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Miami Fighters News

Development update

Changes
  • Added: Toggle for controller vibration in options menu
  • Added: Vignette flashing in the color of the winning player for the last couple seconds of a match
  • Added: Take consecutive losses into account when getting upgrades
    • The higher the player is ranked (1st place being the highest), and the more consecutive losses a player has, the higher probability he gets for a better upgrade
    • This eliminates the "losing on purpose in the beginning" to get ahead with better upgrades
  • Changed: Greatly reduced default knockback for all base weapons
  • Changed: Upgrades now have rounded numbers.
    • Example: +33.4% is now +33%, and +33.6% is now +34%
  • Updated: Darker vignette when the match is almost over
  • Updated: Clearer text in Scoreboard view
  • Updated: Most solid platforms now have full surrounding neon

  • Fixed: Starting the match didn't work properly on some devices
  • Fixed: Custom font not working on non-Windows devices
  • Fixed: When audio is 0 on Master bus and MF is restarted, the audio does not get set 0

Please visit the Community Hub if you find bugs or have ideas you would like to see implemented.
We'll soon be back with more features. Thank you for playing Miami Fighters!

Development update

New feature

We're happy to announce the new and epic SHORT BOOST functionality!
Cat Nova will spawn occasionally, if you pet her, you get a short boost.
The probability for Cat Nova to spawn is configurable in the options menu.

Other changes
  • Removed: Left stick navigation for color and acc in player selection
  • Changed: Higher ultra weapon spawn probability
  • Changed: Ultra weapon damage also multiplies with 'More Damage' upgrade
  • Changed: Instantly pickup weapon when round starts
  • Fixed: Player color selection not always changing to correct next or previous color
  • Fixed: Key hint scales with camera zoom and sticks to player
  • Fixed: Discord invite link (new link will not expire)
  • Fixed: Refactored saving game settings as .cfg instead of .tres
    • Notice: your game configuration will be reset to the default values

Please visit the Community Hub if you find bugs or have ideas you would like to see implemented.
We'll soon be back with more features. Thank you for playing Miami Fighters!

Development update

We're happy to announce the first update since the release! Full of bug fixes and optimizations. we want everyone to enjoy Miami Fighters, so we added a solid implementation for localization. Adding more languages in the future will now be a lot easier.

[h3]Release notes v0.1.9[/h3]
  • Added: Localization (English and Dutch for now, other languages will follow soon)
  • Optimized: Weapon rotation (faster)
  • Optimized: Lowered dead zone for aim override
  • Fixed: Team mode individual player scores not being reset to 0 on round start
  • Fixed: Closing options using the shortcut not working in pauze mode
  • Fixed: Main Menu button not working in first second of match
  • Fixed: If W is pressed, player is unable to jump with Space, and vice versa
  • Changed: Mouse visibility to only where mouse is needed
  • Changed: Functionality to start a match
  • Updated: Many texts and controller layout view

Please visit the Community Hub if you find bugs or have ideas you would like to see implemented.
We'll soon be back with more features. Thank you for playing Miami Fighters!

Miami Fighters

Hold on tight and experience epic battles together with nostalgic synthwave visuals and music.



Wishlist now

https://store.steampowered.com/app/3150310/