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Deck of Haunts News

V1.25: Fixes

[p]A small update containing some fixes for this week... while we're brewing on something bigger for next week![/p][p][/p][p]Changes[/p]
  • [p]Update the trigger of the “Curator” achievement to include newer room types. The required rooms exclude the Creature Rooms (Belltower, Crypt, Cave and Well), Legendary Rooms ( Black, Blue, Green, Red and Yellow), and Event Rooms (Pumpkin Patch and Workshop).[/p]
  • [p]Reworded the English Mazeophobia description to better reflect the effects applying to ALL Humans in ALL rooms with 20+ (or 15+ for the upgrade) tiles.[/p]
  • [p]Optimized the decal in rooms affected by Chilling Cold.[/p]
[p]Fixed Bugs[/p]
  • [p]Fix French translation of “Machinations” description.[/p]
  • [p]Fixed the trigger for the “Unseen” achievement.[/p]
  • [p]Possible fix for intent icons above dead Humans still displaying an action.[/p]
[p][/p][p]If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look. (Or on our Discord, even better! https://discord.gg/MhcDeypzne)[/p][p]
If you like the game and the direction we're headed in, feel free to leave a review, as this helps us more than you think!
👻[/p][p]And again, a big thank you for playing and all your feedback ❤️[/p][p][/p][p][/p][p][/p]

Golden Heart Bundle & Support Pack DLC

[p]We have an awesome community here on Steam and on our Discord https://discord.gg/MhcDeypzne and we decided they deserved a heart of gold, literally.[/p][p]We've combined our 2 brand new DLCs for the game into one bundle:
the Deck of Haunts Golden Heart Edition.[/p][p][/p][p]What to expect:[/p]
  • [p]Custom Heart room. - You'll get a heart of gold... because you have a heart of gold![/p]
  • [p]5 Custom colors for Azrael the housecat that you can edit in the settings menu. - Black cats are perfectly made for haunting, but not the only option.[/p]
  • [p]Custom Entrance. - Will entice even the most reserved humans to enter your house even if their gut feeling says otherwise.[/p]
  • [p]6 Soundtracks.[/p]
[p]
Full Bundle:
[dynamiclink][/dynamiclink]
Here are the two separate DLCs:[/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p]A big thank you for playing and all your feedback ❤️[/p][p]May your domains be forever haunted 👻[/p][p][/p][p]And if you have read until here, there is another bit of information just for you: next week we'll be releasing something big, for free 👀[/p]

Soundtrack support pack 🎶

[p]Players have been asking us for ways to support the further development for Deck of Haunts... well we've just launched the first out of two support packs![/p][p][/p][p]The first one is a soundtrack pack, with tracks made by the wonderful Aleks Kmiec, that you can find here:[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]The second support pack will probably drop somewhere next week, and will contain a few cosmetics.[/p][p][/p][p]A big thank you for playing and all your feedback ❤️[/p][p]May your domains be forever haunted 👻[/p]

V1.23: Smudge stick rework, QoL changes and fixes.

[p]The big Steam Winter Sale is over, and we're happy to welcome 10.000 new players to Deck of Haunts![/p][p][/p][p][/p][p]We've been hard at work these past days to bring a few quality of life changes and fixes to the game.[/p][p][/p][p]Changes[/p]
  • [p]Smudge Stick rework: Creatures will no longer completely avoid Humans with Smudge Stick. Instead they will prioritize rooms without smudge stick when possible. If not, they will enter a room with smudge stick. However, the Humans with Smudge Stick are immune to their effects.[/p]
  • [p]Show the deck during the Rest nights.[/p]
  • [p]Show a preview of the specific card when hovering over the name in the Rest night event “The Rooms Remember Their Names”.[/p]
  • [p]Changed the unlock condition text for Legendary Rooms to better reflect that you get 1 per completed 28 night run.[/p]
  • [p]Added a tooltip for the Nightmare mode Reaper button.[/p]
[p]Fixed Bugs[/p]
  • [p]Fixed pathfinders skipping their idle turns and the interaction when entering in a dark room.[/p]
  • [p]Improved the scaling of the Rest night UI on Steam deck.[/p]
  • [p]Fix compass trait second room effects or traps not triggering sometimes.[/p]
[p][/p][p]If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look. (Or on our Discord, even better! https://discord.gg/MhcDeypzne)[/p][p][/p][p]If you like the game and the direction we're headed in, feel free to leave a review, as this helps us more than you think!👻[/p][p]And again, a big thank you for playing and all your feedback ❤️[/p][p][/p][p][/p]

V1.22: Portrait sorting toggle and fixes.

[p]Happy New Year and Happy Haunting 👻.[/p][p]The first batch of Deck of Haunts changes for 2026 have just been uploaded to Steam:[/p][p]Changes[/p]
  • [p]You can now toggle the portrait sorting on and off by clicking on the sorting icon.[/p]
  • [p]Only deduct the essence cost for upgrading during a rest night when selecting the card.[/p]
[p]Fixed Bugs[/p]
  • [p]Fixed Silent Menace rarity changes when upgraded.[/p]
  • [p]Fixed some pumpkin patch bugs.[/p]
  • [p]Fixed controller support for opening workshop presents.[/p]
  • [p]Fixed the positioning of invalid tiles from the “Building Code” Nightmare Totem.[/p]
[p]If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look. (Or on our Discord, even better! https://discord.gg/MhcDeypzne)[/p][p][/p][p]If you like the game and the direction we're headed in, feel free to leave a review, as this helps us more than you think!👻[/p][p]And again, a big thank you for playing and all your feedback ❤️[/p][p][/p][p][/p]