, you need a strong Vanguard Warband. The tournament registration officially begins on the 11th day after the S2.2 season starts! Keep an eye out for in-game emails, which will guide you to the Tournament NPC located on the right side of the Underground Bazaar.[/p][p]Key Points:[/p][p]● Team: You need to gather 9 teammates and form an elite team of exactly 10 members led by a captain to register. When registering, the team will automatically be named after the captain.[/p][p]● Registration: Registering will consume some Starfall Tokens and Eclipsium, so be sure to prepare resources in advance. Registration lasts for two days. Once you join a team, you cannot switch anymore, so choose your teammates carefully![/p][p]● Note that this tournament has no Power restrictions, and there are no limits on items or Drifters! It's a truly comprehensive tactical competition![/p][p][/p][h3]Step 2: Point Match, fight for honor![/h3][p]After sign-up ends, we will enter the intense and exciting Point Match stage.[/p][p]● Schedule: The System will randomly match all Teams with opponents for a total of 4 matches. It is scheduled nightly at 9 PM and will temporarily replace the "Veinhold Extraction" activity during that time slot. One match per day, lasting 4 days.[/p][p]● Entry: Before the match begins, players must go to the Tournament NPC to enter the arena. There is a 60-second preparation time.[/p][p]● Flexible Participation Mechanism: We know your time is valuable. So, participants can join at any point during the match. If you're late, no worries—you can directly enter the battlefield to support your teammates. Likewise, there are no substitutes. If your team isn't fully assembled at the start, say only 9 members are present, then the match will proceed with 9 players. Therefore, team communication and punctuality are crucial![/p][p]● Bye System: Additionally, when the total number of participating teams is odd, one team will be randomly given a bye. The team that gets a bye automatically wins their round, but don't worry—we have a system in place to ensure no team receives a bye twice.[/p][p]Point Match Rules and Scoring:[/p][p]● Gameplay: The arena rules are similar to what you're familiar with. There are 5 Energy Towers in the field. Occupying them grants continuous points for your team; defeating opponents also earns direct points. Buff Energy Orbs will periodically spawn in the arena, grabbing one makes you stronger.[/p][p]● Victory Conditions: The match lasts 15 minutes. The team that reaches 1,500 points first wins immediately. If time runs out, the team with the higher score wins.[/p][p]● Here's a key point: After the match ends, every point earned by players in a single round will be converted into your team's total score proportionally. This directly determines your position on the ranking. So even if you feel like you're going to lose this round, give it your all and try to earn just one more point![/p][p][/p][h3]Step 3: Knockout Stage, the Road to the Championship![/h3][p]After 4 rounds of the Point Match, the top 16 teams with the highest points will advance to the brutal single-elimination Knockout Stage![/p][p]● Promotion Rules: If points are tied, we will compare the total time across 4 matches. The shorter the time, the higher the rank.[/p][p]● Matchups: At this stage, the point rankings become crucial. We will arrange matchups based on these rankings. For example, Rank 1 faces Rank 16, Rank 2 faces Rank 15, and so on, dividing into two halves of the bracket. This ensures high-ranked teams have an advantage in the early stages and prevents the top two teams from meeting before the final.[/p][p]● Schedule: The Knockout Stage also takes place at 9 PM and lasts for 4 days, until the ultimate champion is determined![/p][p][/p][h3]Finally, the reward section:[/h3][p]● Public Prediction Mode: During the Knockout Stage, all players can view the match bracket and use Starfall Tokens to bet on their supported teams. You can support up to 3 teams per round. After the matches end, supporters of the winning team will receive rewards based on their betting ratio![/p][p]● Tournament Participation Rewards: All participants, regardless of victory or defeat, will receive a "Tournament Chest" based on their rank and performance. The chest contains practical rewards such as Eclipsium, Equipment Blueprints, and Warborne Crystals, with a chance to unlock exclusive tournament avatars \[Celestial · Regal Lion] and avatar frames \[Celestial · Starlight]![/p][p][/p][p]● Champion Glory: The ultimate champion team will receive all the rewards above, and each champion member will earn — the exclusive dynamic avatar frame \[Celestial · Star Crown]! Let all players across the server witness your power![/p][p][/p][p]That's all for the introduction to the Arena Championship. Now, start looking for your powerful teammates and build your dream team![/p][p][/p][h3]Here are other new features and gameplay adjustments for S2.2 Season:[/h3][h3]\[Faction Merge][/h3][p]Factions have been adjusted from the original 6 to 2: Ashen and Shroud[/p][p]After selecting a faction, the Driftmaster will randomly drop into highlighted territory blocks on either side of the faction and can proceed to the capital area (the dashed line area in the center) to compete for their faction's capital. The overall map size remains unchanged.[/p][p][/p][h3]\[New Drifter Added][/h3][p]Drifter: Swarm Weaver[/p][p][/p][p][/p][h3]\[New Equipment] [/h3][p]Legendary Agility Helm[/p][p][/p][p]Epic Intelligence Boots[/p][p][/p][p]Epic Strength Chest Armor[/p][p][/p][p][/p][h3]\[New Consumables][/h3][p][/p][p][/p][p][/p][h3]\[New Feature][/h3]
  1. [p]The Gate Statue Voting and Display Rules: https://warborne.qoolandgames.com/CN/index#/pc/news/detail?articleId=2169[/p]
  2. [p]During the Warfuel effect duration, the activator receives a share of Faction Contribution[/p]
  3. [p]Mounts, Kill Effects, and Recall Effects now have randomized usage functionality[/p]
  4. [p]Added real-time voice (team voice)[/p]
  5. [p]Added rollback items for Drifter and equipment Battle Infusion[/p]
