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Welcome to Elderfield News

Fixes, QoL and More

PATRONS CHANGELOG
  • Fix Tall Man lv2 dying too early
  • Fixed the Fruit Salad cooking recipe crash
  • Fixed milk not working in cooking recipes


NON-PATRONS CHANGELOG
  • Added 2 new types of large farm clutter
  • Reduced the total amount of starting clutter on the farm but increased the amount of large clutter objects. This reduced clutter object count will improve framerate on lower-end devices and Steam Deck. Existing files will only see improvements over time as they gradually clear away existing farm clutter.
  • Added new artwork for the tutorial scenes
  • Fixed farm bosses giving duplicate equipment (after new loot only)
  • Fixed happy cows not giving large milk
  • The character customizer now shows the face portrait when choosing face/body type
  • Fixed "Fear" and "Panic" descriptions

Balance, Bug Fixes and Patreon Content

PATRONS CHANGELOG
  • Your first house upgrade now unlocks a new food crafting station: The Juicer (this will be automatically added to existing upgraded kitchens)
  • Added 8 new cooking recipes to the Juicer (unlocked automatically)
  • Your first house upgrade will now trigger new mail from Chef Elroy, adding 4 new recipe books to his shop
  • (Hopefully) fixed the price of the Windmill blueprint from randomly rising
  • Fixed Bighead lv2 immortality bug
  • Fixed Henrietta pet dialogue repeating
  • Fixed silver Celery sell price bug


NON-PATRONS CHANGELOG
  • Buffed nearly all food items
  • Bugged boss spawn farms will now actually get the boss clear NPC to fix it (they spawn on the path to the farm)

Bug Fixes and More

PATRONS CHANGELOG
  • Added a new farm boss (guaranteed to spawn as the next boss after the Old Woods is unlocked)
  • Fixed upgraded farm bosses not spawning after unlocking the Old Woods


NON-PATRONS CHANGELOG
  • Fixed Windmills duplicating items

Windmills, QoL and Bug Fixes

PATRONS CHANGELOG
  • Fixed buff meals and their recipe book descriptions not mentioning their stat buffs (Angler's/Rancher's/Hunter's Meals)


NON-PATRONS CHANGELOG
  • Added new building contract: Windmill (buy from Klaus)
  • You can now overwrite existing farm buildings with a new one (all animals in that field will be lost)
  • Processors and most other "choose an amount" scenes will now start at the number the player has in their inventory.
  • Fixed the way that evasion displays in the equip info scene
  • Made Soul Swarm arms a bit easier to target with mouse
  • Fixed some of the weird loading in the house after dying
  • Fixed mall god shrine loot not working properly
  • Fixed incorrect tooth sell price at the Travelling Merchant
  • Fixed storms not watering crops
  • Fixed some of Edwin's schedule locations not activating
  • Fixed single fence posts having wrong collision size

New Content and Bug Fixes

PATRONS CHANGELOG
  • Gloom Ale and Honey Mead can now be aged in Casks
  • Fixed some of Henrietta's mail not sending
  • Stronger farm monsters now spawn when clearing farm clutter after unlocking the Old Woods
  • Stronger versions of the farm bosses can spawn after unlocking the Old Woods (with new loot)
  • Stronger monsters and treasure goblins can spawn from farm grottos after unlocking the Old Woods


NON-PATRONS CHANGELOG
  • Added new farm decorations: Wood Fence, Small/Large Tiles (Wood/Stone) (craft at workbench)
  • Added an NPC that you can pay to clear any bosses from your farm (after you have died to it once). This NPC will load automatically on old saves that have an active boss or that had a bugged boss spawn, and paying her will remove the boss lighting/music from the farm.
  • Fixed Blood Moon not resetting mysteries