Update V1.11 Changes & Fixes!
[p]We hope a lot of you were able to try out the all new Nightmare mode already, that we just released last Friday! (You unlock it by completing a full 28-night run)
If you did, feel free to leave behind your thoughts on it. If you didn't, well, what are you waiting for?![/p][p]Some bugs were logged by helpful players, and we've got the chance to squash a first batch of them.[/p][p]If you've encountered any other bugs or crashes, you're always welcome to log them in the Steam Discussions, we'll have a look at them.[/p][p]Changes[/p]
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If you did, feel free to leave behind your thoughts on it. If you didn't, well, what are you waiting for?![/p][p]Some bugs were logged by helpful players, and we've got the chance to squash a first batch of them.[/p][p]If you've encountered any other bugs or crashes, you're always welcome to log them in the Steam Discussions, we'll have a look at them.[/p][p]Changes[/p]
- [p]Deafening Silence now also applies to Humans that spawn after playing it.[/p]
- [p]Mind Wipe interrupts the investigation of a Human with the Investigator trait.[/p]
- [p]Add VFX to the counter for Nightmare 10+.[/p]
- [p]Harvesting a Human with the Martyr trait does not give a Rotting Beams card anymore.[/p]
- [p]Veiled cards can no longer be removed from the deck during card removal.[/p]
- [p]Fixed a crash when moving or removing rooms with the controller and then trying to target the (re)moved room.[/p]
- [p]Fixed Crypt collider.[/p]
- [p]Fixed Reaper ready VFX showing even without the Crypt built.[/p]
- [p]Fixed Humans with Compass walking back to the door they were going to take when teleported away during their second move.[/p]
- [p]Fixed missing translations for Collective Toll.[/p]
- [p]Removed possible lowered health Human from normal difficulty night one to avoid potential soft lock in the tutorial.[/p]
- [p]Fixed some sound effects that were playing twice.[/p]