  6. [p]The Collector Shop has been added, where you can purchase items exclusive to Collector Levels. The ways to gain Collector Experience have been adjusted as follows (progress made prior to the update will be compensated with the appropriate amount of Collector Experience after maintenance): i. Collector Experience gained when unlocking a legendary equipment: 5→8 ii. Each level of Battle Scar Infusion on a Legendary Equipment grants Collector Experience: 1→2 iii. Earn 5 Collector Experience when unlocking an Epic Drifter appearance, a Driftmark appearance, or a Mount: 5 iv. Earn 10 Collector Experience when unlocking Legendary Drifter cosmetics, Driftmark cosmetics, and Mounts[/p]
  7. [p]Added a third storage tab (unlocked with an item, resets at season end)[/p]
[p][/p][h3]\[Combat Balance Adjustment][/h3][h3]1.Combat Performance Optimization[/h3][p]To optimize performance during large-scale battles and provide a smoother combat experience, we will adjust the maximum number of targets skills can hit:[/p][p]1. Skills that affect enemies with damage, DoT, debuffs, etc.: 30 → 20[/p][p]2. Skills that affect allies by healing, buffing, etc.: 20→15[/p][p]3. Tactical Items skill maximum target count adjusted to: 15[/p]
  1. [p]Charge-based skills are filled to max stacks when the player is killed, switches templates, and revives[/p]
[p][/p][h3]2.Basic Attribute Recalibration[/h3]
  1. [p]Increased Driftmaster Basic HP attribute growth rate with Driftmaster Level: 1.03→1.036[/p]
  2. [p]Equipment HP attribute scaling coefficient with Power increased: 1.03→1.036[/p]
  3. [p]Base Attack Power of Equipment Increased: 90 → 105[/p]
  4. [p]Out-of-Combat MP Recovery Speed Bonus for Driftmaster: 150% → 200%[/p]
  5. [p]Reduces Driftmaster's basic MP Recovery Speed: 2.4/sec → 2/sec[/p]
  6. [p]Effect adjustment per 1 point of Strength attribute: a. Block Value: 0.5 → 0.3 b. Base Damage and Healing Bonus: 0.05% → 0% (Removed) c. Damage Bonus (PvP): 0% → 0.1% (New Addition) d. Damage Bonus (PvE): 0.05% → 0.1%[/p]
[p][/p][h3]3.Skill Mechanics Adjustment[/h3]
  1. [p]Control effects from the same skill cast by the self are subject to control mitigation, including: Stun, Freeze, Silence, Immobilize, Knockup, Sleep, Fear, Petrify, Disarm, and Charm.[/p]
  2. [p]Channeling skills no longer use the snapshot mechanism[/p][p](Snapshot Mechanic: Using a skill takes the current attributes for damage calculation. Any attribute changes during the skill's casting will not affect the damage)[/p]
  3. [p]The maximum damage that can be reflected in a single instance is capped and cannot exceed damage equivalent to 500% damage rate.[/p]
[p][/p][h3]4. Drifter Attribute Adjustment[/h3]
  1. [p]Tayana[/p][p]Base Strength 33 → 38, Strength Growth 1.9 → 2.1[/p][p]Basic Agility 19 → 24, Agility Growth 1.6 → 1.7[/p]
  2. [p]Aegis[/p][p]Basic Strength 30 → 35, Strength Growth 2.2 → 2.4[/p]
  3. [p]Izzy[/p][p]Basic Agility 5 → 15[/p]
  4. [p]Elektrix[/p][p]Base Strength 10 → 15, Strength Growth 1.0 → 1.1[/p]
  5. [p]Umbra[/p][p]Base Strength 15 → 20, Strength Growth 0.8 → 0.9[/p]
  6. [p]Nyxa[/p][p]Base Intelligence 20 → 25, Intelligence Growth 1.0 → 1.7[/p]
  7. [p]Raven[/p][p]Base Strength 20 → 15, Strength Growth 1.2 → 1.1[/p]
  8. [p]Vire[/p][p]Base Strength 25 → 30[/p][p]Basic Intelligence 30 → 32[/p]
[h3]5.Drifter Skill Adjustment[/h3]
  1. [p]Kyra:[/p][p]Frozen Maelstrom - Active: Damage changed to non-snapshot mode[/p][p]Glacial Armor - Passive: Damage is changed to non-snapshot mode[/p]
  2. [p]Auri:[/p][p]Skyward Leap - Active[/p][p]Protection Area Effect:[/p][p]Healing Received: 40% → 30%[/p][p]Dodge increased by 40% → Control Resistance increased by 50[/p][p]Healing Safeguard - Passive[/p][p]Cooldown Time: 20s → 25s[/p]
  3. [p]Tayana: Rorg! Attack!-Active[/p][p]Grants the same control reduction effect as players[/p]
  4. [p]Nyxa: Soul Feast - Active[/p][p]Removes the Physical Damage immunity of enemies in Wraith Possession[/p][p]New: The Void effect dealt to enemies within the area has been split into two separate effects: Void and Slow. After splitting, the duration of the Void effect will no longer be reduced by the diminishing effect of Slow.[/p][p]Removes the debuff immunity definition of the enemy's Nullification effect (no longer immune to debuffs due to effects that grant immunity)[/p]
  5. [p]Illusarch: Echo Reflection - Passive[/p][p]Echo Reflection now only triggers once for additional damage from Spike Launch when the same skill deals multiple backstab damage to the same target at the same time[/p]
  6. [p]Raven: Raven's Gaze - Active[/p][p]Debuff and Slow Duration: 6s → 5s[/p]
  7. [p]Vire: Bloodstorm - Active[/p][p]Healing Rate: 15% → 20%[/p]
  8. [p]Shadowseer:[/p][p]Shadow Cascade - Active[/p][p]Removes applied \[Void Toxin] and reduces healing received effect[/p][p]The cast animation of the Spike Launch is affected by Casting Speed[/p][p]Adds a 25% increased Movement Speed effect during channeling[/p][p]Increases bullet collision range and decreases spacing between launch points[/p]
  9. [p]Umbra Resonance - Passive[/p][p]Redesigned: When a skill deals damage, it applies \[Void Toxin] and reduces Healing Received by 8%, lasting 6 seconds, stacking up to 8 layers.[/p][p]\[Void Toxin]: Each layer deals \[Damage Rate: 10%] Magic Damage every 2 seconds (damage increases with the number of stacks) for 6s, stacking up to 8 times[/p]
[h3]6.Weapon Adjust[/h3]
  1. [p]Firearms[/p][p]Reload - Passive[/p][p]New: Reload Infusion[/p][p]Gaining 5% Basic Attack Bonus for each bullet loaded, stacking up to 6 times, lasting 6s[/p][p]Reloading firearms is currently affected by chant speed.[/p][p][/p][p]Prism Cloak: Photon Activation-W[/p][p]Photon Beam and Enhanced Prism Beam can be affected by the Aim Basic Attack range bonus[/p][p]Photon Beam and Enhanced Prism Beam no longer lock-on to targets for casting. Instead, they are cast by selecting a direction with the indicator[/p][p]Photon Beam and Enhanced Prism Beam bullet collision area increased[/p][p]Enhanced Prism Beam reduces damage to the same target by 85% for hits beyond the first.[/p][p]Reduces MP: 5→8[/p][p]Prism Beam and Enhanced Prism Beam cast time reduced by 0.1s[/p][p][/p][p]Frost: Shard of Fractured Ice: Ice Shards-W[/p][p]CD: 20s → Changed to a charge-based skill with a 18s charge time, up to 2 charges stored[/p][p][/p][p]Frost's Caller: Frost's Caller-W[/p][p]First and Second Spike Launch Blade Damage: 120% → 135%[/p][p]Third Spike Launch Blade Damage: 145% → 150%[/p][p]Removes the Slow effect from cleave attacks[/p][p]Frost Drift Cooldown Time: 8s → 10s[/p][p][/p]
