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Banquet for Fools News

Patch 1.37

[h2] Additions [/h2]

~ Added visual fx for when incense hits ghosts

~ Spirit regenerates for those with spellbooks in Vol forests

[h3] Armor [/h3]
~ NPCs wearing armor drop their armor
~ Armor is visualized overhead so that you can see how your weapons are damaging the durability
~ Dropped item's durability matches from combat
~ Added armor for some grave robbers and bandits

[h3] Character Advancement [/h3]
~ Quests updated to not give XP but a variety of stats/skills/rewards related to the given quest, route taken to complete it, or quest giver. New cinematic included

[h2] Fixes [/h2]

~ Updated dialogue animations for conversations with more than one NPC
~ Fixed bug where there was a small delay after multi hand attacks when trying to move immediately
~ Fixed bug where Abandoned Farm camp removed tents and boats on save and load but people stayed until party moved out of sight

🎄 Holiday Scroll Giveaway! 🎅

Seasons greetings everyone! We wanted to hail the festivities with a giveaway just for you. We've been handmaking some scrolls from the Banquet for Fools setting and are going to ship one to the winner of this contest.

There is now a forum setup for owners of the game here:

🎄 https://steamcommunity.com/app/3172700/discussions/4/ 🎄

1.
Create and submit a Steam artwork picture of an original monster of your imagination of what you'd like to see in the game. Draw it in anything from MSPaint, a crayon, or with blood on the Voltree. This isn't a quality contest, so it doesn't really matter how well it's rendered, but include some description for what it is and some special actions it has.

Let us know which of the 3 binding classes you'd like this to be from: Forest, Fish, or Shroomer.

The cutoff for these is December 12th. The only rule here is no ai. We don't need to suffer that.

2.
I'll compile these into a video and then you all can vote for the winner. If there's a tie we will roll a dice live to determine the winner and break the tie.

Voting begins on the 13th! We'll tally and ship out by the end of December.

Ok that's it. The scrolls are pretty neat, they are handmade with various sheets of muslin cotton in a variety of tea-stained colors and inked text, sewn together and bound with the colors and wax seal of house Lazure. The cloth is bound to a piece of dried cholla which has been sealed. Let's pretend that's stonewood!

Sadly we can't send this to some countries. If the winner is from one of these countries we'll hold on to it for you until we can in a nicer future. This is due to USPS, Fedex, and UPS restrictions.
https://steamcommunity.com/sharedfiles/filedetails/?id=3372139323

Here's a reading video of one of the scrolls in action:
[previewyoutube][/previewyoutube]

🕯️ A Candlelit Reading: Geofri's Protestation of Innocence 🕯️

[previewyoutube][/previewyoutube]

Geofri has been possibly wrongly imprisoned for the crime of grave robbing and has landed a sentence on Exile Island, a floating rock in northern Invimona.

He has managed to procure supplies to write a letter to explain himself, and it has just made its way back to Forten Lazure. Is he guilty? Is he innocent? The guards will have to decide, but likely won't care to read it. Sorry Geofri.

Thanks for watching and/or listening!
❤️

More content updates coming this week!

Update 1.36

[h2]Additions[/h2]

[h3]Grave Keepers[/h3]

https://steamcommunity.com/sharedfiles/filedetails/?id=3369897430
~ Enemy action: Grave keepers normal attack knocks back any one in radius of attack
~ Enemy action: Grave keeper Lords charge up ability of creating bone wall on strike

[h3]Shroomer flyers[/h3]

~ Enemy action: Shroomer flyers lay eggs

[h3]Long legs[/h3]

https://steamcommunity.com/sharedfiles/filedetails/?id=3369897530
~ Long legs has slow poison projectile attack as main attack
~ Long legs spits webs that slow party
~ Long legs spits webs that trap party

[h3]Imp rats[/h3]
~ Imp rats jump out of range after attacking

[h3]|| Breakables | /-.[/h3]

~ Companion AI: will target hostile breakable objects in combat
~ Can rally attack breakable objects
~ Multi-hit attacks work for breakable objects

[h2]Updates[/h2]

~ Updated archetypes to use new stat/skill combinations

[h2]Controllers[/h2]

~ Controller: Fixed bug where after exiting the spellbook menu you couldn’t choose a new action on the wheel
~ Controller: Fixed bug where sometimes after exiting the spellbook menu other world interactions stopped working
~ Controller: Fixed bug in combat where character would default to attacking nearby breakable object instead of opening combat dome to prompt attack

[h2]Fixes[/h2]

~ Fixed bug where multi-hand attacking didn’t play both hands for breakable objects
~ Fixed bug where switching to a companion while they are moving backward results in them only moving backward
~ Fixed bug where multi-hand multi-target attacks weren’t working for second attack
~ Fixed bug with choosing rally and multi-hit
~ Fixed bug where spell effects were moving between positions too quickly

Hello! Update includes some additional enemy actions and fixes we've had reported this last week. This weekend should finish testing for the dryads! Have a nice Friday everyone.

Update 1.35

[h2]Additions:[/h2]
[ ] Defend Stance can result in a jump back if well-timed
[ ] NPCs/Companions route backwards in combat to continue facing their targets
[ ] Defend jump back added for companions
[ ] Defend jump back added actions to avoid attacks now optional for some enemies, given to foxes, Skilpi, melee-weapon bandits and imp rats
[ ] Added functionality for companions to avoid enemy special attacks and AOE attacks

[hr][/hr]

[h3]Additions for Foxes[/h3]
[ ] Foxes have charge attack (damage to anyone it charges through/near on path)
[ ] Foxes work in packs with leader (denoted by crown)

-> bonuses to leader
-> bonuses to all foxes under the leader
-> all foxes under the leader prioritize the leader's target (like your Mark action)
-> killing the leader has foxes attack free-for-all
-> after the leader's death, the first fox in the remaining group to get enraged is elevated to the new leader

[h3]Additions for Poison Greva[/h3]
[ ] Added new greva attack - poison pool (lobs poison ball with tiles at landing)
[ ] Added new greva attack - poison beam (poison tiles that cascade in a cone in front of them)

[hr][/hr]

[h2]Changes:[/h2]
[ ] Outline changed to bracket to fix depth graphics issues
[ ] Gold shroomers cast mushroom wall less often

[hr][/hr]

[h2]Fixes:[/h2]
[ ] Fixed crash that could happen with multi-hand
[ ] Bow multi-target raycasting issues
[ ] Fixed bug where you could pick up item that doesn’t exist off ground
[ ] Fixed bug where if you target an object, you will continue to target that object even if you select a character after that
[ ] Imp enemy collider fixed and can be clicked on
[ ] Fixed a vase that couldn’t be clicked on in tomb (room with two levers)
[ ] Fixed bug where you couldn’t open combat dome while hovering over interactive object

Thanks everyone! Additional patches happening this week for some remaining issues we wanted to resolve as well as some prioritized fixes/changes you all have suggested recently! This will be followed by the 1.5 Dryad content update, balance and existing content is in a much better place for that now.
Have a nice week!