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WAR RATS: The Rat em Up News

Teeny Tiny Update (Not even worth a version number increase) June 8th 2025

[p]Hello,[/p][p] This is quite possible the smallest update ever made for any game, and probably most games wouldn't even bother doing a patch note, but I want to be 100% transparent with you guys any time I update or change the game. So here it is! [/p][p][/p]
  • [p]Auto Slinger: Blueprints count now resets correctly on New Game.[/p]
[p][/p][p]That's it! Just something I forgot to include in the latest Update that I just remembered needed doing.[/p][p][/p][p]Regards,[/p][p] Brian[/p]

Road Map Update 3

[p]Hello fellow rats,[/p][p] I have just updated the game with Road Map Update 3! This is the Cosmetics Update and brings with it an entirely new skins system for your Lil Ratty! There's now over 550 different combinations of skins for your Rat![/p][p][/p][p]And as always, a big thank you to everyone who's played the game. It really does mean the world to me. And if you're enjoying WAR RATS please leave a positive review. Even a one word review really helps a lot![/p][p][/p][p]Full patch notes here:[/p][p] - BRAND NEW COSMETICS SYSTEM -[/p]
  • [p]Lil Ratty now has 3 different skin slots. Head, Body and Back. Each slot is fully interchangeable with the other, allowing you to customize your Ratty to your tastes. Your sweet cheesy rat tastes.[/p][p][/p][p]And to go with the new slots I have added loads of new skins! They are:[/p][p]- Head slot:[/p][p]"RatGrunt", "RatKing", "Rat O Lantern", "Rat", "Rodentian Stormer", "Space Maratine", "WizardRat", "TopRat", "Camo RatGrunt", "VarmintGuard", "CowRat", "Definitely Not A TechnoRat"[/p][p]- Body slot:[/p][p]"Lil Ratty", "Tank Top", "Flrat Jacket", "Ratural", "XenoRattus", "Tactical", "Friendly", "Hunter"[/p][p]- Back slot:[/p][p]"Plain", "Pack Rat", "Comms", "Winged", "RatSitter", "Spined"[/p][p][/p][p]With 8 Body skins, 12 Head skins and 6 Back skins there are over 550 different skin combinations to choose from! Now you can Rat em Up in style. And more cosmetics will be added for free during Early Access and beyond. And feel free to suggest some! Yours just might make it in the game.[/p][p][/p][p]- NEW GUN -[/p]
  • [p]The Auto Slinger. It's basically a full auto, harder hitting DoeShot. So it shoots projectiles up and over in an arc, falling down on top of enemies. Needs unlocking via Blueprints. It uses ammo and can be upgraded with the Machine Pistol Damage Up upgrade at the Shop.[/p][p][/p][p]- ADVANCED GIBBINGS -[/p]
  • [p]Infantry units will now gib into chunks based on their individual looks with unique gibs accordingly.[/p][p]Units affected are: TechnoRat Ratineers, OldGuard Ratineers, Rat Troopers and Rat Grunts.[/p][p][/p][p]- TECHNORAT BASE SHIELD FX -[/p]
  • [p]The TechnoRat Base Shield will now show visual damage when taking fire, with particle FX and cracks as an indicator of overall health left. This is in addition to the health bar, which is admittedly pretty obscure.[/p][p][/p][p]- General bug fixes, polish and QoL -[/p]
  • [p]Fixed issue where Lil Ratty’s footfalls could be heard in the background in some menus.[/p]
  • [p]Updated the “Q” Radio Key Panel UI thingy to pop up alongside the unit unlock message panel rather than the level up message panel.[/p]
  • [p]Updated Storm Ratter Helmet look and name. Just in case…[/p]
  • [p]Sometimes CHz pumped from Pumpers would remain in the game even after a battle is completed, or on death, available to be picked up during the next battle. This has been fixed.[/p]
  • [p]Fixed Double Barrelled Ratgun blueprint unlock progress not resetting on New Game.[/p]
  • [p]Starting a New Game will set all your skins to the default options. (Your skin set up is then saved depending on what save slot you’re in)[/p]
  • [p]DoeShot shots were missing Base Shield Hit FX. That’s been added.[/p]
  • [p]Added smoke FX to CHz Collector. The smoke will stop when the Pumper is dry.[/p]
  • [p]CHz Collectors now show the amount of CHz left to be pumped from the Pumper they are built on.[/p]
  • [p]Adjusted some description texts in build site menu to fit better.[/p]
  • [p]On the Map Screen, after capturing the previous territory, there is now some fancy pants particles and extended crest glow fx.[/p]
  • [p]Added an effect when a Gear Item is dropped.[/p]
  • [p]Rat Mind Scalper Health Uprade Tier info was missing from the Inventory Screen. This has been added.[/p]
  • [p]When starting a New Game, if selecting the DoeShot as a Starting Weapon, the Weapon UI was not updating correctly. This has been fixed.[/p]
  • [p]Continuing to iron out the issue where the Build Site Menu stays on screen even if the game is unpaused in the background and you can't do anything. Seems like bugs keep popping up with this. Tested it loads and still not 100% sure it’s fixed, but it seems to be. Please let me know if this is still happening for you.[/p]
  • [p]Victory Screen Background is now animated.[/p]
  • [p]One of the in-game tracks was not looping properly, leading to no music in the mission once it had finished playing. This has been fixed.[/p]
  • [p]Added a little metal riff sound to the map screen after capturing a territory.[/p]
  • [p]Added an animation of Old Guard troops marching after the Victory Screen. Plays for 10 seconds but can be manually skipped (Space/A Button). Does not play if you go straight to the map.[/p]
  • [p]Extended the backgrounds in Rodentia Forest and CHz Ratfinery to fill out the gaps at the top that were seen when jumping.[/p]
  • [p]Tidied up the headings in the Upgrades Menu a bit.[/p]
  • [p]RAT RAT Walker Heads make a sound now when exploding.[/p][p][/p]
[p]And that's that for this update. More to come! Next one is the Gear and Upgrades update. Which will focus on adding loads of gear to equip, upgrades to purchase and expanding on the Specials system (Helper Rat) Stay tuned![/p][p][/p][p]Thank you so so much. As always, please let me know what you think about the game and this update.[/p][p]Regards,[/p][p] Brian[/p]