  2. [p]Daggers[/p][p]Weapon Tenacity Penetration: 45 → 35[/p][p]Bleed - Passive Base Damage Rate: 100% → 120%[/p][p]Basic Attack Damage Rate: 85% → 100%[/p][p][/p][p]Twilight Blades: Blade Dance - W[/p][p]Reduces MP: 25→30[/p][p][/p][p]Bloodfury Blades: Crimson Frenzy-W[/p][p]The percentage-based Max HP damage dealt cannot exceed damage equivalent to 300% Damage Rate[/p][p]Bleed stacks applied: 2→3[/p][p]Percentage-based True Damage no longer triggers Skill Crit or Skill Lifesteal, and is affected by Focus Fire Damage Reduction[/p][p][/p]
  3. [p]Greatswords[/p][p]Sanguine Shardblade: Frothing Rampage - W[/p][p]Sword Momentum Gain Interval: 3s → 2s[/p][p]Sanguine Wave Cooldown: 1.2s → 1s[/p][p]Basic Attacks cast without Sword Momentum become single-target attacks, with a range of 12m, the same as Basic Attacks with Sword Momentum[/p][p][/p]
  4. [p]Axes: [/p][p]Jump Slash - Special Basic Attack[/p][p]Casting time reduced by 0.13s[/p][p][/p][p]Wreckingsaw: Bladewheel Throw-W[/p][p]Sustained Cutting Damage Rate: 75% → 150%[/p][p]Damage Interval: 0.5s → 1s[/p][p]Each Damage Boost: 10% → 20%[/p][p]Damage Amplification Cap: 50% → 60%[/p][p][/p]
  5. [p]Spears[/p][p]Lance Impale - Q[/p][p]Relocatable casting[/p][p][/p]
  6. [p]Bows[/p][p]Sleeper Arrow - Q[/p][p]Cooldown Time: 14s → 16s[/p][p]Sleep Duration: 5s → 4s[/p][p]Backward jump distance: 14m → 15m[/p][p][/p][p]Mender’s Ruin: Severance Shot-W[/p][p]Damage Rate: 250% → 230%[/p][p]Heal Reduction: 20% → 30%[/p][p][/p]
  7. [p]Bloom Staves[/p][p]Tendril's Grasp: Entangling Growth-W[/p][p]The skill casting method has been changed to a targeted skill[/p][p]Stun Duration: 1s → 1.5s[/p][p]Reduces Damage Boost: 20% → 30%[/p][p]Debuff Duration: 9s → 6s[/p][p]Max hits per target: 3 → 4[/p][p]Bullet Speed: 8m/s → 12m/s[/p][p][/p]
  8. [p]Fire Conduits[/p][p]Solmath: Starforge Beam-W[/p][p]Basic Damage Rate: 85% → 95%[/p][p]Each Damage Boost: 10% → 20%[/p][p]Damage Amplification Cap: 50% → 60%[/p][p]Reduces Healing Received: 5% → 10%[/p][p][/p]
  9. [p]Radiant Fluxes[/p][p]Common Skill - Basic Attack[/p][p]Damage Rate: 90% → 80%[/p][p][/p][p]Holy Feather - Special Basic Attack[/p][p]Damage Rate: 150% → 120%[/p][p]Number of Healing Targets: 3 → 5[/p][p][/p][p]Twilight's End: Dark Sun Rises - W[/p][p]Charm Duration: 1s → 1.5s[/p][p]Damage Rate: 120% → 100%[/p][p]Adds an effect to restore HP \[Heal Rate: 100%] to allies in range each time[/p][p][/p]
  10. [p]Voidcallers[/p][p]Plaguespread: Pestilence - W[/p][p]Damage Rate: 65% → 55%[/p][p][/p]
  11. [p]Agility Armor[/p][p]Coat of Purification: Cleanse - Active[/p][p]Removes DoT and debuff stacks: 5→7[/p][p][/p][p]Voidbreaker Hood - Passive:[/p][p]Adjust: When Basic Attacks or Skills deal direct damage to an enemy, Dispel all Shield effects on them and deal an additional \[Damage Rate: 180%] Magic Damage, preventing them from gaining Shields for 5s. Trigger Interval: 25s[/p]
[p][/p][h3]7.Rune Adjustment[/h3]
  1. [p]Ghostfire - Runes Skill Damage Type: Magic Damage→Physical Damage[/p]
  2. [p]Thunder - Rune Skill Damage Type: Physical Damage→Magic Damage[/p]
  3. [p]Breeze of Resurgence - Rune Skill Healing effect is affected by Healing Received bonus[/p]
  4. [p]Toughness Lv2 Effect: Control Resistance 15% → 10%[/p]
  5. [p]Toughness Lv3 Effect Damage Resistance 7.5% → 5%[/p]
  6. [p]Mystery Lv1 Effect Dodge Rate 9%→7%[/p]
  7. [p]Mystery Lv2 Effect Healing Received 18% → 12%[/p]
  8. [p]Mysterious Lv.3 Effect Control Boost 18→14[/p]
[p][/p][h3]The Dark Underworld Environmental Effect Adjustment[/h3][p]Mutation:[/p][p]Each stack reduces Strength by 1 → Each stack reduces Max HP by 0.5%[/p][p]Has a chance to inflict \[Mutation] on players, instead of Mutagenic Toxin。Mutagenic Toxin deals 4% → 2% of monster's max HP as damage per second (Damage Rate Cap: 70%), and the chance of triggering the effect on enemies per stack of Mutation is reduced from 0.5% to 0.3%.[/p][p]The Mutagenic Toxin duration 9s → 7s[/p][p]30 stacks: \[Lethargy] duration increased from 9s → 12s.[/p][p]50 stacks: \[Vomit] effect chance increased from 20% → 30%.[/p][p]80 stacks: \[Myconification] effect now additionally reduces Strength by 40%[/p][p](The image shows the current official server effects:)[/p][p][/p][p]Umbra Guardian Potion:[/p]
  1. [p]Casting time: 0.5s → 1s[/p]
  2. [p]Cooldown: 1min → 10min[/p]
  3. [p]Cannot mount, gather, or drag Dark Exergy Ore while under Umbra Guardian[/p]
[p][/p][p]Map Resource Adjustment:[/p][p]Map resource refresh speed in the main path of The Dark Underworld is reduced, while surrounding map resource refresh speed is increased[/p][p][/p][h3]\[System Optimization][/h3]
  1. [p]Companion System Migrated to Support Station[/p]
  2. [p]\[Harvester Hub] Truce Settings Adjustment[/p]
  3. [p]War Time Voting can choose to open War Time only once[/p]
  4. [p]\[Reward Distribution] Simplify the reward distribution of Supply Crates so that players who are in the same faction as the player opening the crate and within 100 meters can also receive rewards[/p]
  5. [p]New: Transporting Exergy from the Exergy Refinery to the Warband Driftmark will grant a small amount of Warband Contribution[/p]
  6. [p]Lowered the price of T9-T11 Equipment[/p]
  7. [p]Other Driftmasters cannot enter this character's Driftmark, and Driftmasters from other Warbands cannot enter this Warband's Driftmark[/p]
  8. [p]\[Warband] Warband Trading House stipend can be viewed by members without modification permissions[/p]
  9. [p]\[Logistics] Boost Station supports payment in Solarbite[/p]
  10. [p]\[Logistics] Reduces the auto-targeting range of Demolishers against Normal Buildings (Harvester Hub Core and Harvester Stronghold Gate still maintain long-range targeting)[/p]
  11. [p]\[Drifter] Repair Station can now restore Drifter Endurance[/p]
  12. [p]\[Equipment Training Mastery] Quest Adjustment: Overall quest difficulty has decreased[/p]
[p][/p][h3]\[Other Optimization][/h3]
  1. [p]Underworld population limit optimization: a new 30-player cap has been added to the portal from the Underworld to the Surface World, which refreshes every 15 minutes[/p]
  2. [p]Improved convenience for obtaining policies. When you don't choose a New Policy today, the system will randomly select one for you[/p]

S2.2Vanguard Server Balance Adjustment Announcement

