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Banquet for Fools News

🌊 HotFix 3.161 Now Available

Topa-din! Small selection of fixes while we're working toward a larger update. Hope everyone's week is going well!

[h2]🌸 Adventuring [/h2]

🌱 Fixed a rare inventory issue that could occur if the bag was full and repeatedly try to pick up new items from ground slot and in-game world. Thanks for pointing us in the right direction with that @Backstabber 2008 Homosapien Karl!

[h2]🌸 Maps [/h2]

🌱 Fixed a map exit that could be used to bypass a gate. Thanks @Goblin Darts!

[h2]🌸 Balancing [/h2]

🌱 Updated Aura for the large creatures Long Legs and Dobra so they are more challenging to bind

[h2]🌸 Gameplay [/h2]

🌱 Fixed animation issue that could occur under rare circumstances where a guard is knocked out in combat but they’d continue playing a standing idle animation instead of their floored animation

🌊 Patch 3.16 Now Available

[h2]🌸 Balancing [/h2]

🌱Various non-weapon skills now have a larger weight when determining use percentage for level up bonuses
🌱Updated emerald count stored in urns within tombs under the Forten Lazure map

[h2]🌸 UI [/h2]

🌱Fixed issue with dialogue notepad sometimes flashing open when opening a new dialogue vignette after its been used previously

[h2]🌸 Adventuring [/h2]

🌱Fixed issue with Boro inventory pack emptying if exiting the peddler menu a specific way with the pack open still. Thanks for catching that @Gearedbeast!
🌱The (potentially) new storekeep under Rozafir is now correctly named Fina instead of Moira
🌱Fixed bug where killing Mihal could cause error loading game in future saves
🌱Fixed issue that could occur with ranged enemies where they don’t search for you after seeing you if they are alone
🌱(New games only) Some of the items picked up from the robbers above Nelu’s inn had items that would drop with 0 durability. This has been fixed and is now dependent on their use during the fight as expected
🌱Possessed child in Garnet Bay can now be gently knocked out *and then* disposed of without causing a bug. Thanks @KED for leading our padurri-possession research team
🌱Fixed dialogue with sick guard at Forten Lazure where the strength-check response text can be given to the wrong guard. Thanks @jombifer!
🌱Aven-Dura guards in West Ruins map now wait 15 hours after the hostages have been returned before heading back to their fort. Thanks @Goblin Darts!

[h2]🌸 Maps [/h2]

🌱Increased collision area around brambles in back of crop goblin fort that you could use W-A-S-D to run past but could not click move through
🌱Decreased health of brambles in Abandoned Farm
🌱Fixed issue where you could waypoint-click across door links in outdoor scenes that are automatically connected, like the bridges near Rozafir. Thanks @Ked!

Updated some render oddities and colliders in:
🌱Forten Lazure
🌱Tombs under Forten Lazure map
🌱West Ruins
🌱Rozafir
🌱Lazure Lighthouse
🌱Act 1 location

[h2]🌸 Gameplay [/h2]

🌱Fixed the sneak gauge staying up when interrupted, now goes away as expected. Thanks for catching that @KED!
🌱Non-leader guards now prioritize a closer proximity to the Leader during combat pathfinding, so they should stay closer in more obstacle heavy areas
🌱Fixed error that could occur when loading new game while sneaking
🌱Fixed issue with boro when performing the sequence of catching a new boro, taking back your previous one, then buying one causing an emerald reduction error. Thanks for catching that @KED!
🌱Fixed an issue that could occur when bound creatures would wait to attack a target if it was innocent and created a victim badge.

[h2]🌸 Controller [/h2]

🌱Fixed mislabeled controller prompt for opening spell and songbooks. Thanks @Boru!

Making Music with the Lyre

[p][/p][previewyoutube][/previewyoutube][p]Working on a bunch of new tracks for an update. Here's Hannah playing it on the Lyre!

