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Skyline Urban Story News

V1.0.7 Update (New Research Queue, City-Wide Demolition)

[p]1. The Research Lab now supports a research queue, allowing mayors to conduct research more quickly and conveniently.


2. A city-wide demolition feature has been added. You can select specific tile types to demolish across the entire map, making it easier for players who prefer saving money before updating the city.


3. In bulk demolition mode, hold the Ctrl key to quickly select tiles to demolish. Hold the Alt key to deselect tiles.


4. In bulk swap mode, hold the Ctrl key to quickly select tiles.
5. Fixed some text-related errors.
6. Added visual distinction between selected and unselected states for the main buttons in the info layer.


7. Added shortcut key J: Show land value.
8. By player request, a maximize option has been added to windowed mode for fullscreen-like display.
[/p]

V1.0.6 Update (Major)

[p]đź”§ New Features[/p]
  1. [p]Transit Line Visualization
    When selecting public transport buildings, connection lines will now be displayed, giving a clear view of their connectivity. During construction, previews will show how the new transit connects to existing networks—making planning much easier.[/p][p][/p]
  2. [p]Improved Density Upgrade Arrows (based on transit connections)[/p]
    • [p]Blue Arrow: No effect on transit—safe to upgrade.[/p]
    • [p]Yellow Arrow: Will disconnect this plot or adjacent ones from public transport—upgrade with caution.[/p]
    • [p]Red Arrow: Will disconnect nearby public transport—upgrade is not recommended.
      This feature helps prevent city-wide transit breakdowns caused by careless density upgrades. To resolve yellow or red warnings, try placing nearby subway or bus stations until the arrow turns blue.[/p][p][/p]
  3. [p]Commute Range Visualization
    Commute range is now split into base range (white) and extended range (blue). The extended range will remain visible after selecting a plot. The commute range toggle in the info panel now shows only the base commute range, helping you check whether residential zones and transit have a valid initial connection.[/p][p][/p]
  4. [p]Draggable Windows
    Most UI windows can now be dragged around the screen. This helps avoid blocking important views—especially useful when previewing tile changes for subway upgrades. (Note: multi-window interaction is not yet supported, but may be added in future updates.)[/p]
[p]Note: In older save files, features #2 and #3 may take some time to display properly due to legacy data inconsistencies.[/p][hr][/hr][p]⚙️ Adjustments[/p]
  1. [p]Standardized Transit Points
    To ensure accurate connection lines, all transport buildings now have fixed connection points:[/p]
    • [p]Bus Stations & Subways: 5[/p]
    • [p]Logistics Hubs: 6
      In older save files, this change may break some existing connections—but with the new connection line system, they’re much easier to fix.[/p]
  2. [p]Subway Balance Adjustments
    Due to reduced maximum connection points, the subway’s ability to reduce traffic cost has been strengthened. The three subway tech upgrades are now:[/p]
    • [p]–1 traffic cost within 3 tiles[/p]
    • [p]–2 traffic cost within 1 tile[/p]
    • [p]–2 traffic cost within 2 tiles
      These techs will be automatically unlocked in older save files to help quickly rebalance layouts without waiting for research.[/p][p][/p]
  3. [p]Mid-Wealth Office Unlock Timing Adjusted
    To ease progression during the mid-town stage, mid-wealth office zones now unlock at the Medium Town level (instead of Large Town), allowing earlier access to their income benefits.[/p]
[hr][/hr][p]đź§© Optimizations & Fixes[/p]
  1. [p]Fixed an issue where commercial zones would not properly sync supply data with industrial zones after tile swapping.[/p]
  2. [p]Tutorial Simplified
    Based on feedback, the tutorial has been cut from 104 steps to 50, focusing only on core mechanics. More improvements to the tutorial system are planned.[/p]
  3. [p]UI Improvements for City Statistics[/p]
    • [p]Updated icons to make city stats more noticeable[/p]
    • [p]Moved the stats button next to the settings menu for a cleaner layout[/p][p][/p]
  4. [p]Improved City Stats Window[/p]
    • [p]Added categorized information[/p]
    • [p]Removed unit abbreviations for better data clarity[/p][p][/p]
  5. [p]Pathfinding Freeze Mitigation
    Based on player reports of late-game freezes, a temporary solution has been implemented:[/p]
    • [p]When pathfinding calculations are running (especially after tile updates), in-game time will pause[/p]
    • [p]Player input and UI remain responsive during this time[/p]
    • [p]Time will resume once calculations finish
      If this reduces freeze issues, please let us know![/p]
  6. [p]Fixed an issue where citizens couldn’t attend university despite available slots.[/p]
  7. [p]Fixed a bug where the confirm button disappeared during batch demolition.[/p]
    • [p]Also added right-click to undo last selection during batch demolishing.[/p]
  8. [p]Optimized education coverage icon performance when placing residential buildings—improves late-game building smoothness.[/p][p][/p]
[p][/p]

