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Banquet for Fools News

๐Ÿฆ‹ Patch 6.28

๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ

[h2]๐ŸŒ™ Additions [/h2]
๐ŸŒฑ Added white hair option into character creation for all races


[h2]๐ŸŒธ UI [/h2]
๐ŸŒฑ Added a Video Codec toggle in Options Menu (for low end Windows users to switch to more performant H.264 codec)

[h2]๐ŸŒธ Maps [/h2]
๐ŸŒฑFixed some map exit icons that were selectable in Forten Lazure and Din Varens that were above/below party and should not have been reachable

[h2]๐ŸŒธ Gameplay [/h2]
๐ŸŒฑ Potential fix in place for some playerโ€™s games not detecting the collision when using projectiles to hit intractable trees
๐ŸŒฑ Fixed issue with NPCs picking up non-consumable items
๐ŸŒฑ Fixed some issues where clicking on door icons incorrectly stated โ€œCannot reachโ€ and blocked moving to door
๐ŸŒฑ Fixed bug where bandits trying to steal emeralds from sea merchant were not showing on boats correctly after save/loads


๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ๐ŸŒฟ


๐Ÿฆ‹ Patch 6.27

[h2]๐ŸŽจ Visuals [/h2]
๐ŸŒฑ Stonebridge has some improved river art
๐ŸŒฑ Fixed some oddities in the art for the Lachovinian tomb under Forten Lazure

[h2]๐ŸŒธ Adventuring [/h2]
๐ŸŒฑ Fixed a secret pathโ€™s navigation in Lower Sandbanks
๐ŸŒฑ Fixed a a boat exitโ€™s potential landing spots in Sandbanks

[h2]๐Ÿ’€ Pagan Spells [/h2]
๐ŸŒฑ Fixed an issue with the jump frog spell effect not always saving the creatureโ€™s usage % and health correctly

[h2]๐ŸŒธ Gameplay [/h2]
๐ŸŒฑ Fixed a newly introduced issue that could result in companions not appearing after using the boat or changing maps

๐Ÿฆ‹ Patch 6.26

Credit to @Makados.Leo for the custom heart art lol

[h2]๐ŸŽจ Visuals [/h2]
๐ŸŒฑ Fixed some Boro jewelry physics
๐ŸŒฑ Improved various dialogue vignette lighting
๐ŸŒฑ Fixed a pivot of a Lachovinian wheel on an island

[h2]๐ŸŒธ UI [/h2]
๐ŸŒฑ Updated some art for rally timing prompt to be more clear what the target line is
๐ŸŒฑ Fixed an issue if making a new game after playing an existing one where the Invimona map would temporarily load in the previous gameโ€™s map
๐ŸŒฑ Fixed an issue that could result in an empty UI box popping into the character sheet
๐ŸŒฑ Fixed an issue with portrait status effects not immediately displaying if hovering over a guard that isnโ€™t selected
๐ŸŒฑ Portrait status effects now glow when hovering over them in the character sheet

[h2]๐ŸŒธ Adventuring [/h2]
๐ŸŒฑ Added some ghostly ambushes under a particular island while navigating the perspective shots and near the exit

[h2]๐ŸŒธ Balancing [/h2]
๐ŸŒฑ Technique: Dodge Stamina Reduction, from +3 to +2
๐ŸŒฑ Dodging: For 1 second after performing a dodge there is an additional stamina cost, starting at +9 and scaling down to 0

[h2]๐ŸŒธ Gameplay [/h2]
๐ŸŒฑ Bound creatures and summons now always navigate to form up circles if there is room for them
๐ŸŒฑ All bound creatures and summons have more consistent movement speeds in and out of combat and will no longer fall behind when moving long distances
๐ŸŒฑ Fixed a bug with bound creatures and summons moving too quickly during combat to get back to the party or a target if they are too far away
๐ŸŒฑ Fixed an issue while fleeing with support guards and summons/bound creatures prioritizing attacking targets or catching up with a fleeing leader, and now are smoother in following behind

๐Ÿฆ‹ Patch 6.25

[h2]๐ŸŒ™ Additions [/h2]
๐ŸŒฑ Settings menu: Added F-keys into the keyboard for hotkeys

[h2]๐ŸŽจ Visuals [/h2]
๐ŸŒฑ Adjusted various dialogue vignettes with the speaking characterโ€™s placement

[h2]๐ŸŒธ UI [/h2]
๐ŸŒฑ Your guards now quip what happened if they canโ€™t move an item into another guardโ€™s bag (from either being too far away or full)
๐ŸŒฑ Fixed an issue if you had โ€œclick to moveโ€ turned off in the Settings where you couldnโ€™t close a Form Up circle by clicking the โ€œXโ€ attached to the circle
๐ŸŒฑ Fixed typo in name generator for โ€œAhovira,โ€
๐ŸŒฑ Can no longer access the menu to load games during an in-game cinematic
๐ŸŒฑ Fixed a typing issue with naming a Boro where a previously typed name could come in if you had just named a different one

[h2]๐ŸŒธ Adventuring [/h2]
๐ŸŒฑSlingstones now have a chance of being found in a map like other natural resources
๐ŸŒฑ Changed timing on some events to only take an in-game hour to progress after being triggered (like dolki, healing headwraps)

[h2]๐ŸŒธ Maps [/h2]
๐ŸŒฑ Fixed a map exit in the Din Varens bar that could be selected to return to the same room you were already in if a character was rammed into the doorframe far enough
๐ŸŒฑ Fixed an issue in the Forten Lazure barracks where some sleeping guards were able to sleep soundly despite parts of their heads being rammed through solid rock
๐ŸŒฑ Fixed some colliders in Sandbanks that blocked a path around a pond
๐ŸŒฑ Fixed some visual oddities around the exterior of the Lazure Falls map, as well as a re-bake of its local map
๐ŸŒฑ Fixed some visual and water issues in West Ruins

[h2]๐ŸŒธ Controller [/h2]
๐ŸŒฑ Fixed an issue that could have resulted in the Boro and Trader menus getting messed up
๐ŸŒฑ Can now open the Boro menu while trading
๐ŸŒฑ Can now talk with Boro to swap with a herder