[p]Hello fellow rats,[/p][p] I have just updated the game with
Road Map Update 3! This is the Cosmetics Update and brings with it an entirely new skins system for your Lil Ratty! There's now over 550 different combinations of skins for your Rat![/p][p][/p][p]And as always, a big thank you to everyone who's played the game. It really does mean the world to me. And if you're enjoying WAR RATS please leave a positive review. Even a one word review really helps a lot![/p][p][/p][p]Full patch notes here:[/p][p]
- BRAND NEW COSMETICS SYSTEM -[/p]
- [p]Lil Ratty now has 3 different skin slots. Head, Body and Back. Each slot is fully interchangeable with the other, allowing you to customize your Ratty to your tastes. Your sweet cheesy rat tastes.[/p][p][/p][p]And to go with the new slots I have added loads of new skins! They are:[/p][p]- Head slot:[/p][p]"RatGrunt", "RatKing", "Rat O Lantern", "Rat", "Rodentian Stormer", "Space Maratine", "WizardRat", "TopRat", "Camo RatGrunt", "VarmintGuard", "CowRat", "Definitely Not A TechnoRat"[/p][p]- Body slot:[/p][p]"Lil Ratty", "Tank Top", "Flrat Jacket", "Ratural", "XenoRattus", "Tactical", "Friendly", "Hunter"[/p][p]- Back slot:[/p][p]"Plain", "Pack Rat", "Comms", "Winged", "RatSitter", "Spined"[/p][p][/p][p]With 8 Body skins, 12 Head skins and 6 Back skins there are over 550 different skin combinations to choose from! Now you can Rat em Up in style. And more cosmetics will be added for free during Early Access and beyond. And feel free to suggest some! Yours just might make it in the game.[/p][p][/p][p]- NEW GUN -[/p]
- [p]The Auto Slinger. It's basically a full auto, harder hitting DoeShot. So it shoots projectiles up and over in an arc, falling down on top of enemies. Needs unlocking via Blueprints. It uses ammo and can be upgraded with the Machine Pistol Damage Up upgrade at the Shop.[/p][p][/p][p]- ADVANCED GIBBINGS -[/p]
- [p]Infantry units will now gib into chunks based on their individual looks with unique gibs accordingly.[/p][p]Units affected are: TechnoRat Ratineers, OldGuard Ratineers, Rat Troopers and Rat Grunts.[/p][p][/p][p]- TECHNORAT BASE SHIELD FX -[/p]
- [p]The TechnoRat Base Shield will now show visual damage when taking fire, with particle FX and cracks as an indicator of overall health left. This is in addition to the health bar, which is admittedly pretty obscure.[/p][p][/p][p]- General bug fixes, polish and QoL -[/p]
- [p]Fixed issue where Lil Ratty’s footfalls could be heard in the background in some menus.[/p]
- [p]Updated the “Q” Radio Key Panel UI thingy to pop up alongside the unit unlock message panel rather than the level up message panel.[/p]
- [p]Updated Storm Ratter Helmet look and name. Just in case…[/p]
- [p]Sometimes CHz pumped from Pumpers would remain in the game even after a battle is completed, or on death, available to be picked up during the next battle. This has been fixed.[/p]
- [p]Fixed Double Barrelled Ratgun blueprint unlock progress not resetting on New Game.[/p]
- [p]Starting a New Game will set all your skins to the default options. (Your skin set up is then saved depending on what save slot you’re in)[/p]
- [p]DoeShot shots were missing Base Shield Hit FX. That’s been added.[/p]
- [p]Added smoke FX to CHz Collector. The smoke will stop when the Pumper is dry.[/p]
- [p]CHz Collectors now show the amount of CHz left to be pumped from the Pumper they are built on.[/p]
- [p]Adjusted some description texts in build site menu to fit better.[/p]
- [p]On the Map Screen, after capturing the previous territory, there is now some fancy pants particles and extended crest glow fx.[/p]
- [p]Added an effect when a Gear Item is dropped.[/p]
- [p]Rat Mind Scalper Health Uprade Tier info was missing from the Inventory Screen. This has been added.[/p]
- [p]When starting a New Game, if selecting the DoeShot as a Starting Weapon, the Weapon UI was not updating correctly. This has been fixed.[/p]
- [p]Continuing to iron out the issue where the Build Site Menu stays on screen even if the game is unpaused in the background and you can't do anything. Seems like bugs keep popping up with this. Tested it loads and still not 100% sure it’s fixed, but it seems to be. Please let me know if this is still happening for you.[/p]
- [p]Victory Screen Background is now animated.[/p]
- [p]One of the in-game tracks was not looping properly, leading to no music in the mission once it had finished playing. This has been fixed.[/p]
- [p]Added a little metal riff sound to the map screen after capturing a territory.[/p]
- [p]Added an animation of Old Guard troops marching after the Victory Screen. Plays for 10 seconds but can be manually skipped (Space/A Button). Does not play if you go straight to the map.[/p]
- [p]Extended the backgrounds in Rodentia Forest and CHz Ratfinery to fill out the gaps at the top that were seen when jumping.[/p]
- [p]Tidied up the headings in the Upgrades Menu a bit.[/p]
- [p]RAT RAT Walker Heads make a sound now when exploding.[/p][p][/p]
[p]And that's that for this update. More to come! Next one is the Gear and Upgrades update. Which will focus on adding loads of gear to equip, upgrades to purchase and expanding on the Specials system (Helper Rat) Stay tuned![/p][p][/p][p]Thank you so so much. As always, please let me know what you think about the game and this update.[/p][p]Regards,[/p][p] Brian[/p]