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No, I'm not a Human News

Release Date Reveal and New Trailer

[p]Heed the preach and spread the word: No, I’m not a Human is coming out on September 15th. Anticipation, anxiety, pride, and so many more emotions fill us as we approach the date. But it’s inevitable, like Death itself.

Don’t go telling your friends just yet, though. First, watch the announcement trailer.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p][/p][p]Here’s who, and what to expect on September 15th:[/p]
  • [p]Several dozens of guests – with unique and troubled personalities, and equally hagridden looks;[/p]
  • [p]Multiple endings – waiting for the Apocalypse doesn’t mean you know when and how your own story ends;[/p]
  • [p]Many more things to help you survive the scheming Visitors – we hope you like smoking and drinking kombucha;[/p]
  • [p]Secrets, secrets, secrets – unexpected resolutions to your guests’ stories, hidden rooms, mysterious achievements, and wild things happening outside the window.[/p]
[p]At this point we’ve spoiled pretty much all we’d like to spoil before release. The game has so many more new guests, events and features – and all of them will carry a much bigger impact if we keep them a secret.  
[/p][p]And if you were wondering, how the early experience compares to the demo – just know that energy management plays a much bigger role now.
[/p][p][/p][p]The wait is almost over.[/p][p]
[/p][p]Looking for more delightfully dreadful games? Take a look at Eclipsium — a mind-and-heart-bending horror exploration game, where the environment bends and flows like a faulty memory. But, desperate to recover even a sliver of what’s dear, you delve into this mad world ever deeper.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]And Carimara: Beneath the forlorn limbs is creepy whimsy about asking the right questions to the weird inhabitants of its grove. Are you willing to lay your head in order to realise someone else’s wish?[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]This time we’re signing off with a question. Do vultures consume only the deceased? And when the end is all but assured for everyone – does it turn the entire World into a macabre banquet? [/p][p][/p][p]Trioskaz & Critical Reflex[/p][p]
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SNF Demo Patch

[p]Heya!

Thank you for playing the demo! And for finding and reporting a bunch of bugs — which we have now fixed. Some of those were… pretty unorthodox, like pulling a guest from their room just to shoot them in another one. But anyway, here are the patch notes, so you can enjoy the demo (and eventually the full game) without these annoyances![/p][p][/p][h2]Patch Notes[/h2][p][/p][h3]Changes:[/h3]
  • [p]Changed the Super Visitor’s smile in one of his sprites;[/p]
  • [p]Changed the photo of a desktop near the phone to instead feature the photo of the Owner’s wife.[/p]
[p][/p][h3]Fixes:[/h3]
  • [p]On first launch, the demo turns on the Vsync by default, and sets display resolution as close to 1080p as possible, after accounting for your display’s dimensions (1920x1080 for 16:9, 1728x1090 for 16:10 and etc.). On any subsequent launches, the demo will still save any custom settings you might set.[/p]
  • [p]Fixed the issues with “Who You Gonna Call?”, “Family Dinner” and “Harsh Compromise” achievements; [/p]
  • [p]You can no longer drink all the beer during item-use animation. Sorry, but turns out excessive drinking really is not good for you;[/p]
  • [p]The game no longer softlocks if you get a visit from the FEMA agent, while you have nobody else at your house. He’s just a human after all…[/p]
  • [p]You can no longer “pull out” a guest from their room by quitting it while initiating the dialogue. As such, it’s also not possible to execute them in another room and get softlocked when returning to the guest’s original room;[/p]
  • [p]The fridge and other similar interactables no longer become non-interactable if you spam Exit while opening the fridge;[/p]
  • [p]The game no longer reads the first click on the window as a proper input, when bringing it back from being out-of-focus;[/p]
  • [p]Initial fix for the cursor appearing in 3D parts of the game and blocking you from interactions. We’ve found one potential scenario of this happening, but couldn’t get it show up otherwise. So if you encounter it still — let us know.[/p]
[p]
Enjoy the demo and Steam Next Fest! And don’t forget to share your feedback with us. Cheers![/p][p]
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The Updated Demo is Here!

