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Welcome to Elderfield News

Balance and Fixes

PATRONS CHANGELOG
  • Fixed farm computer not returning item when picked up
  • Fixed some pets having constant walking animations
  • Slightly nerfed all Old Woods regular enemies
  • You can now get both single and double battles in the deeper part of the Old Woods (instead of only doubles)


NON-PATRONS CHANGELOG
  • Nightmare difficulty modifiers have been changed from 175% stats to 150% and 50% exp to 75% (this will affect existing saves)
  • Fixed the quantity selection bug when selling items

Fixes, QoL and More

PATRONS CHANGELOG
  • Fix Tall Man lv2 dying too early
  • Fixed the Fruit Salad cooking recipe crash
  • Fixed milk not working in cooking recipes


NON-PATRONS CHANGELOG
  • Added 2 new types of large farm clutter
  • Reduced the total amount of starting clutter on the farm but increased the amount of large clutter objects. This reduced clutter object count will improve framerate on lower-end devices and Steam Deck. Existing files will only see improvements over time as they gradually clear away existing farm clutter.
  • Added new artwork for the tutorial scenes
  • Fixed farm bosses giving duplicate equipment (after new loot only)
  • Fixed happy cows not giving large milk
  • The character customizer now shows the face portrait when choosing face/body type
  • Fixed "Fear" and "Panic" descriptions

Balance, Bug Fixes and Patreon Content

PATRONS CHANGELOG
  • Your first house upgrade now unlocks a new food crafting station: The Juicer (this will be automatically added to existing upgraded kitchens)
  • Added 8 new cooking recipes to the Juicer (unlocked automatically)
  • Your first house upgrade will now trigger new mail from Chef Elroy, adding 4 new recipe books to his shop
  • (Hopefully) fixed the price of the Windmill blueprint from randomly rising
  • Fixed Bighead lv2 immortality bug
  • Fixed Henrietta pet dialogue repeating
  • Fixed silver Celery sell price bug


NON-PATRONS CHANGELOG
  • Buffed nearly all food items
  • Bugged boss spawn farms will now actually get the boss clear NPC to fix it (they spawn on the path to the farm)

Bug Fixes and More

PATRONS CHANGELOG
  • Added a new farm boss (guaranteed to spawn as the next boss after the Old Woods is unlocked)
  • Fixed upgraded farm bosses not spawning after unlocking the Old Woods


NON-PATRONS CHANGELOG
  • Fixed Windmills duplicating items

Windmills, QoL and Bug Fixes

PATRONS CHANGELOG
  • Fixed buff meals and their recipe book descriptions not mentioning their stat buffs (Angler's/Rancher's/Hunter's Meals)


NON-PATRONS CHANGELOG
  • Added new building contract: Windmill (buy from Klaus)
  • You can now overwrite existing farm buildings with a new one (all animals in that field will be lost)
  • Processors and most other "choose an amount" scenes will now start at the number the player has in their inventory.
  • Fixed the way that evasion displays in the equip info scene
  • Made Soul Swarm arms a bit easier to target with mouse
  • Fixed some of the weird loading in the house after dying
  • Fixed mall god shrine loot not working properly
  • Fixed incorrect tooth sell price at the Travelling Merchant
  • Fixed storms not watering crops
  • Fixed some of Edwin's schedule locations not activating
  • Fixed single fence posts having wrong collision size