Achievements Fix

Hello!
Super small but pretty important patch. Achievements were not working since the latest update (0.3.1) cause I stupidly uploaded the wrong Steam API file along with that update cause I am stupid.

Achievements should now be working again!

Sorry about that. Shout out to SilentWave for pointing that out in the Discussions or else I may never have noticed. Thanks!

Regards,
Stupid Brian

Patch Notes v0.3.1 (26th May 2025)

Hello! I hope you have all been killing all the rats. Cause for every rat you kill in the game, one rat dies in real life! Weeeeeeeeeeeeee

(Just kidding)

(Or am I?)

(OF COURSE I'M KIDDING! - I have to put this here because some people might actually believe me)

I have just patched the game. Here are the Patch Notes (It looks like a lot but it's mostly minor stuff):

• Optimized the Victory cutscene that plays when you blow up the enemy base, so there should be no more lag between getting a Ratineer in and the base explosion scene playing. It was getting really long wasn't it.

• Massive Controller Support Update! Game menus* are now fully navigable using the left thumbstick and A button to move between buttons and activate them respectively (on Xbox controllers at least. I have not tested for other controllers but I’ve been told it works for Dual Shock controllers)

*Everything except the Inventory screen. That one you still need to use the mouse pointer for now (right stick) cause it’s a spaghetti code nightmare. And I am still considering just completely redoing the Inventory screen in the future anyway so for now I’m leaving it as is.

Controller support is still a WIP (just like the rest of the game) so it’s not perfect, or even great, but I do think it’s much better than before. You should know that I have to set the actions for literally every single button manually so yeah, it's a lot of work! Please be patient with me. Oh and the Codex is also not yet updated.

