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Banquet for Fools News

🌿🍷🌿 Patch 7.2

[h2]🌸 UI [/h2]

🌱 Fixed a bug preventing drawing on the map when too close to the right side of a pinned text note
🌱 Updated description for Vine Rug to hint to temporary nature
🌱 Fixed an issue with the form up circle leaving its directional arrow behind while creating it while running
🌱 Guards without spellbooks assigned to them can no longer create pagan spells
🌱 Fixed a graphics issue with revealed areas on the Invimona map where white lines could appear on edges
🌱 Fixed an issue with spell scrolls not showing up in HUD instantly after being equipped
🌱 Fixed a conversation issue with the menestral in dura mare with one of the guards chiming in when they shouldn’t

[h2]🌸 Maps [/h2]
🌱 Fixed issue with ambushes in Dura Forest getting skill check and playing sound but no wolves appearing
🌱 Fixed issue with ambush in Stonebridge getting skill check and playing sound but no bakkas appearing

[h2]🌸 Balancing [/h2]

🌱 your flying companions will be less cautious and fly over hazardous spell tiles (like how normal flying creatures react to these)
🌱 While trapped in a vine prison spell effect, the Leader and Support guards can no longer charge out, rally attack, or be added onto a combo rally attack

[h2]🌸 Gameplay [/h2]

🌱 fixed an issue where npcs were not getting teleported off the vines when they went away
🌱 Fixed an issue that allowed a guard to charge a target over shallow water
🌱 fIxed some issues that could occur while changing maps during combat
🌱 fixed issue where guard’s move speed when in groups and mobile form up not taking negative modifiers into account
🌱 fixed an issue with support guards smoothing out pathfinding through small holes in wall colliders
🌱 fixed a visual issue where oar positions could be saved to memory and temporarily stay behind on save/load

[h2]🌸 Form-Up! [/h2]

🌱 Mobile form up now averages speed among group, like outside combat
🌱 form up circle can expand up to 25 tiles in size to account for parties with more summons. After 9 characters a new blob of the circle will be added for each new support companion
🌱 fixed issue with form up circle where single nodes could get disconnected
🌱 fixed bug where summoning/charming ally while form up circle is active would not trigger them to join circle immediately

🌿🍷🌿 Patch 7.1

[h2]🎨 Visuals [/h2][p]🌱 Fixed an issue that could result in the ghost fog clearing early before the cinematic starts after killing grave keeper lords
🌱 Fixed a camera/character cinematic in dungeon maps to be more clear
🌱 Merchants unequip drinking cups when playing their idle animations
🌱 Adjusted some hair physics for Taratoriths
🌱 Adjusted a pool of liquid in one of the southern dungeon maps with an improved mesh


[/p][h2]🌸 UI [/h2][p]🌱 Fixed an issue with some items given in dialogue leaving its border behind for another round of talking
🌱 Fixed an issue the boro herder of Dine Sera’s portrait getting mixed up


[/p][h2]🌸 Adventuring [/h2][p]🌱 Adjusted some text with the Gadaar Margareta
🌱 Fixed an issue with your guards being able to rest to heal without blankets after resting in their awarded dwelling
🌱 Corrected some dialogue when chatting with Torht, the cook of Din Sera
🌱 Fixed an issue when killing a boro that was in the middle of throwing a stick resulting in dropping incorrect amounts of fangs/fur
🌱 Adjusted some dialogue with the god of good harvest in Din Sera


[/p][h2]🌸 Maps [/h2][p]🌱 Fixed an ordering issue with a prerendered background and a smoke effect on Exile Island
🌱 Fixed an issue with support guards not correctly pathfinding across a path of vines on the mountainside of the Stonebridge map

[/p][h2]🌸 Balancing [/h2][p]🌱 Hamel now requires 2 silver carapace plates to create his custom armors
🌱 The boat’s Charge Action damage to be determined from a formula based on the party’s strength rather than character level
🌱 Adjusted the abilities and stats of various high-level characters [/p][h2]🌸 Gameplay [/h2][p]🌱 Fixed an issue with saving hair color during character creation during particular circumstances
🌱 Turning Lachovinian crank now takes away control until the door/device state is finished changing
🌱 Poison tile clumps on ground now consistently do damage when running over any of them
🌱 Fixed an issue that could result in a target that was knocked down standing back up early when hit again
🌱 Fixed an issue with summons leaving while in towns that resulted with them sometimes standing in place
🌱 Fixed a loading issue for some the southern dungeon maps
🌱 Can no longer access the wait/rest menu during Act 1
🌱 Fixed an issue with Valentina the witch hearing through walls and targeting other unground creatures
🌱 Fixed an issue that could allow emeralds to be reduced below zero
🌱 The herder at Din Sera no longer turns hostile when you use the key to open the gate[/p]

🌿🍷🌿 Patch 7.02

[h2]🎨 Visuals [/h2]
🌱Fixed the bat’s death model scale

[h2]🌸 UI [/h2]
🌱Fixed an issue when selected a pre-made party and then changing race having the tokens reset - thanks for catching that @Vern!

