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Hotfix 9

Hello dear Tower Defense community,

We’ve got another hotfix for you! 🎉 Huge thanks to all of you for sending us your valuable feedback – it’s been a tremendous help in improving the game.

changelog

  • Ore Respawn: Ore in the tutorial now respawns correctly with the intended cooldown times.
  • Spaceship in Tutorial: The spaceship in the tutorial will now launch as expected once all requirements are fulfilled.
  • Attack Icons: Fixed the excessive stacking of attack icons when multiple attackers, such as flamethrowers, target the same enemy.
  • Hub Icons: Hub icons no longer disappear when opening a UI and remain visible as intended.
  • Key Display: Overlapping "X" and controller button displays in the tutorial have been corrected for better readability.
  • Ore Display: Ore quantities are now rounded and no longer show unnecessary decimal points.
  • "Continue" Option: The "Continue" option now only appears when a valid save file exists.
  • Deleted Save Files: Deleted save files are now visually removed immediately and no longer appear even after restarting the game.


We look forward to more feedback and hope you enjoy playing!

Thank you for your support!

Best regards,
The Stellarcraft Team

Hotfix 8

Hello dear Tower Defense community,


Thank you very much, Burolt, for pointing that out! We have promptly fixed the reported issue. Your feedback is incredibly valuable to us as it helps us continuously improve the gaming experience.

changelog

  • In the tutorial, the game froze while upgrading the tower.
  • In Endless mode, the game froze when the card selection appeared during a tower upgrade.


We look forward to more feedback and hope you enjoy playing!

Thank you for your support!

Best regards,
The Stellarcraft Team

Quality of Life 2

Hello dear Tower Defense community,

We have revamped the upgrade system to make tower upgrades more intuitive. You can now upgrade your towers directly through their interface.

changelog

  • The weapon has been redesigned and now features significantly enhanced performance.

  • Tower Upgrades Directly on the Tower: Players can now perform upgrades directly through the tower's interface.

  • Construction Animations for Upgrades: Upgrading a tower now features a construction animation to visualize progress.

  • Reduced Upgrade Times: The time required for tower upgrades has been shortened to enhance gameplay pacing.

  • Improved Tutorial: The tutorial has been updated to reflect the new features and adjustments.


We look forward to more feedback and hope you enjoy playing!

Thank you for your support!

Best regards,
The Stellarcraft Team

Hotfix 7

Hello dear Tower Defense community,


We have made further improvements and are currently working on implementing a skill system. This new system will allow players to unlock towers. Based on the latest feedback, we noticed that some players were unaware that towers could be found directly within the levels. With this new system, we aim to address this issue and enhance the overall player experience.

changelog

  • Mining ores was sometimes blocked by towers that were in the way.
  • Towers are now placed better on the ground and no longer float in the air.
  • Shield Damage: Visual adjustments have been made.
  • Tower Construction Animation: Improved for smoother transitions.
  • Quest System: Fixed various bugs.
  • In Endless Mode, the stars now display how many waves you need to reach the next star.
  • In Endless Mode, maps were calculated incorrectly if towers were already placed.
  • Tower upgrades in Endless Mode now disappear after a level restart.
  • All turrets now have no collision.
  • Damage is now displayed with only one decimal place instead of multiple decimal places.
  • Missing Translations: Added and corrected.
  • Rocket Behavior: Rockets no longer get stuck in the air.
  • Tower Placement: Towers can no longer be placed in mid-air.
  • Ore Mining: Collecting ores now directly provides resources from the source.
  • Minimap Issue: Fixed a bug where players could get stuck in the build menu when opening the minimap.
  • Feedback Window UI: Redesigned for better usability.
  • Endless Mode: Players can now view all available maps at any time, not just during selection.
  • Relic Duplication: Resolved an issue where relics were occasionally displayed twice.
  • Death Icons: Now disappear more quickly.
  • Level 4 Enemy Turrets: Improved to increase difficulty.
  • Tutorial Freezes: Fixed instances where the game would freeze in specific sections.
  • Endless Mode Maps: Adjusted descriptions for better clarity.



We look forward to more feedback and hope you enjoy playing!

Thank you for your support!

Best regards,
The Stellarcraft Team

Hotfix 6

Hello dear Tower Defense community,

Thank you so much for your valuable feedback! We're pleased to inform you that we've addressed your suggestions and implemented the necessary adjustments. If you have any further feedback, feel free to share it with us anytime using the in-game F1 tool. Thank you for your support!

changelog

  • The wave counter is now displayed correctly.
  • Spelling errors have been corrected.
  • Issues with the Endless Mode (map 170 damage) have been resolved.
  • Stats for the Ice and Railgun Towers were swapped and have been fixed.
  • The upgrade UI now includes a proper headline.
  • Text size in the tutorial has been adjusted for better readability.
  • The first upgrade in the tutorial no longer requires resources, allowing players to complete it at any time.
  • In Endless Mode, a short wait is now required before selecting a map.
  • Relics are no longer displayed twice.
  • Quests are no longer shown in Endless Mode.
  • Misaligned text in the tutorial has been corrected.
  • for the crafting terminal, the selection is now clearer and more easily recognizable.



We look forward to more feedback and hope you enjoy playing!

Thank you for your support!

Best regards,
The Stellarcraft Team