• In order to update the controller functionality, if you’re using the keyboard, A and D will always be next menu page/prev menu page, where before it was tied to your movement keys (yes I am aware default movement keys are A and D but now they do not change if you set custom keys for those actions is what I mean)

• On controller, Right Shoulder and Left Shoulder buttons will now navigate between menu pages where applicable.

• Flame Ratter Mix gear was not correctly setting on equip. This has been fixed.

• Flame Ratter’s ammo bar was not showing the correct amount of fuel left. This is now fixed.

• Fixed an issue where if Flame Ratter was the active gun it would fire in the menus on mouse clicks.

• Flame Ratter shot was missing a controller vibration. This has been added (if the setting is on)

• Tinker Rat now takes damage to fire.

• Shooting the Pistol was vibrating controllers regardless of if controller vibration was on or not. This is now fixed.

• Double Barreled Ratgun section in the Shop was missing the gun and ammo icons above its buy buttons.

• Fixed an issue with the Build Site menu where if there was a Camp Site on the map (which there almost always will be during a mission) and you pressed the “Close Menu” button on either the controller or the keyboard, the game would unpause in the background but you would still be in the Build Site menu.

• Added button hilights to Radio UI.

• Added Throwables ammo purchase button to page 2 of the Ammo Dispenser menu. So it is now on page 1 and 2.

• In the Starting Weapon Selection menu screen and the Skin Selection menu screen, A/D (or Left Shoulder/Right Shoulder on controller) buttons will switch between selections.

• “Close Menu” button will now go back on Map Screens.

• Pressing the Back button on the New Game Plus Map Screen would actually take you to the Campaign Skin Select screen instead of the NG+ one. This has been fixed

• The floor in the CHz Ratfinery was missing. Uhhh what?! That’s been put back in. Ratdamn ratbugs stealing floors from me now?!

And that's that. A lot of stuff here but mostly squashing bugs.

Thanks for playing! And killing! And please leave a positive review if you've been enjoying the game. It really helps a lot! And thank you if you've already done so.

Regards,
Brian

Road Map Update 2

Hello fellow rats!
I just wanted to make an announcement that I have updated the game with the biggest update yet: Road Map Update 2!

I will link the full patch notes here:
https://store.steampowered.com/news/app/3167260/view/507329415345078389?l=english

Here's a short summary of what's included:

- NEW GAME + -
A completely new way to play! Basically it's a lightly procedurally generated version of the Campaign with theoretically infinite replayability.

I highly recommend reading the full patch notes for this one. It's a lengthy explaination. But in short: it's randomized enemies, randomized map layouts and you can select any territory in any order. Your current slot Lil Ratty must be at least lvl 8 to start a NG+ run. Progress is carried over from Campaign (or any other Mode).

- NEW TROOP -
Rocket Rat. A Homing Ratzooka wielding Rat Grunt. Slow, weak, but packs a mighty punch and is the only current OG unit that can shoot up.

- NEW ENEMY -
Shock Ratter. A beefed up Rat Trooper who is only encountered in NG+

- NEW STRUCTURE -
Signal Towers. These are the TechnoRat version of Shrines and buff their troops as they walk by. Only in NG +

- NEW MECHANIC -
Helper Rat. This lil guy will venture forth and collect all the things on the floor for you. He then dies. I hope you're happy.

- NEW BUILDABLE -
CHz Collector. This can be built on (and only on) a CHz Pumper and will automatically collect the sweet sweet warm CHz that gushes out for you.

- Bug Fixes, Polish and QoL -
Please check the patch notes on Steam for the full list. There's loads!

Yeah, that was the short version!

And as always, thank you all so much from the bottom of my rat heart for playing the game. It means so much to me! And if you've been enjoying the game, please consider leaving a positive review. It really helps a lot!

Happy rat killin'
Regards,
Brian