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Miami Fighters News

Development update

BIG UPDATE

We're back with a big update! We've added 7 new upgrades and revamped the whole upgrade system. Upgrade information has been added so you can track your progress and all the upgrades have been rebalanced.
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New upgrades

[h2]Lightning[/h2][expand]

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[h2]Stun[/h2]
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[h2]Explosive Bullet[/h2]
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[h2]Block[/h2]
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[h2]Passive Healing[/h2]
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[h2]Invincible Reloading[/h2]
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Other changes
  • Added: Take knockback multiplier into account for melee attacks
  • Added: Aura effect for Legendary and Mythic upgrades
  • Added: Animation for when an upgrade is maxed out
  • Added: Ultra weapons now have an Aura effect around them
  • Added: Controller specific (Playstation, Xbox) icons in Player Selection screen

  • Updated: Buffed More accuracy upgrade -> only for Epic (50%) and Legendary (100%)
  • Updated: Buffed More knockback upgrade -> only for Epic (50%) and Legendary (100%)
  • Updated: Buffed Less recoil upgrade -> only for Legendary (50%) and Mythic (100%)
  • Updated: Normal bots now have a 35% chance to pick "the best" upgrade, instead of 100%
  • Updated: Hard bots now have a 70% chance to pick "the best" upgrade, instead of 100%
  • Updated: Team identification is now shown using a triangle on top of the player instead of an outline

  • Fixed: Player is able to switch teams when ready
  • Fixed: Player receives damage when hitting the map's border if the shield upgrade is active
  • Fixed: Main menu background does not scale to any size resolution

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Please visit the Community Hub if you find bugs or have ideas you would like to see implemented.
We'll soon be back with more features. Thank you for playing Miami Fighters!

Sneak peek

REVAMPED UPGRADE SYSTEM

I've been working hard to revamp the upgrade system. Various upgrades have been buffed and the next update will have 7 new upgrades!

[h3]New upgrades[/h3]
7 new upgrades will be available in the next update!
  • Melee weapon block chance
  • Passive healing chance
  • Passive healing amount
  • Invincible while reloading chance
  • Stun opponent chance
  • Lightning damage chance
  • Exploding bullet chance


[h3]Buffed upgrades[/h3]
Some upgrades have been adjusted to really feel the difference each round you pick them.
  • More accuracy
  • More knockback
  • Less recoil


[h3]Upgrade information[/h3]
You can now see the upgrade's information.



Stay tuned

I'll be putting the changes on the testing branch before the end of this week.
Next week the update will go live!

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Please visit the Community Hub if you find bugs or have ideas you would like to see implemented.
We'll soon be back with more features. Thank you for playing Miami Fighters!

Development update

BIG UPDATE

We're back with a big update! Introducing melee weapons into the game, check out the new Double Knife or bash your opponent with your bare hands.

Melee weapons

[h3]No weapon melee attack[/h3]


[h3]Double Knife melee attack[/h3]


New Backgrounds


Throw/discard weapons

Players can now throw/discard their weapon at any time.
  • This can, for example, be used for throwing almost empty guns towards enemies.
  • This can also be used to throw a gun to your teammate to help them out.
  • The weapon now rotates when being thrown
Positional sound effects

Sound effects are now positional during combat

Other changes
  • Removed: Score multiplier for continuous hits on the same target
    • This was causing imbalance when players started getting extra bullet upgrades
  • Updated: New Main Menu visuals and menu buttons
  • Updated: Winner crown is now in front of player
  • Updated: Controller info text for "discard weapon" instead of "switch weapon"
  • Updated: Fine tuned the spawn rates of Ultra Weapons and Cat Nova (Short Boost)
  • Updated: Background blur is now constant for all resolutions and depth layered
  • Updated: Demo mode now also shows different game modes

  • Fixed: Rocket explosion directional force on players and objects
  • Fixed: Rocket explosion impact position
  • Fixed: Sometimes a player doesn't get a gun on the start of a new round
  • Fixed: Player drops weapon upside down when looking left
  • Fixed: Player holds weapon upside down when looking left on respawn
  • Fixed: All conveyor platforms now only activate when you stand on them
  • Fixed: Scoreboard continue could be pressed, even when it's not visible
  • Fixed: Demo mode starting when feedback window is open
  • Fixed: Demo mode causing player colors to be locked in specific scenarios
  • Fixed: Explosion animation was visible in scoreboard view during upgrade selection
  • Fixed: Serbian translations
  • Fixed: Unwanted bounce physics, for objects other than player, on a specific platform
  • Fixed: Bounce back velocity is now consistent when falling off the map
    • This should also fix the force respawn when the player falls outside the map

Please visit the Community Hub if you find bugs or have ideas you would like to see implemented.
We'll soon be back with more features. Thank you for playing Miami Fighters!

Development update

BIG UPDATE

We're back with a big update! Stock Mode is added for MF'ers that prefer to play without time. We also made many new custom accessories and added tons of languages!

New game mode

Stock mode lets you play with lives instead of time. This way you can play more strategic without having to deal with time. Survive the longest to win the round. The amount of stocks is configurable in the Game Options.



New accessories

We added 15 custom made accessories! They are now also pixel perfect, to the character, and animated.



New languages

The following languages are now present in Miami Fighters
  • English
  • Dutch
  • Simplified Chinese
  • French
  • Italian
  • German
  • Serbian
  • Spanish
  • Japanese
  • Russian
  • Portugese

If you find a translation that is incorrect, please let us know in the Community Hub.

Other changes
  • Added: Disclaimer seizure warning and updated font size for readability
  • Added: Apply random accessory for players in demo mode (don't touch any key for 15 seconds in the Main Menu screen to activate demo mode)
  • Fixed: First press on controller or ESC button didn't do anything in player selection
  • Fixed: Team mode sub score alignment for 5 and 15 matches

Please visit the Community Hub if you find bugs or have ideas you would like to see implemented.
We'll soon be back with more features. Thank you for playing Miami Fighters!

Development update

Happy new year!

First off we want to thank you guys for supporting the game. We hope you've been enjoying it thus far, I know I have. Next year we'll be bashing out updates for you, so stay tuned!
We wish you all a happy 2025.

Changes
  • Added: More platform types
    • Elevator platform
    • Sinking platform
    • Conveyor platform
    • Vanishing and reappearing platform
  • Updated: Most maps to make use of the new platform types
  • Updated: The first weapons that spawn per round are now all the same.
    This increases the fairness of the game.

  • Fixed: Bullet doesn't ricochet on platforms moving towards incoming bullet

Please visit the Community Hub if you find bugs or have ideas you would like to see implemented.
We'll soon be back with more features. Thank you for playing Miami Fighters!