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Skull Horde News

Demo update

[h3]New features:[/h3]
  • [p]Added the ability to "not now" squad recruitment shrines[/p]
  • [p]Various new sfx[/p]
[p][/p][h3]Fixes:[/h3]
  • [p]Implemented a game UI manager to prevent multiple menus (e.g. item and squad upgrade) opening at the same time[/p]
  • [p]Improved crowd positioning performance[/p]
  • [p]Esc on more info doesn't trigger pause anymore[/p]
[p][/p][h3]Misc:[/h3]
  • [p]Pricing survey button in demo[/p]

Oath Progress

[h3]New features:[/h3]
  • [p]Show oath progress in HUD[/p]
  • [p]Improved run end screen animations[/p]
  • [p]Cease shrine[/p]
[p][/p][h3]Balancing:[/h3]
  • [p]Reduce squad upgrade recruitment rank cost[/p]
  • [p]Rebalance unit rarities[/p]
  • [p]Buff elite Goatman[/p]
  • [p]Better difficulty spread in Gong shrine[/p]
  • [p]Nerf Archer and Hurler[/p]
  • [p]Make Coup de Grace additive[/p]
  • [p]Chance Echoing Ward to 50% chance[/p]
  • [p]Elites spawn legendary items on death[/p]
  • [p]Various other minor balance tweaks[/p]
[h3][/h3][h3]Fixes:[/h3]
  • [p]Tutorial overhauled to simplify and make it less intrusive[/p]
[p][/p][p]0.78: Updated with a hotfix to make input detection more robust.[/p]

Change log

[h3]New features:[/h3]
  • [p]Add settings option for pausing on window focus loss[/p]
  • [p]Show player character on run end screen[/p]
[p][/p][h3]Balancing:[/h3]
  • [p]Changed how Fear works (dodge and crit chance reduced, reduces good stacks)[/p]
  • [p]Sodden Gauze starts working at 20% (instead of 10%)[/p]
[p][/p][h3]Fixes:[/h3]
  • [p]Fix trap door spawn rate[/p]
  • [p]Allow ducat/corpuscle collection while near portal[/p]
  • [p]Fix ducat/corpuscle preview when above cap[/p]
  • [p]Fix infinite ducat glitch (!)[/p]
  • [p]Fix window size management after crash[/p]
  • [p]Fix banish incorrectly highlighting on item pickup[/p]
[p][/p][h3]UPDATED with hotfix (0.66):[/h3]
  • [p]Fix bug probably related to the Sharpshooter's Instakill ability[/p]

Banishing

[h3]New features:[/h3]
  • [p]Ability to banish items and units[/p]
  • [p]Added new settings option to highlight player for visibility[/p]
  • [p]More information on run end screen (mainly related to difficulty)[/p]
  • [p]Various new trap door locations[/p]
[h3][/h3][h3]Balancing:[/h3]
  • [p]Buffed Luck drop rates[/p]
  • [p]More item drops generally[/p]
  • [p]Fewer large biters in gong[/p]
  • [p]Buffed Buckler (5 armor to 8)[/p]
  • [p]Merge Empty Bowl functionality into Blood Bond[/p]
[h3][/h3][h3]Fixes:[/h3]
  • [p]Various input related fixes (to prevent menu freezes)[/p]
  • [p]Improved shrine and loot distribution[/p]
  • [p]Improved Cleave feel[/p]
  • [p]Cap enemy squad size (to prevent crashes)[/p]
  • [p]Tweaked sound gating to prevent sound glitches[/p]

Balance Update

[h3]New features:[/h3]
  • [p]On squad wipeout, nearby enemies are damaged and knocked back[/p]
[h3][/h3][h3]Balancing:[/h3]
  • [p]Third tier recruitment rank upgrade is now 25 ducats (instead of 100)[/p]
  • [p]Horde units (Carver, Hurler, Petard) now require 3 units to tier up again (instead of 5)[/p]
  • [p]Tweaked down threat enemy stat increases[/p]
  • [p]Tweaked down enemy spawn rate escalation on boss floor[/p]
[h3][/h3][h3]Fixes:[/h3]
  • [p]Mortar projectile indicator is now rendered above units[/p]