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Stellarcraft News

Hotfix 7

Hello dear Tower Defense community,


We have made further improvements and are currently working on implementing a skill system. This new system will allow players to unlock towers. Based on the latest feedback, we noticed that some players were unaware that towers could be found directly within the levels. With this new system, we aim to address this issue and enhance the overall player experience.

changelog

  • Mining ores was sometimes blocked by towers that were in the way.
  • Towers are now placed better on the ground and no longer float in the air.
  • Shield Damage: Visual adjustments have been made.
  • Tower Construction Animation: Improved for smoother transitions.
  • Quest System: Fixed various bugs.
  • In Endless Mode, the stars now display how many waves you need to reach the next star.
  • In Endless Mode, maps were calculated incorrectly if towers were already placed.
  • Tower upgrades in Endless Mode now disappear after a level restart.
  • All turrets now have no collision.
  • Damage is now displayed with only one decimal place instead of multiple decimal places.
  • Missing Translations: Added and corrected.
  • Rocket Behavior: Rockets no longer get stuck in the air.
  • Tower Placement: Towers can no longer be placed in mid-air.
  • Ore Mining: Collecting ores now directly provides resources from the source.
  • Minimap Issue: Fixed a bug where players could get stuck in the build menu when opening the minimap.
  • Feedback Window UI: Redesigned for better usability.
  • Endless Mode: Players can now view all available maps at any time, not just during selection.
  • Relic Duplication: Resolved an issue where relics were occasionally displayed twice.
  • Death Icons: Now disappear more quickly.
  • Level 4 Enemy Turrets: Improved to increase difficulty.
  • Tutorial Freezes: Fixed instances where the game would freeze in specific sections.
  • Endless Mode Maps: Adjusted descriptions for better clarity.



We look forward to more feedback and hope you enjoy playing!

Thank you for your support!

Best regards,
The Stellarcraft Team

Hotfix 6

Hello dear Tower Defense community,

Thank you so much for your valuable feedback! We're pleased to inform you that we've addressed your suggestions and implemented the necessary adjustments. If you have any further feedback, feel free to share it with us anytime using the in-game F1 tool. Thank you for your support!

changelog

  • The wave counter is now displayed correctly.
  • Spelling errors have been corrected.
  • Issues with the Endless Mode (map 170 damage) have been resolved.
  • Stats for the Ice and Railgun Towers were swapped and have been fixed.
  • The upgrade UI now includes a proper headline.
  • Text size in the tutorial has been adjusted for better readability.
  • The first upgrade in the tutorial no longer requires resources, allowing players to complete it at any time.
  • In Endless Mode, a short wait is now required before selecting a map.
  • Relics are no longer displayed twice.
  • Quests are no longer shown in Endless Mode.
  • Misaligned text in the tutorial has been corrected.
  • for the crafting terminal, the selection is now clearer and more easily recognizable.



We look forward to more feedback and hope you enjoy playing!

Thank you for your support!

Best regards,
The Stellarcraft Team

Endless mode & UI update

Hello, dear Tower Defense community,


After several weeks of intense preparation, the time has finally come: a major update for Stellarcraft is now live! To celebrate this special moment, we’re kicking things off with an exclusive 20% discount on the entire game.

The update introduces extensive adjustments and new features – including a brand-new mode that is sure to thrill roguelike fans.

[h3]changelog[/h3]

Endless Mode in Roguelike Style




In the new Endless Mode of Stellarcraft, you’ll face an exciting roguelike-style challenge that you can activate after completing a mission or level. In this mode, you’ll have the chance to choose from three randomly selected cards after each wave. Each card grants you special abilities and bonuses – with over 40 different effects and card types available. Most cards can be stacked, amplifying their effects with each new card you add.

An exception are crafting items, which are needed to build and upgrade your towers and can also be collected in Endless Mode.

Collect all the 4-star rewards you earn for reaching specific waves! These stars will play an important role in upcoming updates and can, for example, be exchanged for cosmetic items.


New User Interface




The entire user interface of Stellarcraft has been redesigned, now featuring a modern, visually appealing layout that enhances the gaming experience. These optimizations not only improve the game's visual aesthetics but also contribute to a noticeable boost in performance. Experience Stellarcraft in a whole new light and enjoy the enhanced look and feel!


Removal of Halloween Graphics


The Halloween themes and graphics have been removed from Stellarcraft following the end of the event. The game is now returning to its classic look, focusing on upcoming updates and new content.

We look forward to more feedback and wish you a great time playing!

Thank you for your support!

Best regards,
The Stellarcraft Team

Hotfix 5

Hello dear Tower Defense community,

We’ve received some new error reports for our F1 tool in the game, and we’ve now resolved these issues. If no further problems arise, we’ll be focusing entirely on the first major content update. We're committed to making it the best it can be, and we’re confident it’s going to be fantastic! While we can’t announce an exact release date yet, our current estimate is around 1–3 weeks.

changelog

  • The boss was partially stuck.
  • In some levels, the music stopped working.


We look forward to more feedback and hope you enjoy playing!

Thank you for your support!

Best regards,
The Stellarcraft Team

Halloween Update: New Tower and Numerous Improvements!

Hello dear Tower Defense community,



We have something new prepared for you! Just in time for Halloween, we’ve introduced a brand-new main menu that sets the perfect mood. But that's not all – in addition to the new design, we’ve also added a brand-new tower and made many other adjustments and improvements to enhance your gaming experience.

Right now, our focus is on improving the player experience, including new content. Therefore, for Halloween, we only added a new main menu, as we didn't have enough time for a cooler event. Stay tuned for the new content, and have fun exploring!


[h3]changelog[/h3]

New features
  • New Halloween main menu with a spooky atmosphere.
  • The hub has been redesigned for Halloween
  • New tower: Tesla Tower.
  • The boss on Planet 1 now has a new ability at level 5.
  • The boss at level 5 now has a larger health bar.
  • New soundtrack for the level 5 boss
  • Defensive towers can now be exchanged (a maximum of 5 towers can be taken).
  • New log entry added.
  • Levels now display how many relics and blueprints can be found.
  • An additional help feature has been added to the UI in the level selection.
  • There is now a progress bar that shows the progress of ore mining.
  • In the crafting table, it now shows what is currently being crafted.
  • V-Sync has been added
  • The animation for dismantling towers has been revamped.


Adjustments
  • The description of the towers in the build menu has been improved.
  • The font display for ores is now in higher resolution.
  • Motion blur is now disabled by default.
  • The game now starts in your language, as set on your PC.
  • Flanges are now displayed correctly in the format.


Fixed bugs
  • It has been fixed that clicking on one level accidentally started another.
  • Ores now disappear correctly after being mined.
  • In Level 5, you could duplicate your ores through the tornado.
  • At the crafting bench, some items in the queue sometimes don’t get crafted.
  • At the workbench, the timer sometimes doesn't reset.
  • While upgrading the tower, the preview of the upgrade was bugged.
  • In the hub, there’s a chance of getting stuck due to a bug during level selection, which can result in the player dying.


We look forward to more feedback and hope you enjoy playing!

Thank you for your support!

Best regards,
The Stellarcraft Team