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Stellarcraft News

Quality of Life 5

Hello dear Tower Defense community,

We have fixed more bugs and implemented additional game optimizations. We carefully review all feedback, whether it comes through Steam reviews or the F1 tool, and remain committed to continuously improving the gaming experience.

changelog

NEW

  • Build Menu: New sound effects have been added.
  • Hub Design: The hub has been visually redesigned.
  • Lobby Music: The soundtrack in the player lobby has been updated.


BUGS

  • Resource Mining: Ores can no longer be mined through walls or other objects.
  • UI Adjustment: The user interface for player upgrades has been reworked.
  • Placement: The miner can once again be placed on stone.
  • Movement: Jumping onto stones is now possible again.
  • Position Bugs: All reported spots where players could get stuck in the hub or levels have been fixed.
  • Poison Area:
  • The notification text has been revised and translated.
  • The text is now only displayed to players who are actually inside the poison area.
  • Mushroom Enemies: Poison clouds created by mushroom enemies no longer show the area as a poison zone.
  • Reload Indicator: The reload indicator has been adjusted.
  • Endless Mode: Fixed a bug that allowed players to keep playing by pressing "Tab" while waiting for others.
  • Rocket Launcher: Fixed a bug where rockets could sometimes get stuck, causing the sound to play indefinitely.


We look forward to more feedback and hope you enjoy playing!

Thank you for your support!

Best regards,
The Stellarcraft Team

Quality of Life 4

Hello dear Tower Defense community,

We have made further game optimizations to enhance performance and overall gameplay experience. Additionally, we have fixed numerous reported issues, including visual inconsistencies, sound problems, and minor gameplay bugs. Thank you for your feedback!

changelog

NEW

  • If a player loads into a level faster than others, "Waiting for Player" is now displayed.
  • A notification now appears when you are inside the poison zone.
  • Icons are now shown when you take fire, poison, or other types of damage.
  • Added new sound effects for the logbook UI.


BUGS

  • After dying, the environment was sometimes not displayed correctly.
  • A strange interference noise occurred when joining a level.
  • Decimal numbers were occasionally displayed incorrectly.
  • The lighting in Level 3 was too bright and has been adjusted.
  • Fixed an issue in the hub where ammunition was sometimes displayed incorrectly.
  • Fixed a bug where players could get stuck if they died while the base was being destroyed.
  • You couldn't mine anymore because the hand animation was stuck.


We look forward to more feedback and hope you enjoy playing!

Thank you for your support!

Best regards,
The Stellarcraft Team

Hotfix 11

Hello dear Tower Defense community,

We have fixed more bugs to provide a more stable and smoother gaming experience.

changelog

  • A bug has been fixed where the game would occasionally freeze in multiplayer mode.
  • In the tutorial, players could get stuck in a cutscene – this issue has been resolved.
  • After death, poison damage is now correctly applied again.
  • Enemy turrets are now only audible to players in close proximity.
  • Exiting user interfaces (UIs) now works as expected by pressing the Escape key.
  • Enemy turrets now have a health bar.
  • Shadows have been overhauled to improve visual representation.
  • The death marker is now properly displayed.
  • The Blueprint achievement is now working again.
  • The compass on level 5 now shows dungeons available for exploration.
  • You no longer take damage when respawning.
  • The boss UI was overlapping in certain situations.
  • The shield display occasionally showed incorrect values, such as 120/100.
  • In the F1 tool, the priority display was shown in an incorrect order.


We look forward to more feedback and hope you enjoy playing!

Thank you for your support!

Best regards,
The Stellarcraft Team

Quality of Life 3

Hello dear Tower Defense community,

We have received extensive feedback from you, and we sincerely thank you for it. While working on a content update in parallel, we have promptly addressed the reported issues. Additional reported bugs are also being worked on and will be resolved soon.

changelog

  • Players can now vote on whether to start a level or skip a wave.
  • Fixed an issue where the quest display was not visible for some players.
  • Static noise at the blueprint table has been removed.
  • The new star achievements are now functioning correctly.
  • Resolved a bug where the game would freeze when earning skill points.
  • Enemy spawns have been stabilized to ensure proper game progression.
  • Fixed an issue in Level 5 where a collectible could not be picked up, preventing level completion.
  • The map in Level 5 has been improved for better readability.


We look forward to more feedback and hope you enjoy playing!

Thank you for your support!

Best regards,
The Stellarcraft Team

Hotfix 10 (Multiplayer Crash)

Hello dear Tower Defense community,

We have fixed the reported issue that caused crashes for some players when starting a multiplayer game. Additionally, we have resolved other lobby-related bugs that caused buttons to be misplaced.

If you encounter any further issues, please let us know so we can address them as quickly as possible.

We are currently working on new content, while a second team is dedicated to fixing reported bugs. This ensures that you can enjoy a smooth gaming experience without having to wait too long for new content.

We look forward to more feedback and hope you enjoy playing!

Thank you for your support!

Best regards,
The Stellarcraft Team