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Banquet for Fools News

Patch 2.1

[h3]🌸Fixes [/h3]

🌱 Fixed bug where enemies could become unkillable after battle with Gravekeeper Lord
🌱 Fixed halo position for a bound Dobra
🌱 Fixed issue where incense visual effects could stack
🌱 Fixed bug where enemies that fall after being knocked back not playing correct animation
🌱 Fixed some issues with companions getting stuck after dialogues/quips with NPCs
🌱 Fixed bug that could happen with Accelerando intercession outside of defense circle

🌸Hotfix: 2.11

🌱 Fixed a bug occurring when the character you're controlling charges the last enemy in combat, making them slide off-grid
🌱 Fixed an issue with an NPC boat appearing in Lazure Falls and causing some errors, they'll be back for 3.0!

2.0 Now Live!

Update 2.0 features an expanded map to explore, featuring the farming village of Rozafir and the surrounding rocky terrain, new creatures 🐐 and quests.

[previewyoutube]video[/previewyoutube]

https://steamcommunity.com/sharedfiles/filedetails/?id=3473419457

Also available on GoG💚

[h3]🌸 2.0 [/h3]

Going forward we’ll be releasing these main integer updates with map additions on Fridays.

This update includes two additional maps, a settlement and some more shops (as well as a couple secret shops for the upstanding and less upstanding guards.

Rozafir and Lazure Falls are the last of the ‘early-game’ areas, and is, according to Mihal’s provided map, potentially the first maps on route to Din Varens for new players. Gathering some power and supplies in surrounding maps wouldn’t be the worst idea before venturing offroad here, though the roads themselves are typically clear of any riffraff for traveling.

[h3]🌸 Additions:[/h3]

🌱 Map: Rozafir
🌱 Map: Lazure Falls
🌱 Door exits now have an icon to click (when visible by character) for easier use
🌱 Breakable objects, chests and doors repair themselves over time
🌱 Stealing has hearing roll check (sneak skill vs merchant’s sensory)

[h3]🌸 Updates:[/h3]

🌱 Can skip typewriter effect in dialogue by clicking on dialogue area
🌱 Improved some issues with companion following
🌱 Updated move speed so bag weight and move speed bonuses and ailments change speed by percentage instead of +/-
🌱 Updated quest end rewards for Witch and chalk rubbing

[h3]🌸 Fixes:[/h3]

🌱 Fixed issues with rally sometimes not working outside of combat
🌱 Lachovinian treasures marked as contraband and cannot be sold at ordinary peddlers
🌱 Fixed visual issue with a yeti's stone wood armor
🌱 Fixed bug with dryad that is following party
🌱 Fixed issue where sometimes you can’t talk to NPCs when first loading a game
🌱 Fixed bug where game wasn’t pausing when in spellcrafting menu
🌱 Moved health on portrait hover so it’s not covered by key icon
🌱 Fixed some issues with summons while in Form Up circle
🌱 Fixed incorrect animation when pinning possessed children, now stomp on them as intended
🌱 Fixed bug where you could attack chests, brambles and locks outside of combat without waiting through recovery
🌱 Fixed an issue that could cause the action button to flicker
🌱 Fixed bug where goblin shaman getting knocked down didn’t stop spell swirl
🌱 fixed an issue with the Volling animation for the giant sword rally pocket where their foot is stupid when it lands
🌱 Fixed bug with camera going black when party split between indoor and outdoor scene with form up circle and you switch leaders
🌱 Fixed some issues with the movement speed of summoned/bound allies
🌱 Fixed issue where songs could disappear from companion docks
🌱 Added close button to Spellbook for mouse and keyboard controls
🌱 Fixed bug where hotkey for blocking was triggering while typing in journal
🌱 Fixed bug where tomb door said it’s blocked
🌱 Fixed bug where procession puzzle door not changing visual to unlocked after puzzle complete
🌱 Fixed bug with Long Legs rotation- [ ] Fixed bug where armor was blocking all poison damage
🌱 Fixed bug where party member could die from knockback and stay in the air
🌱 Fixed bug where charmer checks were passing when they shouldn’t
Some things to note:

🎄 The Vol Tree in the area provides some new summon spells of *hostile* creatures. These can be used for your advantage with synchronizing with enemy factions that would be hostile to them or a binding skill of one of your characters (each binding school of creature will attack the other, and Volling will attack all of them). These summons cannot be knocked out, and they’ll only be cast if you manually cast them.

🏋️ Weighing your guards’ movement speed has been adjusted to allow slighter faster travel outside combat. Details of this reflected in the expanded stats in the character sheet. This was so you could move a bit faster outside of combat (still the average of the four guards) and in combat you’ll probably slow down per individual’s speed stat. Encumbrance is weighed more heavily here compared to the stats before.

🚪 Door exits now display as an icon. This is easier to click with various HUD arrangements that may have been covering edges of the screen. Even in the perspective shots Exits are on the main sides of the screen (left/right/top/bottom), so when I play I usually put the HUD elements in corners, but your mileage may vary depending on your arrangement.