[p]Driftmaster, the Vanguard Test Server will open soon. This article highlights the combat balance adjustments for the Vanguard Server.[/p][p]We will make the final adjustments before S2.2 launch based on the Vanguard Test Server results and feedback from all Driftmasters.[/p][p][/p][p]Combat Performance Optimization[/p][p]To optimize performance during large-scale battles and provide a smoother combat experience, we will adjust the maximum number of targets skills can hit:[/p][p]1. Skills that affect enemies with damage, DoT, debuffs, etc.: 30 → 20[/p][p]2. Skills that affect allies by healing, buffing, etc.: 20→15[/p][p]3. Tactical Items skill maximum target count adjusted to: 15[/p][p][/p][h3]Basic Attribute Recalibration[/h3]
  1. [p]Increased Driftmaster Basic HP attribute growth rate with Driftmaster Level: 1.03→1.036[/p]
  2. [p]Equipment HP attribute scaling coefficient with Power increased: 1.03→1.036[/p]
  3. [p]Base Attack Power increased: 90 → 120[/p]
  4. [p]Out-of-Combat MP Recovery Speed Bonus for Driftmaster: 150% → 200%[/p]
  5. [p]Reduces Driftmaster's basic MP Recovery Speed: 2.4/sec → 2/sec[/p]
  6. [p]Reduces Block per point of Strength: 0.5→0.3[/p]
[p][/p][h3]Skill Mechanics Adjustment[/h3][p]1. Control effects from the same skill cast by the self are subject to control mitigation, including: Stun, Freeze, Silence, Immobilize, Knockup, Sleep, Fear, Petrify, Disarm, and Charm.[/p][p]2. Channeling skills no longer use the snapshot mechanism[/p][p](Snapshot Mechanic: Using a skill takes the current attributes for damage calculation. Any attribute changes during the skill's casting will not affect the damage)[/p][p]3. The maximum damage that can be reflected in a single instance is capped and cannot exceed damage equivalent to 500% damage rate.[/p][p][/p][h3]Drifter Attribute Adjustment[/h3][p]Tayana[/p][p]Base Strength 33 → 38, Strength Growth 1.9 → 2.1[/p][p]Basic Agility 19 → 24, Agility Growth 1.6 → 1.7[/p][p][/p][p]Aegis[/p][p]Basic Strength 30 → 35, Strength Growth 2.2 → 2.4[/p][p][/p][p]Izzy[/p][p]Basic Agility 5 → 15[/p][p][/p][p]Elektrix[/p][p]Base Strength 10 → 15, Strength Growth 1.0 → 1.1[/p][p][/p][p]Umbra[/p][p]Base Strength 15 → 20, Strength Growth 0.8 → 0.9[/p][p][/p][p]Nyxa[/p][p]Base Intelligence 20 → 25, Intelligence Growth 1.0 → 1.7[/p][p][/p][p]Raven[/p][p]Base Strength 20 → 15, Strength Growth 1.2 → 1.1[/p][p][/p][p]Vire[/p][p]Base Strength 25 → 30[/p][p]Basic Intelligence 30 → 32[/p][p][/p][h3]Drifter Skill Adjustment[/h3][p]Kyra:[/p][p]Frozen Maelstrom - Active: Damage changed to non-snapshot mode[/p][p]Glacial Armor - Passive: Damage is changed to non-snapshot mode[/p][p][/p][p]Auri: Healing Safeguard - Passive[/p][p]Cooldown Time: 20s → 25s[/p][p][/p][p]Tayana: Rorg! Attack!-Active[/p][p]Grants the same control reduction effect as players[/p][p][/p][p]Nyxa: Soul Feast - Active[/p][p]Removes the Physical Damage immunity of enemies in Wraith Possession[/p][p][/p][p]Illusarch: Echo Reflection - Passive[/p][p]Echo Reflection now only triggers once for additional damage from Spike Launch when the same skill deals multiple backstab damage to the same target at the same time[/p][p][/p][p]Raven: Raven's Gaze - Active[/p][p]Debuff and Slow Duration: 6s → 5s[/p][p][/p][p]Vire: Bloodstorm - Active[/p][p]Healing Rate: 15% → 20%[/p][p][/p][p]Shadowseer:[/p][p]Shadow Cascade - Active[/p][p]Removes applied \[Void Toxin] and reduces healing received effect[/p][p]The cast animation of the Spike Launch is affected by Casting Speed[/p][p]Adds a 25% increased Movement Speed effect during channeling[/p][p]Increases bullet collision range and decreases spacing between launch points[/p][p][/p][p]Umbra Resonance - Passive[/p][p]Redesigned: When a skill deals damage, it applies \[Void Toxin] and reduces Healing Received by 8%, lasting 6 seconds, stacking up to 8 layers.[/p][p]\[Void Toxin]: Each layer deals \[Damage Rate: 10%] Magic Damage every 2 seconds (damage increases with the number of stacks) for 6s, stacking up to 8 times[/p][p][/p][h3]Weapon Adjust[/h3][p]Firearms[/p][p]Reload - Passive[/p][p]New: Reload Infusion[/p][p]Gaining 5% Basic Attack Bonus for each bullet loaded, stacking up to 6 times, lasting 6s[/p][p][/p][p]Prism Cloak: Photon Activation-W[/p][p]Photon Beam and Enhanced Prism Beam can be affected by the Aim Basic Attack range bonus[/p][p]Photon Beam and Enhanced Prism Beam no longer lock-on to targets for casting. Instead, they are cast by selecting a direction with the indicator[/p][p]Photon Beam and Enhanced Prism Beam bullet collision area increased[/p][p]Enhanced Prism Beam reduces damage to the same target by 85% for hits beyond the first.[/p][p]Reduces MP: 5→8[/p][p]Prism Beam and Enhanced Prism Beam cast time reduced by 0.1s[/p][p][/p][p]Frost[/p][p]Shard of Fractured Ice: Ice Shards-W[/p][p]CD: 20s → Changed to a charge-based skill with a 18s charge time, up to 2 charges stored[/p][p][/p][p]Frost's Caller: Frost's Caller-W[/p][p]First and Second Spike Launch Blade Damage: 120% → 135%[/p][p]Third Spike Launch Blade Damage: 145% → 150%[/p][p]Removes the Slow effect from cleave attacks[/p][p]Frost Drift Cooldown Time: 8s → 10s[/p][p][/p][p]Daggers[/p][p]Weapon Tenacity Penetration: 45 → 35[/p][p]Bleed - Passive Base Damage Rate: 100% → 120%[/p][p]Basic Attack Damage Rate: 85% → 100%[/p][p][/p][p]Twilight Blades: Blade Dance - W[/p][p]Reduces MP: 25→30[/p][p][/p][p]Bloodfury Blades: Crimson Frenzy-W[/p][p]The percentage-based Max HP damage dealt cannot exceed damage equivalent to 300% Damage Rate[/p][p]Bleed stacks applied: 2→3[/p][p]Percentage-based True Damage no longer triggers Skill Crit or Skill Lifesteal, and is affected by Focus Fire Damage Reduction[/p][p][/p][p]Greatswords[/p][p]Sanguine Shardblade: Frothing Rampage - W[/p][p]Sword Momentum Gain Interval: 3s → 2s[/p][p]Sanguine Wave Cooldown: 1.2s → 1s[/p][p]Basic Attacks cast without Sword Momentum become single-target attacks, with a range of 12m, the same as Basic Attacks with Sword Momentum[/p][p][/p][p]Axes[/p][p]Jump Slash - Special Basic Attack[/p][p]Casting time reduced by 0.13s[/p][p][/p][p]Wreckingsaw: Bladewheel Throw-W[/p][p]Sustained Cutting Damage Rate: 75% → 150%[/p][p]Damage Interval: 0.5s → 1s[/p][p]Each Damage Boost: 10% → 20%[/p][p]Damage Amplification Cap: 50% → 60%[/p][p][/p][p]Spears[/p][p]Lance Impale - Q[/p][p]Relocatable casting[/p][p][/p][p]Bows[/p][p]Sleeper Arrow - Q[/p][p]Cooldown Time: 14s → 16s[/p][p]Sleep Duration: 5s → 4s[/p][p]Backward jump distance: 14m → 15m[/p][p][/p][p]Mender’s Ruin: Severance Shot-W[/p][p]Damage Rate: 250% → 230%[/p][p]Heal Reduction: 20% → 