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Banquet for Fools News

Matt Chat!

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I had 8 coffees prior to this interview and am unhinged. Sorry to Matt, Hannah and anyone watching

If you don't already we encourage you to follow Matt's channels, he has excellent insight and interviews with all sorts of folks in the industry (that aren't us) and has generated so much profoundly interesting information through the years. We're all fortunate to have such a wonderful interviewer and game historian curate this massive volume of stories and histories with the care he gives it.

Patch 1.186

(unrelated: demo updated with the various fixes up to this point)

[h2]Fixes:[/h2]

~ sometimes combat not ending due to enemies tracking you down longer than they should
~ fixed an issue where you can’t select companions during combat
~ fixed an issue where the effect of vine prison didn't always stay
~ when you hit more than one character with multi-hand, left hand now displays and does appropriate amount of damage per target
~ issue with inspect button for tomb weight puzzle works resolved
~ the hidden rogue-check prompt near cave is now hidden as intended until check passes
~ an issue where you can take a potion in the new interim dome activation before the bar is filled

[h2]UI:[/h2]

~ red box around action time bar when in combat and activates dome
~ correct name for Field Assembly Kit in menu

[h2]Inventory Equipment slot fixes:[/h2]
~ issue resolved with equipped healing items remembering positions for companions without those slots and still working
~ issue resolved with equipped armor remembering positions: after selecting a companion with armor, then one without, and dragging from the empty armor slot you can dupe the previously selected companion's armor. I don't know how player -=GUARDIAN=- found this.
~ inventory bug where unclickable item could appear after dragging from equipped slot to a companion that doesn’t have room in their inventory

Update tomorrow will include additional fixes as well as a tip menu in the ESC menu, where you can revisit the systems presented in Act 1 as well as the tips currently provided in the Discussions forum on Steam.

[h2]Hot Fix 1.1861:[/h2]
~ fixed graphics issue in Act 1 with Viorica and Emil after saving and reloading

Patch 1.185

[h2]Combat update:[/h2]

* Attack dome can open at any time to pause the game
We're testing this to see how folks feel about it. The difference of being able to open the dome at the right moment when your action bar fills with spam clicking compared to being able to open at any time but not perform an action, but allowing you to assess your crew.

light queuing like using consumables from the HUD coming later in either case

[h2]Fixes:[/h2]

* Fixed issue with arrow rotation
* Fixed graphical bug with arrows and blood underground showing black instead of correct color
* Fixed various collision issues in Forten Lazure map
* Fixed various graphics issues in Forten Lazure map
* Fixed stall that could happen if opening character sheet while NPC is quipping
* Some enemies will begin to respawn/be replaced after a few days of being wiped out, (XP gain of these reduced by 25% each respawn/replacement)



UI:
* Moved down quip boxes that are close to top of screen
* Fixed some issues with stunned bandits/robbers portraits missing or overlapping with companion portraits

[ ! ] There was a hotfix patch after 1.185 that just included a water visual error for the Forten Lazure map making areas you can water-walk less obvious, corrected in 1.1851

Hope everyone has a chill weekend!

Patch 1.18

[h2]Updates:[/h2]

* Improved AI for range characters not staying back or fleeing from enemies
* Companions remain closer to leader during combat

[h2]Fixes:[/h2]
* Fixed bug where hud doesn’t return after saving in Pavura’s office
* Fixed bugs in combat where enemies could stop attacking
* Fixed some bugs in combat where characters pop positions
* Fixed combat issue where movement was being interrupted and causing erratic AI
* Fixed issue where projectiles could remain behind
* Fixed dialogue inconsistency where Nelu says amphoras are on the table instead of shelf

[h2]UI:[/h2]

* Fixed bug where spell book and pinned note could end up off screen after changing resolutions

Patch 1.173

[h2] Fixes: [/h2]

* Fixed issue where player received a black screen when loading a new game during character creation
* Fixed issue where non-main characters and npcs can pop around while defending
* Fixed soft lock that could occur if killing Grave Keeper with a rally attack
* Cutscene with Lord Grave Keeper ends combat so that new attacks will not start while player does not have control
* Yetis can no longer incorrectly equip two elyxir bags
* Fixed small shield/large shield progress bars in Character sheet, visual error where they were swapped
* Fixed squishy beetle code so they reset with game load and don’t remain behind on scene

[h2] UI: [/h2]

* Fixed bug with map pins not clearing between loading games (will not fix past saves where pins did not clear and saved duplicated positions)
* Fixed God of Good Harvest dialogue overlapping text
* Fixed display error showing shield skill as Multi-Hand