π² Patch 5.13
Available on Steam and GoG:
[h2]π― Audio [/h2]
π±Fixed a new issue playing a volling voice for an empty character when a character only animates during a dialogue vignette (like the Pavura at the start)
[h2]π¨ Visuals [/h2]
π± fixed an issue with the shadows in the Pavuraβs office when standing near the door
π±Fixed an issue when entering the Aven Dura map triggering a fog of war vantage point near the west fort wall automatically
[h2]πΈ UI [/h2]
π± silver scale stonewood armor now has correct inventory art
π± Fixed an issue if you start a new game and head directly to Aven Dura to get gate password, resulting it not generating immediately
π±Fixed a new issue that resulting from saving the game in the save menu and then immediately pressing ESC, resulting in the menu not coming up until pressing it again
π±Fixed a bug where tapping ESC quickly in succession leads to the UI not displaying
π± Fixed an issue where Radutβs portrait stunned badge may not appear immediately if you KO him
[h2]πΈ Adventuring [/h2]
π± additional checks for timing based quests
π± corrects potential issue that could result in the shroomer armor merchant not detecting youβve waited long enough
π± Fixed bug where the bone pagan in Aven Dura could temporarily remove intercession buffs when healing
π± Adjusted your guardβs planning dialogue after finding a spy, being more specific with when they should be looking for something and the repercussions of the situation
π± Fixed an issue where Dragos could not return to the bar when attempting to sober him up multiple times
π± Fixed an issue that could occur when returning to speak to Dan or the Dryads after playing wingman for Dan. Thanks for catching that one @shanara!
π±New models and art for all the heavy circlets embellished with either one or two gems: citrine, garnet, ruby, amethyst, emerald, opal
[h2]πΈ Maps [/h2]
π± Put an an additional check in the tomb below Forten Lazure for if you manage to get into the inner sanctum without the doors saving that they have been opened - exiting the inner sanctum now verifies this has to be the case
[h2]πΈ Balancing [/h2]
π± Increased weights of amphoras and food pots
π± Bound creatures - decreased βweaponβ damage of some creatures
π± Bound creatures - now subject to their action barβs wait time at combat start
π° Decreased the fauna spell damage output of some volling/skilpi pagans
[h2]πΈ Gameplay [/h2]
π± Fixed a missing word when guards are complimenting anotherβs rollies fauna spell
π± Fixed an issue that could result in vine walls staying active through loading if they were cast and active when selecting a new game to load
π± Dragos no longer can multi-hit your party as they cheer your combatant on during their brawl
π± Fixed a rare issue that could occur when an NPCβs summons are still active when you die, and if you reload on that scene they could still be active
π±Adjusted the speed of one of the attack variations for single handed sword and sword and shield attacks to be a bit faster
[h2]πΈ Controller [/h2]
π± Fixed issue with leveling up where controller focus can move to items on the ground and soft lock the game
π± Possible fix for Load Menu remaining interactable while graphics are invisible during gameplay and with Character Sheet open
π± Fixed bug where Action Bar could still be navigated through while Quest End cinematic playing
[h2]π― Audio [/h2]
π±Fixed a new issue playing a volling voice for an empty character when a character only animates during a dialogue vignette (like the Pavura at the start)
[h2]π¨ Visuals [/h2]
π± fixed an issue with the shadows in the Pavuraβs office when standing near the door
π±Fixed an issue when entering the Aven Dura map triggering a fog of war vantage point near the west fort wall automatically
[h2]πΈ UI [/h2]
π± silver scale stonewood armor now has correct inventory art
π± Fixed an issue if you start a new game and head directly to Aven Dura to get gate password, resulting it not generating immediately
π±Fixed a new issue that resulting from saving the game in the save menu and then immediately pressing ESC, resulting in the menu not coming up until pressing it again
π±Fixed a bug where tapping ESC quickly in succession leads to the UI not displaying
π± Fixed an issue where Radutβs portrait stunned badge may not appear immediately if you KO him
[h2]πΈ Adventuring [/h2]
π± additional checks for timing based quests
π± corrects potential issue that could result in the shroomer armor merchant not detecting youβve waited long enough
π± Fixed bug where the bone pagan in Aven Dura could temporarily remove intercession buffs when healing
π± Adjusted your guardβs planning dialogue after finding a spy, being more specific with when they should be looking for something and the repercussions of the situation
π± Fixed an issue where Dragos could not return to the bar when attempting to sober him up multiple times
π± Fixed an issue that could occur when returning to speak to Dan or the Dryads after playing wingman for Dan. Thanks for catching that one @shanara!
π±New models and art for all the heavy circlets embellished with either one or two gems: citrine, garnet, ruby, amethyst, emerald, opal
[h2]πΈ Maps [/h2]
π± Put an an additional check in the tomb below Forten Lazure for if you manage to get into the inner sanctum without the doors saving that they have been opened - exiting the inner sanctum now verifies this has to be the case
[h2]πΈ Balancing [/h2]
π± Increased weights of amphoras and food pots
π± Bound creatures - decreased βweaponβ damage of some creatures
π± Bound creatures - now subject to their action barβs wait time at combat start
π° Decreased the fauna spell damage output of some volling/skilpi pagans
[h2]πΈ Gameplay [/h2]
π± Fixed a missing word when guards are complimenting anotherβs rollies fauna spell
π± Fixed an issue that could result in vine walls staying active through loading if they were cast and active when selecting a new game to load
π± Dragos no longer can multi-hit your party as they cheer your combatant on during their brawl
π± Fixed a rare issue that could occur when an NPCβs summons are still active when you die, and if you reload on that scene they could still be active
π±Adjusted the speed of one of the attack variations for single handed sword and sword and shield attacks to be a bit faster
[h2]πΈ Controller [/h2]
π± Fixed issue with leveling up where controller focus can move to items on the ground and soft lock the game
π± Possible fix for Load Menu remaining interactable while graphics are invisible during gameplay and with Character Sheet open
π± Fixed bug where Action Bar could still be navigated through while Quest End cinematic playing





