1. Banquet for Fools
  2. News

Banquet for Fools News

🌿 Patch 1.05 + 1.051

[h2] Additions [/h2]
🌿 Intercessions: gods can be given donations to remove a different god’s blessing on an item
🌿 Grigore can now replace guards with levels -> up to the guard’s level who is being replaced. Up to level 3 is free and then at emerald cost
[h2] UI [/h2]
🌿 Technique menu - fixed Text for Armor Break Follow-Up’s upgrades description
🌿 Technique menu - fixed Text for Follow-Up Strike’s upgrades description
🌿 Fixed a dialogue issue that could occur while talking to Vaha
🌿 Fixed a dialogue issue that could occur while talking to Nadia
🌿 Fixed a possible issue with bound/summon creatures not showing up in docks

[h2] Adventuring [/h2]
🌿 Fixed a dialogue options with Grigore with replacing a companion
🌿 Fixed an issue with the tomb door below the forten getting locked
🌿 Fixed an issue with intercessions stacking
🌿 Din Varens - guards now chat after opening Gadaar note and closing menu
🌿 Din Varens - guards now chat after opening Silviu note and closing menu
🌿 The Southern and Eastern towers at the Gates have ‘X’ icon next to door and when clicked says “Blocked” to indicate closed state

[h2] Pagan Spells [/h2]
🌿 Fixed an issue with Toxic Spores affecting intercessions

[h2] Maps [/h2]
🌿 Fixed the rubble’s collider size of the cave-in under exile island

[h2] Balancing [/h2]
🌿 Summons/Bound creatures inside a form up circle no longer contribute to harmony bonus

[h2] Gameplay [/h2]
🌿 Also updated this so that you don’t have to stop holding mouse to start QTE (that had been requested a lil bit ago)
🌿 Fixed an issue that could result in the Rally timing prompt not showing up
🌿 Fixed a bug where harmony effect remained if you make a form up on a guard from within a static form up circle
🌿 Fixed an issue with the Vol Tree cost of spells showing inconsistent mineral prices
🌿 Fixed an issue where over encumbered status would stop guards from leaving the boat
🌿 Fixed an bug where Spirit of Vol circlet gave spirit absorption after circlet is removed
🌿 Fixed an issue when practicing an instrument with Crina at Forten Lazure where the improved skill points weren’t added to the guard’s skill

+ 1.051 edit:
🌿 Fixed a potential issue the respec emerald costs

🌿 Patch 1.042

[h2] Visuals [/h2]
🌿 Updated inventory art for some notes/letters to have unique sprites
🌿 Updated fidelity for various Volling animations

[h2] UI [/h2]
🌿 Adjusted map tab images centering
🌿 Can use Escape now to close notes menu while typing note
🌿 Technique icon now gets a little sparkle when you have enough XP to spend on a new technique
🌿 Fixed a typo in the Varens Gadaar Records item

[h2] Mac [/h2]
🌿 Fixed a potential resolution issue for some macs opening the game to a black screen

[h2] Adventuring [/h2]
🌿 Fixed some issues with journeiers in Lazure Falls cave
🌿 Fixed typo with Garnet Bay children
🌿 Additional quest hint reminders of things seen
🌿 Fixed some issues that could have resulted in some stutters
🌿 The dancer Cielo of Aven Dura now also trains Horn and Lockpicking skills
🌿 Fixed a potential pooling issue from grabbing items from a specific chest
🌿 Fixed an issue that could result in merchants not returning items as expected due to very specific conditions

[h2] Pagan Spells [/h2]
🌿 Guards will no longer avoid Repel Padurri tile effects as if they were hazard tiles (for them)

[h2] Maps [/h2]
🌿 Fixed a collision issue for boats near the Lachovinian docks in the Bog map

[h2] Gameplay [/h2]
🌿 Fixed an issue with mold field destroying grave keepers instead of leaving them dormant

🌿 Patch 1.041

[h2] Visuals [/h2]
🌿Map menu: updated World map reference image
🌿Fixed an visual when opening a new dialogue vignette where the previously opened one could show up for a frame first

[h2] UI [/h2]
🌿 End slides now scale correctly outside of a 16:9 resolution
🌿 Fixed an issue with the item description’s text potentially being too large for Geofri’s note
🌿 Fixed several grammar issues in dialogues

[h2] Adventuring [/h2]
🌿 Adjusted a boat captain’s status after getting to Act 3
🌿 Corrected some dialogue with Aven Dura’s Mareshal Nadia’s when she references the gate location
🌿Changed some dialogue related to the God of the Hunt [Intercessions] check when speaking to Avri to be more clear
🌿 Fixed situation with Dura Mare’s in-town status and summons waiting outside town and movement speed
🐸 Fixed a prompt issue where the frog known as Vesa could be called again and returned for reward
🌿 Fixed an issue that could result in the robber fort bandits returning
🌿 Fixed an issue that could result in the Reeve not knowing about a previously exiled Informant
🌿 Fixed a freeze in Garnet Bay when beaching on an island, related to certain events previously completed in the Bog
🌿 Fixed a freeze that could occur when opening map menu on Mount Inela
🌿 Fixed an issue with the large Marsh greva returning after being slain in the Bog

