1. Banquet for Fools
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Banquet for Fools News

Hotfix 1.283

~ Fixed bug introduced in last patch involving rare occurrence of incapacitated enemies causing a crash

Patch 1.281

[h2]Adjustments[/h2]

~ Updated pots of food to not give rally bars, just spirt and health

[h2]Fixes[/h2]

~ Fixed some bugs with pathfinding where NPCs could pop to new position while fleeing
~ Fixed some issues with pathfinding where characters stand too close to other characters
~ Fixed issue where item labels inconsistently return when the game is saved and loaded
~ Fixed graphics error where elyxir vials were black underground

~ Fixed issue in Abandoned Farm where bottom right area of the map started off revealed in Fog of War
~ Fixed several collision issues and graphics issues in the Forten Lazure map
~ Fixed several collision issues and graphics issues in the Abandoned Farms map

[h2]Character Sheet Fixes[/h2]

~ Fixed bug introduced in 1.27 where extended ruleset was cut off and skill progress did not show number
~ Fixed issue where taking off armor caused jewelry effects to stack
~ Fixed text issue with damage calculation where it was showing that you do 0-0 damage if your weapon durability hits 0

Update 1.27: Game Feed Detailed Info

[h2]Additions[/h2]

In the interest of this week of balance of updates, we've prioritized updating the game feed to provide more detailed information.

[h3]Game feed now shows calculations for:[/h3]
~ Hit Chance
~ Evasion Chance
~ Damage
~ Spell Power and Resistance
~ Spell Potency Effects
~ Music Power and Resistance
~ Music Level Effects
~ Status Effect details
~ Lockpicking
~ Sneaking Duration
~ Binding Outcomes
~ Rogue and Binding search checks

https://steamcommunity.com/sharedfiles/filedetails/?id=3352318305
https://steamcommunity.com/sharedfiles/filedetails/?id=3352318619

[h2]Adjustments[/h2]

~ Updated potency of some songs when bugs were fixed with song power calculations

[h2]Fixes[/h2]

[h3]Field Assembly Kit[/h3]
~ Fixed bug with Fangs and Nails when making arrows where they would swap when creating the arrow

[h3]Other[/h3]
~ Fixed graphics bug with elyxirs when thrown at doors where smoke effect did not line up accurately with lock
~ Fixed issue where music power calculation wasn’t showing sensory
~ Fixed issue where game feed wasn’t saving state if toggled on or off
~ Fixed graphics bug where game feed text was slightly cut off on left side
~ Fixed issue where sometimes you couldn’t select interactable objects in perspective camera shots
~ Multi-hand hit chance for second weapons shows in game feed if you have two weapons equipped
~ Fixed bug with Multi-hand attacks where second hand damage was not being halved
~ Fixed bug with range weapons trying to hit locks and chests and outputting message “No Effect” instead of “Blocked”

Update 1.262: Customizable Companion Behaviors Added

[h2] Additions [/h2]

https://steamcommunity.com/sharedfiles/filedetails/?id=3351699113

[h3]Added support behavior options for non-leader companions during combat:[/h3]

Accessible in the Tactics Menu, this allows you to determine the frequency of:

Consuming health items equipped Consuming any boosting items equipped Critical attacks

[h2] Fixes [/h2]

~ Updated inventory descriptions for amphoras and pots and fixed inaccuracy with rice beer granting rally speed instead of rally bars

~ Fixed issue with Pavura introduction of Act 2 where his office shot was not showing immediately

~ Fixed bug that occur with giving circlet to camp apprentice where if a party member was too far away you wouldn’t give the item correctly

Hotfix Patch: 1.251

[h2]Fixes[/h2]

~ Fixed bug with dragging inventory items onto an empty portrait in Act 1
~ Fixed issue where Yetis could not level up scepters

* Yetis can only use two-handed scepters