[p]New features, new guests, and new experience for multiple runs — The Steam Next Fest Demo is available NOW![/p][p][/p][p]But first, how about a new trailer as well?[/p][previewyoutube][/previewyoutube][p][/p][p]Now, let’s get into what you can expect from the updated demo. The guests are waiting.[/p][p]We’d like to highlight one specific feature in this version first. Because, in our opinion, it adds quite a bit more uncertainty and anxiety to your playthroughs. And that feature is randomization.[/p][p][/p]

[p]Now some of the guests will have their true identity and the day of their appearance randomized on each run. Of course, the most important characters like the Neighbour, the Prophet, the Super Impostor and FEMA soldier still have set parameters and will show up exactly as before. But everyone else? Well, you’d better be careful around them every time.[/p][p][/p][p]That’s not everything, though! Here’s the list of other notable features:[/p]
  • [p]Interactive radio — each day you’ll have the opportunity to hear a new broadcast. You’ll have to catch the right frequency to hear it clearly though;[/p]
  • [p]More stuff on the TV — after you’ve watched the morning broadcast, you can tune in for more shows during the day. Maybe something important might pop up there as well, who knows;[/p]
  • [p]New characters — will you risk your safety and let them in, or let them burn in the raging Sun?[/p]
  • [p]Extended backstories for each character — more personality for the guests and more weight to your decisions. Be sure talk to them… or don’t, if you want your conscience to stay clean;[/p]
  • [p]Consumables — true “bachelor fridge” experience, complete with beer and energy drinks. More of them will be featured in the full game;[/p]
  • [p]Achievements — a small selection of feats for you to conquer and some spice for your experience with the demo;[/p]
  • [p]And more — updated dialogues and text, upgraded UI, new sounds, bunch of small fixes and improvements![/p]
[p]One last thing, but arguably even more important than the new features. After you’ve played the updated demo — be sure to fill out the feedback form presented to you after you close the game. We would really value your opinion on the new features, as well as your overall impressions of the demo![/p][p][/p][p]And in case you miss the feedback form, here’s a direct link:[/p][p]No, I'm not a Human Feedback Form[/p][p][/p][p]You might want to join CR Channel Discord as well to discuss your impressions with other players. Especially since we a have couple cool No, I’m Not a Human activities in the works for you to participate in while you wait for the full release![/p][p][/p][p]Speaking of: we have a silly little activity going on over at Twitter\\X, where each week the community suggests what we should put into a glass jar to later preserve. Who knows, maybe if all goes well with the jar, it might even appear in-game?
[/p][p]And if you’re a fan of our studio, absolutely join Trioskaz Official Discord server. We sometimes host chaotic Q&As there, share news and insights before anywhere else, and just like to chat with our community members.

By the way, our studio is going to release another game soon — Lost in the Roots.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]It's a 2D adventure with a tangled story about guilt, in which a girl is kidnapped and held captive in some unknown attic located somewhere inside a giant living Forst in the countryside. Who and why has taken the girl to such godforsaken place? And what do you do when you have nowhere to run? [/p][p][/p][p]That’s everything… for now at least. Enjoy the updated demo, and don’t forget to let us know your thoughts on it![/p][p]
“A man would rise from the dead and speak. And people won’t believe him”[/p][p]Trioskaz & Critical Reflex.[/p][p]
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Devlog: A Brief Foray into the Horrors

Many games are built on fears, but how diverse are they—and how deeply do they shape the very essence of gameplay? It's not just eerie visuals, screamers, or unsettling sounds. Today, we want to show you how internal contradictions can influence your decisions and evoke a genuine fear of consequences. It’s much deeper than it appears at first glance.

[h2]No, I'm not a Human: When Trust Becomes a Luxury[/h2]

[h3]Example 1: "What are you even afraid of?!"[/h3]



Imagine this scenario: a tall guy from the bar approaches your door. He’s clearly skeptical—mocking, even—of the Guest signs you’re trying to check in order to decide whether he’s trustworthy. His absurd yet oddly perceptive comments make you question: do these rules even work?

But the more he denies any danger, the stronger your anxiety grows. This is a classic case where denying fear only amplifies it. As a player, you start to wonder: was this man really a Guest? Or is it just your paranoia? In moments like these, the game plunges you into a whirlpool of doubt, where every choice could be fatal.