♪ ♫[/p]

🌊 Patch 3.15 Now Available

[h2]🌸 Balancing [/h2]

🌱Adjusted enemy bind resistance for early area creatures
🌱Adjusted Pagan fight in NE Stone Bridge to focus on more aggressive spell usage and less sling

[h2]🎨 Visuals [/h2]

🌱Fixed bug where form up circle not showing after Pavura’s conversation but before talking to Mihal
🌱Arrow direction for Defense circle now rotates immediately on click in the direction you pull towards
🌱Fixed an issue when selling goods and having the boro’s pack open, and then switching guard inventories resulting in the camera zooming in
🌱Adjusted visual for pagan’s Vine Rug to be raised a bit more above water-level
🌱Fixed an issue with Act 1 smoke not depthing correctly with renders

[h2]🌸 UI [/h2]

🌱Fixed bug where Mausoleum local map was only showing doors and not areas entered
🌱Game Feed window now displays on top of item labels on the ground
🌱Dialogue Vignette note can now have lines beyond 11 be clickable as expected without closing the note

[h2]🌸 Adventuring [/h2]

If you free the Dolki, they will no longer get victim badges under certain circumstances if attacked while they are running away to their hideout. This caused some issues with turning them (back) in

[h2]🌸 Maps [/h2]

🌱Updated boat collider and water height issue in Lazure Falls in bottom left
🌱One of the Lazure Falls beach landings was inaccessible and is now available
🌱Lazure Falls now exit collider to Rozafir map now accessible
🌱Adjusted dock collider at Lazure Outpost so that boat could not pass under it
🌱Removed the divine ramp in Tombs map under Forten Lazure map

[h2]🌸 Gameplay [/h2]

🌱Fixed issue where the Revive stone icon collider made NPCs non-selectable through it
🌱Fixed some various snags that could happen with bind roll attempts if performing manually
🌱Fixed issue where hovering over bindable creatures outputted message that they would barely resist and should have said will resist
🌱Fixed bug where bind fail and bind success hearts were only playing once overhead of enemies until game reloaded

🌊 Patch 3.13 Now Available

[h2]🌸 Visuals [/h2][p]
🌱 Adjusted vignette lighting on a central-coastal exterior vignette
🌱 Adjusted visual issue that could occur when the halo stays behind on bound creatures when entering the boat
🌱 Improved render for Lazure Falls local map picture

[/p][h2]🌸 UI [/h2][p]
🌱 Fixed bug where beach icon could be missing after dialogue where you get your boat

[/p][h2]🌸 Adventuring [/h2][p]
🌱 Fixed issue with padurii child prompting a victim badge if you had happened to turn it hostile before revealing it as possessed
🌱 Fixed issue with some bandits on a boat being able to show up during the day instead of their usual night hours Spoiler text

[/p][h2]🌸 Balance [/h2][p]
🌱 Bird minstrel above abandon farm islands now has pre-existing bird allies separate than the ones summoned

[/p][h2]🌸 Gameplay [/h2][p]
🌱 Fixed stun visuals were able to be seen through fog of war in interior shots
🌱 Fixed congestion issues in Rozafir as characters are moving between interiors and exteriors for day night cycles
🌱 Fixed bug with boat landing where sometimes you couldn’t leave boat after combat begins at the Lazure western Outpost
🌱 Fixed bug where summons could be in water when you leave boat if there wasn’t room for them on the docks
🌱 Fixed bug where you couldn’t turn in exiles at lazure sea outpost
🌱 Fixed bug where Boro switching could cause the inventory items to be displaced onto the ground. This will now only happen if your new boro has less Strength (-> carrying capacity) as expected

[/p][h2]🌸 Controllers [/h2][p]
🌱 Fixed some bugs with making form up circles
🌱 Fixed issue with boat charging, can now choose direction predictably
🌱 Fixed bug with breaking form up circle and prompt remaining behind
[/p]