30%[/p][p][/p][p]Bloom Staves[/p][p]Tendril's Grasp: Entangling Growth-W[/p][p]The skill casting method has been changed to a targeted skill[/p][p]Stun Duration: 1s → 1.5s[/p][p]Reduces Damage Boost: 20% → 30%[/p][p]Debuff Duration: 9s → 6s[/p][p]Max hits per target: 3 → 4[/p][p]Bullet Speed: 8m/s → 12m/s[/p][p][/p][p]Fire Conduits[/p][p]Solmath: Starforge Beam-W[/p][p]Basic Damage Rate: 85% → 95%[/p][p]Each Damage Boost: 10% → 20%[/p][p]Damage Amplification Cap: 50% → 60%[/p][p]Reduces Healing Received: 5% → 10%[/p][p][/p][p]Radiant Fluxes[/p][p]Common Skill - Basic Attack[/p][p]Damage Rate: 90% → 80%[/p][p][/p][p]Holy Feather - Special Basic Attack[/p][p]Damage Rate: 150% → 120%[/p][p]Number of Healing Targets: 3 → 5[/p][p][/p][p]Twilight's End: Dark Sun Rises - W[/p][p]Charm Duration: 1s → 1.5s[/p][p]Damage Rate: 120% → 100%[/p][p]Adds an effect to restore HP \[Heal Rate: 100%] to allies in range each time[/p][p][/p][p]Voidcallers[/p][p]Plaguespread: Pestilence - W[/p][p]Damage Rate: 65% → 55%[/p][p][/p][p]Agility Armor[/p][p]Coat of Purification: Cleanse - Active[/p][p]Removes DoT and debuff stacks: 5→7[/p][p][/p][h3]Rune Adjustment[/h3][p]Ghostfire - Runes Skill Damage Type: Magic Damage→Physical Damage[/p][p]Thunder - Rune Skill Damage Type: Physical Damage→Magic Damage[/p][p]Breeze of Resurgence - Rune Skill Healing effect is affected by Healing Received bonus[/p][p]Toughness Lv2 Effect: Control Resistance 15% → 10%[/p][p]Toughness Lv3 Effect Damage Resistance 7.5% → 5%[/p][p]Mystery Lv1 Effect Dodge Rate 9%→7%[/p][p]Mystery Lv2 Effect Healing Received 18% → 12%[/p][p]Mysterious Lv.3 Effect Control Boost 18→14[/p][p][/p][h3]The Dark Underworld Environmental Effect Adjustment[/h3][p]Mutation:[/p][p]Each stack reduces Strength by 1 → Each stack reduces Max HP by 0.5%[/p][p]Has a chance to inflict \[Mutation] on players, instead of Mutagenic Toxin。Mutagenic Toxin deals 4% → 2% of monster's max HP as damage per second (Damage Rate Cap: 70%), and the chance of triggering the effect on enemies per stack of Mutation is reduced from 0.5% to 0.3%.[/p][p]The Mutagenic Toxin duration 9s → 7s[/p][p]30 stacks: \[Lethargy] duration increased from 9s → 12s.[/p][p]50 stacks: \[Vomit] effect chance increased from 20% → 30%.[/p][p]80 stacks: \[Myconification] effect now additionally reduces Strength by 40%[/p][p][/p][p]\[Umbra Guardian Potion] Effect Adjustment:[/p]
  1. [p]Casting time: 0.5s → 1s[/p]
  2. [p]Cooldown: 1min → 10min[/p]
  3. [p]Cannot mount, gather, or drag Dark Exergy Ore while under Umbra Guardian[/p]

Halloween Limited-Time Event & 1.362.1.9 Updates

[p]Dear Driftmaster[/p][p]The server has finished the maintenance at \[UTC+0 2025-10-30 9:00]. Please restart the game to get the latest version.[/p][p]Thank you for your support and appreciation! [/p][p][/p][h2]Special Event:[/h2][h3]Trick or treat![/h3][p]Being the seasoned interstellar Driftmaster that you are, you're no stranger to the time-honored warning of Halloween: "Trick or treat!" In honor of the galaxy's many strange and wonderful traditions, we've prepared a special gift for you—a candy pack from the Dark Underworld. It may look strange to the naked eye, but inside lies all the warmth and mischief of jack-o'-lanterns, ready to spark a little festive magic no matter where your travels take you.[/p][p][/p][p]Event 1: Halloween Spree – Log In & Claim Rewards! [/p][p]Simply log in during the event to receive an exclusive Halloween Gift Pack for free![/p][p][/p][p]Event 2: Collect Halloween Candy – Exchange for Limited Appearance! [/p][p]Explore planets and open supply crates to earn Halloween Candy — a limited-time currency. [/p][p]Exchange candy in the Underground Market for unique skins and other rewards![/p][p][/p][p]Event 3: Halloween Shop – Unlock Limited Appearance & Golden Titles! [/p][p]The Halloween Shop opens for a limited time! Purchase "Halloween Limited Chests" for a chance to obtain exclusive Driftmark Appearance! Plus: Buy more, get more all event long![/p][p][/p][p][/p][h2]Detailed maintenance content is as follows:[/h2][p]\[New Content][/p]
  1. [p]Added Halloween Limited-Time Event[/p]
  2. [p]Added \[Halloween Special Offer Pack]: Available for limited-time purchase in the Store[/p]
  3. [p]Added new character-exclusive packs: New characters created this season can proceed to the shop to buy them.[/p]
  4. [p]Added target lock function: Press the TAB key repeatedly to lock onto yourself[/p]
  5. [p]Added disassembly function for \[Rune] items: can now be disassembled into Eclipsium[/p]
  6. [p]Added previews of Drifter Appearance forms at different Infusion stages: You can now view them in \[Cosmetics].[/p]
  7. [p]Added defense turrets at the entrances of each faction's capital city in the \[Underworld][/p]
  8. [p]Added \[Drifter] World Background Description[/p]
  9. [p]\[Warning Sign] can be annihilated and its content can be reported.[/p]
  10. [p]Added World Boss Activity — On the first Saturday after the end of Season Phase 3.2, the world boss The Dark Overlord and its minions will appear. Killing them grants items used to summon the world boss and attack the Hub![/p]
  11. [p]New Arena Activity: Provides a fair 10v10 competitive environment — You can sign up for the Arena at any time. Victory is achieved by killing enemies and conquering Energy Towers inside the Arena. For more detailed rules, check the in-game Arena interface.[/p]
[p][/p][p]\[Skill Mechanics Adjustment][/p]
  1. [p]Basic Attack/Skill Lifesteal no longer settles separately per instance of damage. Instead, it settles once per second, and the Lifesteal from all damage dealt during that interval cannot exceed 15% of the caster's Max HP.[/p]
  2. [p]Fixed an issue where percentage-based HP recovery, Basic Attack Lifesteal, and Skill Lifesteal were incorrectly affected by the Healing Dealt Bonus attribute.[/p]
  3. [p]Fixed an issue where the Lifesteal healing effect could critically hit.[/p]
[p][/p][p]\[Balance Adjustment][/p]
  1. [p]Make the following adjustments to \[Tayana]: [/p][p]—Summoned Rorg gains +50 Base Control Resistance and +50% Damage Resistance (PvE); [/p][p]—Summoned Rorg now correctly inherits the Damage increase and Attack Speed Bonus from the summoner's equipment;Increases Movement Speed: 6m/s → 7m/s;[/p][p]—When using Fight Side by Side, you can recall Rorg across terrain.[/p][p][/p]
