Development update
UPDATE v0.8.0
[p]I'm happy to announce that Miami Fighters is now completely free of anything AI generated. The upgrade images have been replaced with custom art! I've also added more upgrades, fixed some gnarly bugs and buffed a lot of melee related upgrades.[/p][p][/p]New upgrades
[h3]Full Auto[/h3][p]Hold the attack button to continuously attack for all weapons. [/p][p]Also add another 35% attack speed as a bonus![/p][p]Other changes
- [p]Added: Spawning of normal weapons will now spawn equal amounts of guns and melee weapons[/p]
- [p]Added: 2 and 3 minutes round time in game options[/p][p][/p]
- [p]Fixed: Pressing "view scoreboard" button in the pause menu while "return to main menu" popup is visible causes wrong button to regain focus[/p]
- [p]Fixed: Playstation controller(s) not vibrating (Godot finally fixed it 🎉)[/p]
- [p]Fixed: PlayStation controller(s) sometimes took up two player slots, instead of one. This would happen when the controller is wireless connected, and then plugged into the pc with a cable[/p]
- [p]Fixed: Other controller issues regarding Godot 4.6.0 upgrade[/p]
- [p]Fixed: "card unlocks at" description in upgrade cards[/p]
- [p]Fixed: Value presentation in current upgrades view not being correct[/p]
- [p]Fixed: If a player dies while being stunned, it would reset its position to where it was stunned instead of a spawn point[/p]
- [p]Fixed: An issue that happened when checking if the damage is valid in Team Mode when hitting the environment laser. [/p][p][/p]
- [p]Updated: Player spawner now checks what spawn point has the least amount of players nearby and is the furthest from all the players[/p]
- [p]Updated: Larger triangle icon above players when playing Teams Mode[/p]
- [p]Updated: Buffed Chance to deal lightning damage to max 50% and buffed the percentages of all tiers[/p]
- [p]Updated: Buffed Block chance to have a max of 30% and buffed the percentages of all tiers[/p]
- [p]Updated: Buffed Passive Healing and Passive Healing Amount percentages of all tiers[/p]
- [p]Updated: Buffed Stun attack percentages of all tiers[/p]
- [p]Updated: Buffed Extra Ricochet to +3 on mythic, and to a max of 5[/p][p]I've buffed most of the melee upgrades to balance out difference between guns and melee. It's also more rewarding to get higher percentages and to actually feel a difference in the next round. Please let me know if you think it should be buffed even more[/p]
- [p]Updated: Godot version from v4.4.1 stable to v4.6.0 stable.[/p][p]Please report any bugs that may arise from this update so I can provide the most optimal and bug-free game experience.[/p]
v0.8.0.1 Hotfix:[/h3]
- [p]Fixed: Bots breaking when distance to target is invalid[/p]
- [p]Fixed: Bots sometimes not shooting at the enemy when Cat Nova spawned[/p]
What's next?
[p]There are so many things I want to add to this game, but I want to hear what you would like to see. I'll write down some ideas below and you tell me what you want to see first.[/p]- [p]I want to make the levels more dynamic by adding more props to the game. Props that you can interact with and props that just look cool. If you have any ideas for a cool prop, like an arcade machine, slot machines, a phone booth or palm trees, let me know in the comments![/p]
- [p]Capture The Flag (CTF) Game Mode. In this mode you need to need to steal the flag and:
1. Hold it as long as possible without dying (you get points for holding the flag)
2. Steal the flag and bring it back to your "base".
Which option do you think is the most fun to play?[/p] - [p]Random Game Mode. In this mode, you get different rules each round. One round you play Time Mode, the next round you play Survival Mode or CTF. I think this would be an awesome addition to make the rounds more diverse.[/p]