[h2]🌸 Adventuring [/h2]
🌱Fixed an issue with the god of good harvest not providing intercessions correctly after being appeased in Din Sera
🌱Fixed text with Emeni during her quest
🌱Fixed text with Calin the Reeve in Dura-Mare
🌱Fixed text with Bisera in Din Sera
🌱Fixed voice used for the guard during dialogue when stunning a criminal for the first time

[h2]🌸 Balancing [/h2]
🌱Adjustments to the blue boro stats
🌱Spell effect: Vine cocoon - characters under this effect can no longer be pinned while the spell is active

[h2]🌸 Gameplay [/h2]
🌱 Fixed issue where leader dashing outside of combat caused issue where support guards would not always follow behind
🌱Fixed an issue with dodging toward cursor being active when your cursor was over water and the dodge going in the wrong direction
🌱Fixed an issue with Viorica and Emil not remaining hostile after being stunned and reawakening 24 hours later
🌱Fixed a bug where Emil will not turn hostile if Viorica has been knocked out in combat
🌱Fixed an issue when trying to save when tentacle monsters were getting stuck in vine rug spells
🌱 Fixed bug with spellcasting imps not saving correctly

🌿🍷🌿 Patch 7.01

[h2]🌸 UI [/h2]
🌱 Fixed a rare issue that could result in the action bar’s smoky fill animation not always animating


[h2]🌸 Adventuring [/h2]
🌱 Fixed an issue resulting in the cook of Din Sera accepting more than the required amount of berries needed
🌱 Fixed an issue that could result with the armorer Hamel not always giving you the correct deal based on your bartering skill
🌱 Rotated an Imp watcher in Sea Arches
🌱 Adjusted some of the Imp watcher’s behaviors
🌱 Adjusted special properties description for item: Reaper


[h2]🌸 Maps [/h2]
🌱 Removed a boat exit point in Din Sera that was too close to other boats
🌱 Adjusted a boat exit point in Din Sera that could land a guard in an odd location

[h2]🌸 Balancing [/h2]
🌱 Fauna Trap spells no longer interrupt movement, only add damage


[h2]🌸 Gameplay [/h2]
🌱 Outside of combat, while running and attempting to dodge without enough stamina you’ll no longer stop in place for a moment, instead the dodge will only occur when it can be used

🍷 Final Video Showcase!

[previewyoutube][/previewyoutube]

🌿🍷🌿🍷🌿🍷🌿🍷🌿🍷🌿🍷🌿🍷🌿🍷🌿🍷🌿🍷🌿🍷🌿🍷🌿🍷🌿

Dinner is served March 5th.

This is the 7th and final Early Access map update until the full release! Explore two new settlements and their surrounding wilderness on your search for the missing Din Varens. Aid your allies as they protect their holds and uncloud imp trickery!

Thanks for checking it out!

Changes below:

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🐬 Update 7.0

[h2]🌙 Additions [/h2]
🌱New permanent Hud button on top left corner to reset Dock positions

Maps added to Early Access:

🌱Din Sera
🌱Stairway Ruins
🌱North Tower
🌱Inela’s Eastern Pass
🌱Dura-Mare
🌱Porta Dun
🌱[Secret]

🐬> some areas and Porta Dun shopping blocked off until the last update
🐬> ending scenarios now exist, but slides/scores unavailable until last update

[h2]🌸 Adventuring [/h2]
🌱One of your guards will now quip when spotting a wheel in the forest
🌱Adjusted some of the guard’s bantering/compliments after brawls

[h2]🌸 Maps [/h2]
🌱Fixed a water map exit going north from the Sandbanks map
🌱Additional natural resources added to the Bog map

Updated soundmaps (environmental detection/footsteps sounds) for:
🌱North Tower
🌱Inele East
🌱Din Sera
🌱Sandbanks
🌱Lower Sandbanks
🌱Mountain Stairs
🌱Bog
🌱Gates
🌱Padurri Swamp
🌱Dura Mare
🌱Various Southern Island Areas

[h2]🌸 Balancing [/h2]

🌱Updated XP given from various types of Imps
🌱Updated XP given from various types of Spiders
🌱Updated XP given from Silver Shroomers
🌱Updated XP given from Bog Shroomers


[h2]🌸 Gameplay [/h2]
🌱 Fixed some issue that could occur when clicking on Lachovinian tumbler locks

🌿🍷🌿🍷🌿🍷🌿🍷🌿🍷🌿🍷🌿🍷🌿🍷🌿🍷🌿🍷🌿🍷🌿🍷🌿🍷🌿

Have a nice week!