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Stellarcraft News

Multiplayer outnow

Hello dear Tower Defense community,


Multiplayer is finally available! But that’s not all – we have made numerous adjustments and added many new features. You can read the full list of changes in the detailed changelogs.

To celebrate this major update, we’re also offering you a **50% discount**! Perfect for sharing the experience with your friends. Play **Stellarcraft** together with up to 4 friends and experience the adventure in a whole new dimension.

Join now and start your journey together! 🚀

Changelog

New Features


  • Multiplayer 4-player co-op has been added.
  • Radio added: You can now change the music at the radio in the hub.
  • New Achievement - Collect 1,111,111 Credits: This achievement has been added.
  • New Achievement - Collect 4 stars in Endless Mode: This achievement has been added.
  • New Achievement - Collect 8 stars in Endless Mode: This achievement has been added.
  • New Achievement - Collect 12 stars in Endless Mode: This achievement has been added.
  • New Achievement - Collect 16 stars in Endless Mode: This achievement has been added.
  • New Achievement - Collect 20 stars in Endless Mode: This achievement is now available.


Adjustments

Tutorial


  • Texts have been revised to make instructions clearer and more understandable.


Tower Upgrade UI


  • Texts that were too long have been adjusted to display correctly.


Text Corrections


  • The text "Inventory" in the workbench was misaligned and has been properly positioned.
  • The description text for the Splitting Rocket Upgrade of the Rocket Tower was too long and has been shortened.
  • In the skill system, the towers were only displayed in German. This has been corrected.


Main Menu


  • A bug was fixed where ores in the save file were displayed as decimal numbers.


Endless Mode


  • The spaceship now moves at normal speed again.
  • When crafting, cards from Endless Mode appeared, causing a UI overlap. This issue has been fixed.


Mining Laser


  • A construction sound has been added.
  • A construction animation has been added.


Workbench


  • The "Inventory" text was incorrectly placed and has been corrected.


Escape Key Improvements


  • The inventory can now be exited with the Escape key without opening the pause menu.
  • The tower upgrade UI can now be closed directly with the Escape key.
  • The target-setting UI can now also be exited directly with Escape.
  • In the relic view of the inventory, Escape can now be used to close the menu.
  • In the player upgrade menu, pressing Escape now takes you back directly instead of opening the pause menu.


Blueprint Table


  • Towers that can be unlocked for purchase are now highlighted in color.
  • A bug was fixed where an info text was displayed even though all towers had already been unlocked.


Animations


  • XP animations now play faster.
  • The animation for unlocking new towers has been sped up.


Ore Sales Table


  • A display issue was fixed where ores were sometimes incorrectly shown during the animation.
  • Ores are now displayed in the correct order.


Fixed Bugs

Gameplay Bug Fixes


  • Logbook entries are now correctly displayed again when unlocking a new one.
  • A bug was fixed where towers could sometimes no longer be placed.
  • Rapidly mining resources could lead to ore duplication – this has been corrected.
  • If a tower was destroyed during an upgrade, the player remained stuck in the upgrade UI. This issue has been fixed.
  • While in the crafting UI, if the base was destroyed, the crafting UI remained open. This has been fixed.
  • The mining laser was only active on Level 1 and 2, depending on placement. This issue has been fixed.
  • The enemy
  • *"Elite 1 Explorer"** exploded too quickly for some towers. This has been nerfed.
  • The tower UI remained open when dying inside it. This issue has been fixed.
  • When leaving a level, a noise sometimes occurred. This has been removed.
  • A song in the main menu was abruptly cut off. This issue has been fixed.


Enemy Display


  • The health bar of the
  • *Elite Serpent** was displayed below the enemy. This error has been corrected.


We look forward to further feedback and hope you enjoy playing!

Thank you for your support!

Best regards,
Your Stellarcraft Team

Multiplayer Announcement

Hello dear Tower Defense community,


We’re beyond excited to finally share a big announcement with you! After intensive work and countless tests, we’re now ready to officially announce the multiplayer mode. We’re currently in the phase of implementing the final hotfixes and are making great progress.

We’ve received a lot of feedback from you that a multiplayer mode would be a perfect fit for our game – and we couldn’t agree more! That’s why we’ve put all our effort into bringing this vision to life.

In multiplayer, you can team up with up to four players. All the features you know and love from the single-player mode can now be experienced together with your friends.

We’re not able to announce a specific release date just yet, but we’ll keep you updated and let you know as soon as we’re ready.

Thank you so much for your feedback and support – we’re in the final stretch and can’t wait to make the multiplayer mode available to you soon!

We look forward to more feedback and hope you enjoy playing!

Thank you for your support!

Best regards,
The Stellarcraft Team

Mobile Miner - Update

Hello dear Tower Defense community,


We’ve been hard at work and are excited to present another exciting update for you! We’re eager to hear your feedback. Very soon, we’ll also be announcing a major update that many of you have been requesting for quite some time. Stay tuned!

[h3]changelog[/h3]

New features

  • Mobile Miner: You can now craft a miner that will automatically mine ores for you.
  • Elite Enemies: Three new elite enemies with unique abilities have been added.


Adjustments

  • Crafting Bench: The sound effect has been revamped.
  • Quests: Quests now also grant experience points (XP).
  • Ore Count: The number of ores is no longer displayed as decimal values.


Fixed bugs

  • Skill Points: Skill points were occasionally deducted again unintentionally.
  • Multiple Skills: It was possible to unlock multiple skills with a single skill point.
  • Rocket Tower: The rocket tower was unlocked twice.



We look forward to more feedback and hope you enjoy playing!

Thank you for your support!

Best regards,
The Stellarcraft Team

Winter break and game prices

Hello dear Tower Defense community,



We have some exciting news for you! We're currently working on a fantastic update that we’ll be teasing very soon.

Additionally, Stellarcraft is [h3]now 30% off[/h3] so don’t miss out!

We’re also thrilled to announce that we’ve been nominated for several awards, including:

  • Stellarcraft: Most Anticipated
  • Neospace: Best Demo
  • Best Development Team
  • Best Publisher


You can cast your vote here: Link to vote.

Finally, we’d like to let you know that we’re heading into our winter break. We wish you a wonderful holiday season and a happy new year! We’re looking forward to having you with us in 2025 – it’s going to be amazing!

We look forward to more feedback and hope you enjoy playing!

Thank you for your support!

Best regards,
The Stellarcraft Team

Skill System

Hello dear Tower Defense community,


We’re excited to bring you another update! This update introduces significant changes to the game’s core systems to enhance your overall experience. Important: To ensure a smooth gameplay experience, we strongly recommend starting a new save. Since we’ve made fundamental adjustments, errors may occur with older save files.

Update: New Tower Unlock System


From now on, you’ll earn XP by completing quests, defeating enemies, and performing other actions. With each level-up, you’ll unlock both new towers and skill points.

You can use these skill points in the "Player Upgrades" section to unlock new skills. These skills need to be activated before they can be further upgraded.

New towers must be purchased at the Blueprint Table after unlocking them. Once purchased, you can select them in the Level Selection screen to include them in your setup.

We look forward to more feedback and hope you enjoy playing!

Thank you for your support!

Best regards,
The Stellarcraft Team