Update v1.0.5

1. Added a toggle in the settings to show/hide the quick build button. You can turn it off if it gets in the way.
2. Based on player feedback, the **ESC** key now closes open windows again. It only opens the settings menu if no windows are open. There's also a new option to make ESC always open the settings menu if you prefer.
3. Public transport systems that are turned off no longer incur maintenance costs.
4. Fixed an issue where tooltip hints could interfere with batch building and cause misplaced constructions.
5. Fixed a bug where buildings would drop to the lowest density level if land value was insufficient.
6. Fixed a data fluctuation issue when swapping plots that included industrial zones.

Update v1.0.4 (Important Changes)

1.Simplified the City Report popup — it no longer interrupts gameplay and now displays more quickly.
2.Temporarily removed City Development Points. Buildings that previously required points to unlock are now unlocked directly at specific city levels.
3.Since the option to exchange development points for money has been removed, city level-up rewards have been increased to compensate.
4.Temporarily removed Satisfaction Missions. These were causing unnecessary stress and offered little reward. They’ll be reconsidered when the citizen system is further developed.
5.When building single plots, you can now choose whether to "Keep Building Mode" in the right panel. If disabled, clicking an existing plot will exit build mode and open plot info instead.
6.When using Batch Build, you can choose whether to "Overwrite Existing Buildings" to avoid accidental replacements.
7.The Build, Demolish, Relocate, and Rebuild functions are now grouped below each plot for easier access, with corresponding hotkeys added.
8.Adjusted some hotkeys: for example, Esc now opens the settings menu, and Backspace lets you return to previous panels. Check the full list in the game settings.
9.Added a confirmation window when saving the game to improve the save experience.
10.Updated click sounds for City Hall and Elementary School based on player feedback.
11.Fixed an issue where land value coverage was incorrect after enabling the “Shuttle Line” tech for subways.
12.Added range indicators for Ports and Buoys.
13.The density upgrade button now shows yellow and red states:
- Yellow: Traffic cost will become 2 after upgrading — upgrade with caution.
- Red: Traffic cost will become 3 — recommended to build subways first to reduce traffic before upgrading.

Update v1.0.3

1.Added zone-specific sound effects — clicking different zones now plays unique audio cues.
2.Fixed an issue where the camera could get stuck at the edge of the map in certain situations.
3.Further fixed cases where small icons on land plots displayed incorrectly.
4.Added missing tooltips to some land plot buttons (Plot Details and Plot Flow).
5.Fixed a display issue in plot influence where the logistics hub showed “null +4”.
6.Improved tutorial wording to reduce psychological pressure for new players.
7.Updated the upgrade button icon for the Research Lab to make it more noticeable.
8.Added right-click map dragging (experimental). Some players mentioned left-click was overloaded — feel free to try this and share your feedback!
9.Added 3 new background music tracks.