[h2] Maps [/h2]
🌿 Dura Forest: Updated some pre-rendered areas to make certain interactable objects and ground items more easy to see
🌿 Dura Forest: added some banter for the guards when around some interactable objects that could be overlooked
🌿 Fixed an issue with chest in Southern Pass that could be repeatedly found and stocked with items. The brisska doing this has been told to stop.
[h2] Gameplay [/h2]
🌿 Hammel now mentions his missing child when discussing payment for the armor if they haven’t been found yet
🌿 FIxed an issue with stacking items while shopping with a merchant who has supplies in the menu inventory grid

🌿 Patch 1.04

[h2] UI [/h2]
🌿Pinned notes now correctly reset position on dock when clicking “Reset Docks”
🌿Resolved a resolution issue with very wide resolutions and the quest ending vignette with the guards
🌿Fixed an issue when naming a spell after a recently deleted one, where the new one displays the old one’s rune
🌿Fixed an issue with selling and re-buying specific blessed items from a merchant breaking the Intercession skill requirement
🌿 fixed issue with stacking items in boro bag if boro bag is full and you drag item out and let go while it’s not over a new slot
🌿 Fixed an issue caused with the Necromancer’s circlet when equipping/unequipping it giving health
🌿 Fixed issue where Blood Book did not reset after first use
🌿 Fixed inconsistency where Blood Book didn’t close with Character Sheet when pressing Escape
🌿 Fixed an issue where deleting favorited spells in spellbook causing future favorited icons to behave unexpectedly

[h2] Adventuring [/h2]
🌿Can no longer attempt to fast travel with boat captains while you are already on your boat, and will require disembarking first
🌿Fixed an issue with Forten Lazure’s Dan being skittish if you have evidence against him and combat is occurring nearby
🌿Fixed some possible issues caused from the flower hanging out with Dan and his routine after their situation is resolved
🌿Fixed a grammar issue in the Din Varens Gadaar note
🌿Fixed an issue with the Marcato intercession from Chora not affecting the guard correctly based on who was playing the Flute songs
🌿 Notes and keys in inventory have more detailed and helpful names and descriptions, indicating Volling/location they are linked to if known
🌿 Updated Geofri’s “Observations on Exile Island” item description notes to be more clear
🌿 Fixed a bug with a particular mountain fight that could end early if a certain captain is killed before the group with them
🌿 Fixed an issue if you tried apprehending the “journeier” in the Forten Lazure map cave after letting him free being unable to send him to exile
🌿 Dionisie can no longer repeats conversation again after you let him go and he flees
🌿 Fixed bug with Overflowing intercession where blessing was duplicated

[h2] Guard’s banter [/h2]
🌿 Guards now have banter related to the staff items and the mechanisms in the bog and how they could interact with them
🌿 Guards now quip about a certain face shape below their feet to help draw attention to it
🌿 Guards talk about a location more specifically and how they came about the knowledge after picking up a particular item the first time without already visiting a type of location
🌿 Guards now have a quip related to the lighthouse in Din Varens when standing near the boats on the beach

[h2] Maps [/h2]
🌿Resolved an issue in Dura Forest where you could exit a boat but not re-enter on one of the beaches

[h2] Balancing [/h2]
🌿 Ring of Ponavenitula now works on berries that can grow next to home in Aven Dura
🌿 Fixed an issue with Wine God ring allowing second elyxir to gain intercession benefits
🌿 Vaha’s Ethereal Fist can only be applied to rings now
🌿 Vaha’s Ethereal Fist now stack
🌿 Fixed bug with Hero Song being able to be resisted by allies, Song cost changed to: (2 points)
[h2] Gameplay [/h2]
🌿 Fixed bug where Grave Keeper clearing sound was playing when sound volume was set to zero
🌿 Fixed an issue with having Overflowing and Rays intercessions equipped at same time where guard could heal for more than intended

[h2] Controller [/h2]
🌿 Fixed an issue where spellcasting menu wasn’t responding to cancel button
🌿 Slowed scrolling on Protestation of Innocence to match length of note

🌿 Patch 1.03

[h2] Visuals [/h2]
🌿 Fixed bug where oars could stay behind from NPCs on boats when loading game in middle of combat
🌿 Fixed visual oddity with oar that could happen with NPCs on boats starting combat
🌿 Fixed various wall and floor collider issues in many of the maps
🌿 Fixed pre-rendered bake anomalies in many of the maps
🌿 Saving book visual now animates through entire Quicksave operation

[h2] UI [/h2]
🌿 Fixed bug where Horn and Pipe Music Potency showing incorrectly in Character Sheet
🌿 Updated stat grid Music Potency calculation to include equipped instrument’s Song Power
🌿 Fixed issue where spells in dock were not updating to reflect changes to caster’s Difficulty Check if stats changed
🌿 Optimized saving some data in particular scenes that may have been causing crashes for some players

[h2] Adventuring [/h2]
🌿 Fixed a dialogue issue in Sea of Sera if some of the Din Sera guards did not fare well against bandits
🌿 Forfeit board added to Exile Island top
🌿 Forfeit board added to exterior of Gadaar’s building in Aven Dura

[h2] Maps [/h2]
🌿 Improved and added some sound maps (footstep sounds) for various exteriors and interiors
🌿 Fixed visual anomaly with cameras in the Din Varens cave with shroomers

[h2] Gameplay [/h2]
🌿 fixed an issue that could result in your support guards casting vine cocoon on enemies
🌿 Fixed bug where enemies that follow from map to map have a delayed appearance on save/load
🌿 Fixed issue that could occur with cinematic with Elspet and her band if instrument equipped was not highest skill instrument
🌿 Fixed issue where Moonstone Ring could cause damage when equipped