[h3]Example 2: "A Friend’s Daughter or a Threat?"[/h3]



One of the most morally ambiguous scenes occurs when the neighbor’s daughter—the child of a friend who was recently murdered—knocks on your door. You know the rules of the game and understand the weight of responsibility behind each decision. Letting her in means risking the lives of those already inside. Leaving her outside might condemn the daughter of someone you knew and respected to death.

This situation brings to the surface one of the main fears explored in the game: the fear of making the wrong choice. What if you make the wrong decision? What if the cost of that mistake is too high? Will you still be the same person after making a harsh—but possibly correct—choice?

This dilemma forces players to deeply reflect on what it means to be human in a world where trust has become a luxury. But sometimes fears aren’t just internal—they take physical form as well.




In Lost in the Roots , for example, one of the most unforgettable moments awaits you: an encounter with a monstrous entity symbolizing the womb. This figure embodies all the fears associated with growing up: responsibility, loss of innocence, and the realization that the world is no longer as simple as it seemed in childhood. For the protagonist, this monster becomes a metaphor for her inner struggle. She realizes that every step she takes alters the future.

https://store.steampowered.com/app/2872240/Lost_in_the_Roots/

And this is just a glimpse of the horrors you’ll face in our games. Are you ready?

New Trailer and Updated Demo Details

We’re back, with more news about No, I’m not a Human. The newest trailer, choke full of disturbingly exciting teasers. Juicy details about the inevitable Steam Next Fest demo. All the good stuff.

Let’s not waste any time and get into it — after all, what if the Sun explodes tomorrow?!

[previewyoutube][/previewyoutube]
“Would you like to know more?”

We could spend quite some time explaining things in the trailer, but it would be much more impactful if you could experience everything firsthand. After all, you won’t be waiting for too long — No, I’m Not a Human is releasing this Fall!

And before that, you’ll get a chance to experience an updated demo as well. Summer is approaching — and with it comes Steam Next Fest. Since we were hard at work expanding and improving the game, it’s only natural to release an updated demo for it.

But what exactly will be waiting at the doorstep when you boot up the demo? Or rather… who? Let’s address the last part first.

[h3]New Guests[/h3]

Be prepared for a visit from around a dozen of guests — both returning faces and new ones. This time, many of them will have their identities and first visits randomized. This means that, while some characters will have a fixed identity and appear on certain days, the rest are going to remain a mystery every playthrough. Here are some of the new guests.



Like Yin and Yang with a drop of each other inside of them, they each process the End Days in their own, conflicting ways.



Already one foot in the grave, this disfigured man is still clinging to life, gnawing at it with a maw of regrets.



His life was Hell even before the events, but he has a rather… positive outlook on everything. Human or not, it’s hard to distinguish his lies from truths even on the best of days.

And, of course, we’re including an additional clue for finding out who’s who. What? No, it’s not a weird one — your life depends on it! Come on.

[h3]New Activities[/h3]

While we don’t want to spoil all of the stuff by putting it in the demo — we’ve still added a number of actions you can perform each day. Just keep in mind, that most of them require energy, so try to be strategic about using them.


“Video killed the radio star” — well, not in this game. Pick up that radio and meticulously scrub the FM wastelands with a channel selector. Maybe you’ll even hear some good news for a change!


Overwhelmed by certain feelings for one of your guests, but can’t express them directly? Just use the postcard to do it anonymously. Write their name and give it to the good people at FEMA. The rest will sort itself out, don’t worry!


Some days are just more exhausting than others. And to help you get through them, your fridge will contain the best caffeinated energy drink around. Well, one of the best from the few that are left anyways. Just don’t get addicted to it — there is nobody to deliver you more, yet.

No, I’m Not a Human demo will take you through 4 to 5 in-game days. And there is plenty to experience in that time. Oh, almost forgot: sometimes the Visitors might not pass away as peacefully when you execute them.

By the way, our studio is going to release another game soon — Lost in the Roots.

https://store.steampowered.com/app/2872240/Lost_in_the_Roots/

It's a 2D adventure with a tangled story about guilt, in which a girl is kidnapped and held captive in some unknown attic located somewhere inside a giant living Forst in the countryside. Who and why has taken the girl to such godforsaken place? And what do you do when you have nowhere to run?

That’s all the news for today, everyone! Stay tuned for more info down the road, and, of course, the demo release of No, I’m Not a Human.

“A man would rise from the dead and speak. And people won’t believe him”
Trioskaz & Critical Reflex.