  2. [p]Adjust the following \[Fire Conduits] skills: — \[Wildfire Shard] Casting Time: 2s → 1.8s; [/p][p]— \[Wildfire Shard] Damage Rate: 120% → 130%; [/p][p]— \[Wildfire Shard] Bullet now explodes immediately upon hitting enemies during flight instead of at the endpoint;[/p][p]— \[Molten Blast] Fully charged Damage Rate: 300% → 400%; — Hell Salvo Interrupt Casting Distance: 30m → 35m.[/p][p][/p]
  3. [p]Adjust the following \[Firearms] skills: —Damage Rate of Normal Attack 100% → 120% [/p][p]—\[Reload] reload time is affected by Casting Speed —\[Aim] Movement Speed: 65% → 50% [/p][p]—\[Aim] Tenacity Penetration +10 [/p][p]—\[Rapid Fire] Damage Rate: 160% → 200% [/p][p]—\[Rapid Fire] Cast Interruption Distance 30m → 40m [/p][p]—\[Rapid Fire] Cooldown Time 20s → 30s [/p][p]—\[Photon Bolt] Damage Rate: 175% → 185% [/p][p]—\[Photon Bullet] Cooldown Time 20s → 30s[/p][p][/p]
  4. [p]Adjust the following \[Buildings and Vehicles]: [/p][p]—\[Neutral Storm Lobber] building operators gain 200% → 100% increased resistance [/p][p]—\[Neutral Storm Lobber] Added minimum range of 45m [/p][p]—\[Anti-Materiel War Wagon · Storm Ballista] Basic HP reduced by 25%[/p][p][/p]
  5. [p]Made the following adjustments to \[Enhanced Myconid Growth Elixir]: [/p][p]—Damage Rate 100% → 300% —Healing Rate 40% → 118% [/p][p]—Weakening Spores per layer -3.5% → -10% [/p][p]—Weakening Spores stack limit 7 → 3 [/p][p]—Empowering Spores per stack 3.5% → 10% [/p][p]—Empowering Spores stack limit 7 → 3 [/p][p]—Effect Interval 1s → 3s[/p][p][/p]
  6. [p]Make the following adjustments to \[Advanced Myconid Growth Elixir]: [/p][p]—Damage Rate 100% → 300% —Healing Rate 50% → 149% [/p][p]—Weakening Spores per stack: -4% → -12% [/p][p]—Weakening Spores stack limit 7 → 3 [/p][p]—Empowering Spores per stack 4% → 12% [/p][p]—Empowering Spores stack limit 7 → 3 [/p][p]—Effect Interval 1s → 3s[/p]
[p][/p][p]\[Functions Optimization & Adjustment][/p]
  1. [p]Make the following adjustments to \[Umbra Guardian Potion]: [/p][p]— After use, Invulnerable status is changed to Stealth (still unable to use Skills), gains +300% Damage Resistance and +50% Movement Speed, with duration adjusted to 1min. [/p][p]— Shop selling price reduced to 20 Myconid Cores [/p][p]— Cannot loot Dark Exergy Shards while under the Umbra Guardian effect. Killing Downed players or opening Supply Crates will auto-cancel the Umbra Guardian Status (Skill enters Cooldown)[/p]
  2. [p]Opening a \[Dark Vein Supply Crate] will not grant the \[Distortion] effect.[/p]
  3. [p]Adjusted the maximum number of \[Mutation Toxin] stacks from different players on a single target to 8.[/p]
  4. [p]Adjusted the basic rules of \[PvP] status: players in this status cannot deal damage to personal buildings of the same Faction.[/p]
  5. [p]Adjusted the usage conditions for the \[Heartbeat Detector]; it cannot be used in the \[Underworld] or \[Veinhold Extraction].[/p]
  6. [p]Adjusted the Faction Contribution cap obtainable from attacking \[Harvester Hub][/p]
  7. [p]Adjusted the purchase requirement for the optional Drifter Battle Scar chest in the \[War Supplies]: Current Legion Rank → Historical Highest Legion Rank[/p]
  8. [p]Reduced the Lifesteal value of \[Umbra Echo]:[/p]
  9. [p]Reduced the damage of Leyline Eruption traps in the \[Underworld][/p]
  10. [p]Lowered the activation requirements for \[Assist the Mushren in the Underground World]: the required quantity of activation items is now halved.[/p]
  11. [p]Reduced monster vision range in the \[Underworld][/p]
  12. [p]Reduced the Rage required to summon the Nest Warlord Boss in the \[Underworld Umbra Nest], but extended the refresh time for normal monsters in the nest.[/p]
  13. [p]Optimized the minimum price for Driftmark Appearances in the \[Auction House]: 5000 Solarbite → 2000 Solarbite[/p]
  14. [p]Optimized \[Dark Exergy Extractor]-extracted \[Dark Exergy Shards]: they can now be looted by teammates[/p]
  15. [p]Optimized the \[Dark Exergy Shards] dropped from the \[Mushren Assistance] event chest: Only players on the same team that activated the event can loot them[/p]
  16. [p]Optimized the item stacking function: identical expired items will now be stacked by default.[/p]
  17. [p]Optimized the UI display upon death[/p]
  18. [p]Optimized the name and cosmetics of the Notoriety Cleanser NPC[/p]
  19. [p]Optimized the rule description for cross-season inheritance content[/p]
  20. [p]Optimized the display of Combat Logs in the Veinhold Extraction activity scene.[/p]
  21. [p]Optimized \[PvP Status] Downed duration to last 2 minutes[/p]
  22. [p]Vomit Potions now correctly benefit from diminishing returns when affected by multiple sources of control.[/p]
[p][/p][p]\[Problem Repair][/p]
  1. [p]Fixed an issue where \[Vryssia] would experience a delay entering Stealth after equipping the Breeze of Resurgence rune and using an Active Skill[/p]
  2. [p]Fixed an issue where triggered Passive Skills would break Stealth.[/p]
  3. [p]Repaired an issue where the \[Phase Shift Boots] Movement effect behaved abnormally in certain situations.[/p]
  4. [p]Fixed an issue where the \[Hammer of the Holy Warrior] skill's channeling display was abnormal in certain situations.[/p]
  5. [p]Fixed an issue where using emotes in the Shadowveil Thicket would incorrectly disable Stealth.[/p]
  6. [p]Fixed the incorrect description of the \[Rune] Ghostfire[/p]
  7. [p]Fixed an issue where the effect of the \[Heavy Blaster Turret] was displaying abnormally.[/p]
  8. [p]Fixed an issue where \[Quick Self-Casting] did not work properly in certain situations.[/p]
  9. [p]Fixed an issue where some one-time rewards incorrectly appeared as claimable again after season reset.[/p]
  10. [p]Fixed an issue where the entrance prompt for \[Solo] Rifts displayed abnormally in certain cases.[/p]
  11. [p]Fixed an issue where the \[Extractor] map interface was displaying abnormally[/p]
  12. [p]Fixed an issue where the \[Dark Exergy Thrower Defense Turret] could not be previewed before unlocking the corresponding View Tech.[/p]
  13. [p]Fixed an issue where the \[Vire] Passive Skill \[Lightning Mark] caused Damage loss in certain situations.[/p]
  14. [p]Fixed incorrect text descriptions for some Driftmark Technology entries.[/p]
  15. [p]Fixed an issue where reloading Firearms while in Stealth would break Stealth.[/p]
  16. [p]Fixed the usage conditions for \[Shadowveil Thicket], making it unusable in the \[Underworld][/p]
