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Deck of Haunts News

Announcing: Future Winter Update

[p]The pumpkins have done their damage, and are passing on the torch to new chilly horrors (at your disposal).[/p][p][/p][p]Father Christmas has, as you would have expected, been consumed by the house and will not join the party... but something else, a bit more evil, will.[/p][p][/p][p][/p][p]What to expect?[/p][p]A new creature, room, cards & some general winter atmosphere like you've seen in the Halloween update.[/p][p][dynamiclink][/dynamiclink][/p][p]What or who do you think will join the Winter Update?[/p][p][/p][p]If you like the game and the direction we're headed in, feel free to leave a review, as this helps us more than you think!πŸ‘»[/p][p]And again, a big thank you for playing and all your feedback ❀️[/p]

Migration to Wiki.gg and Belgian Game Awards Nomination.

[p][/p][p]Deck of Haunts just got nominated for the "Best Game Design" Belgian Game Award πŸ₯³.[/p][p]But we need your help to also claim that lovely Audience Award πŸ‘€.[/p][p]You can vote here: https://docs.google.com/forms/d/1xww8w5x3Yx5viG4xq66J7cy2sFskLPCj2hytfzJmK7c/preview[/p][p][/p][p]Next to that, we've also migrated our Wiki from Fandom to Wiki.gg upon popular demand![/p][p]It still is a bit empty, but as it's a Wiki, you're always welcome to help fill it.[/p][p]Here you go: https://deckofhaunts.wiki.gg/[/p][p][/p][p]PS: SπŸ‘€n we have another announcement as well...[/p]

V666 Update: Human Portrait Filtering, Scrolling and VFX updates.

[p]Since we've introduced an endless mode (past night 28) players have been asking for some tools to better cycle and orient themselves through all the human portraits that spawn each night.[/p][p][/p][p]From now on out, you will be able to scroll through human portraits if there are more than 8 and you will also be able to sort those portraits if you'd want by:[/p]
  • [p]Health[/p]
  • [p]Sanity[/p]
  • [p]Tension[/p]
[p]The portraits will by default now also sort insane humans to one side and non-insane humans to the other.[/p][p]We could still expand this system if the need would arise.[/p][p]What would you like to be sortable, or how would you ideally see the human portrait management?
(Keeping in mind it all has to work with controllers as well ;) )[/p][p][/p][p]Just to give you a quick visual glance over how the old and new system compare:[/p][p]NEW[/p][p][/p][p]OLD[/p][p][/p][p][/p][p]Next to that, we've also added some more VFX flair to the card-unlock screen![/p][p][/p][p]Thanks to all the players that are following us along from the start. And welcome to all potential new players reading this![/p][p]If you like Deck of Haunts, and the direction in which we are going with it, feel free to leave a review, as it helps us a lot more than you think! πŸ‘»[/p][p][/p][p]And, if you would like to help shape the game and the future scenario builder, go join our Discord and become a play tester, you'll get access to our development build & tools! [/p][p]http://discord.gg/s4Qu6pg7D7[/p][p][dynamiclink][/dynamiclink][/p][p][/p]

V666: Post Halloween Patches

[p]Halloween has not only brought pumpkins and candy to the haunted domains, but also unearthed some bugs, which we have started squashing! πŸŽƒ[/p][p]We've seen almost 5.000 players join the torment of trick-or-treaters last week, our evil beating stone Heart thanks you! πŸ«€[/p][p]For those of you that have completed a 28-night default run already, we urge you to also try the Nightmare mode! It's not just a harder difficulty, as you can read here:[/p][h2][dynamiclink][/dynamiclink][/h2][p]Changes[/p]
  • [p]Updated collision for Halloween themed environments.[/p]
  • [p]When a human enters the panicked/escaping state, their whole stack of the skip turn Hex is removed.[/p]
  • [p]Changed False Solitude card SFX and Human reaction animation to reflect the Damage done.[/p]
[p]Fixed Bugs[/p]
  • [p]Fixed Under Fate’s Spell not counting stacks of the same curse.[/p]
  • [p]Fixed alignment of some card text when auto scroll is disabled.[/p]
[p]Thanks to all the players that are following us along from the start. And welcome to all potential new players reading this![/p][p]If you like Deck of Haunts, and the direction in which we are going with it, feel free to leave a review, as it helps us a lot more than you think! πŸ‘»[/p][p][/p][p]And, if you would like to help shape the game and the future scenario builder, go join our Discord and become a play tester, you'll get access to our development build & tools! http://discord.gg/s4Qu6pg7D7[/p][p][dynamiclink][/dynamiclink][/p][p]PS: Have you pet Azrael yet?[/p][p][/p][p][/p]

Steam Deck Verified, accessibility and final Halloween updates πŸŽƒ!

[h3]Right in time for those spending Halloween on the move or just like handheld devices more: the coveted green Steam Deck Verified checkmark.[/h3][p][/p][p][/p][p]Check it out right here: https://store.steampowered.com/verified/3179730/Deck_of_Haunts[/p][p][/p][p]Next to the Steam Deck Verification, we have added some accessibility items to the game such as adjustable text size.[/p][p][/p][p]Also, as Deck of Haunts previously went full Halloween mode, we still have some final updates today to bring the haunted domain up to tip-top shape for a night full of spooks.
(Bonus fact: we just surpassed 30.000 players!) [dynamiclink][/dynamiclink]Changelog for today's update:[/p][p]Changes[/p]
  • [p]Steam deck adjustments that got us the verification.[/p]
  • [p]Adjustable text size.[/p]
  • [p]Added the option to choose between scale to fit and auto-scroll for cards with more text than the length of a card frame.[/p]
[p]Fixed Bugs[/p]
  • [p]Fixed Compass trait still triggering an extra move on an idle turn.[/p]
[p]We also have some big changes for those that are part of our Discord testing community. (you can become as well, just by joining here: https://discord.gg/s4Qu6pg7D7 ).[/p][p]The pre-alpha build of the scenario builder has just gotten some fresh updates:[/p]
  • [p]Added explicit trait option to the Human settings.[/p]
  • [p]Prevent uploading and playing of invalid scenarios with no nights or nights that spawn no humans.[/p]
  • [p]Added a (placeholder) thumbnail for files uploaded to Steam Workshop.[/p]
  • [p]Files already uploaded to Steam Workshop can now be updated instead of always creating a new one.[/p]
  • [p]Added the option to define rest or boss nights.[/p]
[p]Thanks to all the players that are following us along from the start. And welcome to all potential new players reading this![/p][p]If you like Deck of Haunts, and the direction in which we are going with it, feel free to leave a review, as it helps us a lot more than you think! πŸ‘»[/p][p][/p][p][/p][p][/p]