[h3]🌸 Next[/h3]

The next couple weeks we're primarily working on some additional fixes for 2.0 and putting the finishing touches on the sailing maps for 3.0, scheduled for later this month.

Thanks everyone. Have a nice weekend

Patch 1.861

[h3]Controllers[/h3]
- Fixed bug where action bar wasn't closing after sneaking or talking
- Fixed bug with starting dialogue with NPCs
- Fixed layout issue where game feed was behind the action bar
- Fixed duplicate button prompts when focus is on doors, chests and breakable objects

Patch 1.86

Testing of Rozafir and Stonebridge Hill continue, those two maps will go live later this month.

In the meantime there were some reported issues as well as some additional fixes we wanted to get in. Thanks everyone, have a nice week!

[h3]🌼 Additions:[/h3]

🌱 Characters will run to location (including through interior/exterior doors) to join a Form Up circle or new leader location from a Form Up circle if they can

[h3]🌼 Changes:[/h3]

🌱 Increased duration for rice beer effects
🌱 Increased dialogue speed in vignettes

[h3]🌼 Fixes:[/h3]

🌱 Fixed bug with rally attacks where they could freeze if combat was ending while in the rally stage
🌱 Fixed bug with rally attack chains where the final attack could end before damage completed
🌱 Fixed bug with stacking Harmony effects
🌱 Fixed bug that could occur during dialogue when party is separated or unconscious
🌱 Fixed bug where npcs were joining factional allies in combat even though they were individually out of noise/sight range
🌱 Fixed bug where stamina regeneration buff not visualized around stamina bar for leader
🌱 Fixed issue with loading a previous save immediately after quest end triggering quest complete screen to play on new save
🌱 Fixed issue with character models missing after quest complete screen
🌱 Fixed issue where loading a game while rally menu is open loads it into next game

[GOG is uploading at the moment and will be live shortly]

Patch 1.85

Currently testing both of the 2.0 maps for the next update. Adjustments in the meantime:



🌸 Performance

<> Some improvements with shader compilation stutters

🌸 Additions

<> Vine cocoon glows red as its block ability decreases
<> You can target breakable object for knock back action
<> Breakable objects that are in charge path will take damage



🌸 Changes Gameplay

<> Stamina does nor refill while pinning
<> Can now Pin to start combat (the pin was breaking if a stealth or a combat-starting pin occurred)
<> Starting combat by pinning now has target unable to speak or call out until the pin is ended
<> If you rest in Vol’s forest, spirit fills
<> When hitting bakkas mid air it now interrupts their attack
<> Poison ammunition and poisonous attacks from enemies (frog, spiders, greva) are unaffected by armor
<> body parts now slowly fade to be darker after settling in place for less visual clutter. These now just turn to bones if left off screen and returned to. Ghost bodies turn to bones immediately, because they bones

🌸 Changes NPCs


<> Grave robbers ghosts do not pick up weapons
<> Grave robbers change to ghost models if you choose not to stun them
<> Grave Keeper’s bone spell does not animate while combat dome up
<> Fixed misplaced collision in room next to chalk rubbing stone in tomb below Forten Lazure
<> Fixed an issue that could occur for NPCs slings sometimes not animating

🌸 Changes Items

<> Updated Spirit Drain globes to reduce Pagan instead of Spirit
<> mortar and pestle item now weighs a more accurate 10 stones



🌸 UI

<> Fixed armor UI break animation not playing
<> Smoothed zoom out during rogue/charm checks
<> Rallies in Act1 do not show empty spots
<> Fixed bug that could occur with pressing Escape during rally attacks
<> When you leave rally by using keys the action bar reverts to normal attack
<> During rally, companions are not grayed out unless they are mid-attack or in a state where they cannot attack
<> Fixed bug with song book where songs could be cut off on left side after going to Vol tree
<> Fixed UI bug where character quips made during search checks could be layered on top of menus
<> Fixed UI bug where sometimes spells in spell book were darkened
<> Fixed UI bug where you could open level up menu while not is open and note doesn't close
<> Fixed UI issue with casting spells outside of combat


🌸 Fixes

<> Fixed issue with Volling bodies floating slightly above ground if not rag-dolled
<> Fixed various issues caused by faction fighting offscreen
<> imp rate hype animation plays correctly
<> thin shroomers hype animation loops correctly
<> Fixed bug where form up break animation wasn’t playing
<> Fixed camera freeze that could happen when approaching camp of thieves near tomb
<> Faction fighting that is happening away from party makes combat not end
<> Fixed bug in tomb where combat music and tomb music playing at same time
<> Fixed bug where doing a rally on a breakable object caused issues with future attacks
<> Fixed multi-hand delay after attack
<> Fixed issue where dryad spins in circles a lot
<> Fixed an error that could occur when killing frogs not grabbing their death states