  17. [p]Fixed the issue where only the Ashen capital \[Vermillion Glow] had Harvester Stronghold - Defense Turrets.[/p]
[p][/p][p]\[Notes]:[/p][p]1.During the maintenance, the construction time for buildings will pause and not update its status. However, mining by robots and the construction queue will not be affected.[/p][p]2.The maintenance time may be adjusted earlier or later based on the actual progress.[/p][p]3. Once maintenance ends, you'll receive a reward of × 200. Claim it from the attachment in the maintenance email.[/p]

Season 2—The Dark Underworld——Squad Warfare

[h3]Driftmasters, welcome to Season 2—The Dark Underworld![/h3][p][/p][p]A new chapter in the war begins. Across every planet, a realm of eternal night awaits. One untouched by the surface world and built as the ultimate battleground for your squad.[/p][p]Gather and transport resources, raid and fight alongside your squad, and carve your legend in the dark.[/p][p][/p][h2]So, what's coming in Season 2?[/h2][p]The Dark Underworld will span the entire duration of Season 2 (around three months). The season itself will be divided into three shorter sub-seasons, each lasting roughly one month. As before, each sub-season will include the usual phases for team formation, matchmaking, and end-of-season results.[/p][p]The war is ETERNAL![/p][p][/p][h3]Season 2.1—Deep Dive into the Dark Veins![/h3][p]The Dark Veins are vast fissures deep beneath the surface of Athas, where dense concentrations of Dark Exergy have spawned a unique subterranean ecosystem. This realm has become the ultimate battleground for every faction seeking control of this precious resource.[/p][p]Here, you'll encounter a new tribe, the Mushren. Trade Dark Exergy with them to harness the hidden powers of the underground world![/p][p]Your mission in this shadow-shrouded realm is simple: plunder, plunder... and PLUNDER some more![/p][p][/p][h3]Season 2.2 Core Theme—The Pit of Champions[/h3][p]Form a squad of 10 and enter the Pit of Champions, where you'll face off against other elite teams in fierce, all-out battles.[/p][p]But it's more than just a fight between a few squads. Victory in the championship not only earns you rich rewards, but also contributes Conquest Rating to your Warband![/p][p]Whether you're a lone wolf who thrives on independence, a seasoned strike team that dominates the wilderness, or a commander leading your Warband to glory, this is one challenge you won't want to miss![/p][p][/p][h3]Season 2.3 Core Theme— The Seventh Faction: Ironjaw Crew[/h3][p]The Ironjaw Crew is a ruthless raiding fleet that prowls the Dark Veins. Once enslaved miners under the rule of the great factions, they rose up after years of oppression and plunder, ultimately winning their freedom through blood and fire.[/p][p]Now, they bow to no one. They fight only for themselves. In their world, only the law of the strongest decides who survives.[/p][p]Think the Ironjaw Crew is just another faction? Think again. They have no permanent base, no rigid rules, and survive on their own terms. Join their ranks and carve your path across the stars. Wild. Free. Unstoppable![/p][p][/p][p]That wraps up the story of Season 2! Of course, this is just the tip of the iceberg. We'll continue to share more preview information in the future before the seasons go live. Trust us, the fun and excitement of Season 2 will exceed your expectations. Gather your squad and dive into the action![/p][p][/p][p]Next, let's take a closer look at Season 2.1—Deep Dive into the Dark Veins.[/p][p][/p][h2]Season 2.1—Deep Dive into the Dark Veins[/h2][p]If you're tired of the constant conflicts between surface-world Warbands, the Dark Underworld may be the perfect battleground for you.[/p][p][/p][p](Entrance to the Dark Underworld)[/p][p][/p][h3]1.All-new Map—The Dark Underworld[/h3][p]Starting Notes:[/p][p]Be aware: the Dark Underworld belongs to no faction whatsoever. Drifters, Nomad Posts, and Warband structures are all off-limits. Don't expect your faction affiliation to give you any advantage, for in this lawless realm, all you have are your weapons and your squadmates watching your back.[/p][p][/p][p]Once your party reaches eight members, you will become visible and marked on the map. Each map is connected via Umbra Portals, which allow passage between them. Each portal permits one-way passage for up to seven people within a limited time.[/p][p][/p][p]The native inhabitants, the Mushren, are far from welcoming to invading Warbands. Gather like-minded squadmates and carry out stealthy assassinations and raids in the shadows of this underground world![/p][p][/p][h3]2.New Feature:[/h3][p]1) Shadow Nests[/p][p]How they work:[/p][p]Exclusive to the Dark Underworld, this feature lets you hunt monsters from the depths below. Defeat them to enrage the Hive Lord, which, when defeated, grants a blessing of the underground: Shadow Sigils.[/p][p]Shadow Sigils: Increases certain Driftmaster attributes (these effects only apply while in the Dark Underworld).[/p][p]Boss Rewards: The Shadow Scorpid has a chance to drop Scorpid Hatchlings when defeated, which are essential materials for crafting the new Warband vehicle: Shadow Scorpid.[/p][p][/p][p]2) Assisting the Mushren[/p][p]How it works:[/p][p]Originally surface-dwellers of Athas, the Mushren fled the wars to seek refuge in the underground fissures, becoming the natives of the Dark Veins.[/p][p]In the Dark Underworld, the Mushren will often call for your aid. They provide three challenging event types, and you'll need to coordinate with your squad to face the various underground threats:[/p][p]· Rescue Mushren Gatherers Surrounded by Monsters: Survive for the required time. After all, survival is everything in the Dark Underworld.[/p][p]· Clear Aberrant Nests: Eliminate all umbra creatures you encounter within the time limit. You have but one goal: wanton slaughter.[/p][p]· Assist the Mushren with Fungal Cultivation: Protect their Fungal Pillars from filthy monsters. Defend and protect to master combat.[/p][p][/p][p]3) Dark Exergy Ore[/p][p]How it works:[/p][p]Transport Dark Exergy Ore that spawns at random locations to Dark Exergy Extractors and earn generous Dark Exergy rewards! If you've transported Energy Cores before, you'll feel right at home in this mode, where the stakes are just as intense.[/p][p][/p][h3]3.New Progression System—Runes[/h3][p]We've emphasized before that Dark Exergy Shards are a key objective in Season 2. And here's why.[/p][p]Use Dark Exergy Shards to find Mushren Elders in the Dark Underworld and craft your very own set of Runes! The bonuses from Runes apply across both the surface and underground worlds, giving you an edge as you divide and conquer.[/p][p](Images are for reference only. Final content and values in the official release prevail.)[/p][p][/p][h3]4.All-new Drifter, Equipment, Items, and Fortification[/h3][p][/p][h3]New Strength Drifter—Tayana[/h3][p][/p][h3]New Equipment[/h3][p]Sanguine Shardblade—Legendary Strength Weapon[/p][p][/p][p][/p][p]Paladin Mace—Legendary Strength Weapon[/p][p][/p][p][/p][p]Twilight's End—Legendary Intelligence Weapon[/p][p][/p][p][/p][p]Swiftguard Hood—Epic Intelligence Helm[/p][p][/p][p][/p][p]Coat of Purification—Epic Agility Chest[/p][p][/p][p][/p][p]Shadowmarch Boots—Legendary Strength Boots[/p][p][/p][p][/p][h3]New Warband Vehicle—Shadow Scorpid[/h3][p][/p][p][/p][p][/p][p][/p][p][/p][h3]New Consumables[/h3][p][/p][p][/p][p][/p][h3]New Fortification[/h3][p][/p][p][/p][p][/p][p]Descriptions,mechanics and values mentioned are from the test version, and may be subject to change in the final version.[/p][p][/p][p]That wraps up our introduction to Season 2. These are just a few of the new features; we'll announce adjustments to Season 1 content at a later date![/p][p][/p][p]If you want to learn more, check out the video below:[/p][previewyoutube][/previewyoutube][p]Forget last season's wins and losses—war will erupt anew, and you have another chance to make your mark![/p]

Warborne — The Old Embers Still Glow, A New Fire Is Coming

[h2]Driftmasters![/h2][h3]The smoke of the old war still burns, but a new conflict is on the horizon.[/h3][p]The final sprint of Season 1 is still in full swing![/p][p][/p][p]But we want to take a few minutes of your time to share the progress for Season 2 of Warborne![/p][p]We will be finalizing S1 settlements around October 13th (specific times may vary by region due to time differences. Please check the in-game season progress for the exact settlement time).[/p][p][/p][p]The main event: S2 — The Dark Underworld is coming soon. As you know, S2 will last for about 3 months and will be divided into 3 mini-seasons: S2.1, S2.2, and S2.3; each lasting about 1 month.[/p][p][/p][p]After the S1 settlement, Warborne will open a brand-new map area: the The Gate.[/p][p]All Driftmasters from each major region will gather at this massive orbital station. Here, you can meet, compare skills, and even team up with Driftmasters from other planets to prepare for the upcoming S2.1! (The start date for S2.1 will be announced soon!)[/p][p][/p][p]Yes, in S2.1, you will meet new allies, new rivals, and a completely different war. You will team up with them to enter a new battlefield. If S1 was just a brief "training exercise," then S2.1 is where the real war begins.[/p][p]And we know you're all curious: how can you team up with your comrades to prepare for the next season?[/p][p]Let us introduce the:[/p][p][/p][h3]Brand-New Unit: Squad[/h3][p][/p][p]Start Time: After S1 settlement on October 13th.[/p][p][/p][p]Team-up Scope: Driftmasters from all servers within the same major region (Asia, Americas, Europe) can form a Squad. For example, a Driftmaster from Asia's Wrath's Nest can form a Squad with a Driftmaster from Asia's Blazion, but not with a Driftmaster from the Europe region for now. (Of course, we are planning to break down these SEC barriers in future versions, allowing Driftmasters from different continents to fight together!)[/p][p][/p][p]Squad Features:[/p]
  • [p]Each Squad has a max limit of 50 members.[/p]
  • [p]Up to 4 Squads can form an Alliance, creating the 200-Driftmaster Warband organization from S1.[/p]
  • [p]In the new season, we will do our best to place Alliances on the same server.[/p]
[p][/p][p]How will we be assigned?[/p]
  • [p]We will conduct a comprehensive evaluation based on data such as your overall combat power and historical performance in S1 to ensure the best possible experience as you begin the planetary war of S2![/p]
[p][/p][p]Alright, after all that, what's changing on the battlefield in Season 2?[/p][p]We don't want to keep you in suspense, but the changes are... massive.[/p][p]After all, we're adding a whole new world...[/p][p][/p][h3]Welcome to the The Dark Underworld[/h3][p][/p][p]In Season 2, a hidden realm where sunlight never reaches will be revealed to you Driftmasters. It's the perfect hunting ground for small-scale team skirmishes![/p][p][/p][p]It will be a brand-new, unknown territory. In the sprawling underground labyrinth, elite scout squads will be the biggest winners! It features new monsters, random world events, and endless adventure for Driftmasters. You can gain massive rewards and wealth here, but it's also incredibly dangerous! The underworld also serves as a shortcut to the surface, allowing your squad to quickly reach enemy-occupied maps for surprise attacks![/p][p][/p][p]The native tribes of the Darkvein region—the fungus-infected Mushren—are about to make their debut. Their unique rune abilities can significantly boost the potential of all Drifters—as long as you can pay them enough Dark Exergy.[/p][p][/p][p]Yes, Dark Exergy: The most valuable thing in the underworld. It can be found everywhere, but be warned: the more you acquire, the more painful the corrosion from its Dark Exergy becomes, and the easier it is for your rivals to find you![/p][p]How will you Driftmasters get what you want in this new world? Strategy, adaptation, and the performance of your elite squad will be crucial...[/p][p]We will discuss this part in more detail in a dedicated feature later, but I'm confident that Season 2 will not disappoint. Forget the results of the last season; victory is not decided in a day. The war will always continue.[/p][p][/p][p]S2: The The Dark Underworld is coming — Prologue S2.1 Dark-Vein Descent will be unveiled soon![/p][p][/p][p]Concept Art:[/p][p][/p][p][/p][p][/p][p]And one last thing:[/p][p]S2.1 PTR Announcement:
The S2.1 PTR will officially open after the settlement on October 13th. We sincerely invite all Driftmasters who have obtained access to the PTR to participate actively and provide valuable feedback for the new version![/p][p][/p][p]Activation codes and more details will be sent via in-game mail. Please keep an eye on your inbox.[/p]