1. Skull Horde
  2. News

Skull Horde News

Development update

Release date

We have to push the release date to 2026. There is simply too much we want to add to the game, and we don't want to risk rushing it. There has been a lot of interest in the game (thank you!) so we want to make sure it's a good one.

Demo update

In a few weeks, we will release a huge update to the demo! Look forward to:
  • Exploring the Catacombs, a brand new dungeon with a new final boss.
  • Venturing into trap doors in search for treasure.
  • Lots of new items, Oaths, units, and enemies!

Hotfix

[h2]Fixes:[/h2]
  • Fix run end stat screen display of Apocalypse / Glitch threat levels
  • Attempt fix for broken item rolls (e.g. incorrect tier, or invalid item)

Thorns and resource tracking hotfix

This is a minor update to:
  • Fix Jagged Carapace (it was scaling based on the enemy armor value)
  • Fix resource tracking on the run end stat screen

Attack type oaths

[h2]New features:[/h2]
  • Run end stats screen
  • Oaths for attack types (Melee/Ranged/AoE)
  • Added new player attack (multiple fireballs instead of Burn)
  • Units are tinted when affected by certain stacks (e.g. Burn and Invincible)


[h2]Balancing:[/h2]
  • Capped Burn stacks at 10 (instead of 20)


[h2]Fixes:[/h2]
  • Thorned armor (it was doing something, but not what it was supposed to)
  • Prevent incorrectly timed tutorial beats on run restart


[h2]Misc:[/h2]
  • (Windows only) Changed backend graphics from OpenGL to OpenGL ES via ANGLE
  • Updated Steam SDK

Updates (v0.38)

[h2]New features:[/h2]
  • Added mouse controls to squad info screen
  • Added new monster (currently only seen in Gong challenge)


[h2]Balancing:[/h2]
  • Changed tags for Bulwark (added Vanguard) and Archer (removed Vanguard, added Rogue)
  • Changed starting unit squad (removed one Archer, added one Bulwark)
  • Reduced Mortar Slime AoE range
  • Reduced slime enemy armor and slightly increased threat cost (i.e. fewer enemies)
  • Added additional player character attack bolts
  • Added starting discount to Vanguard units


[h2]Fixes:[/h2]
  • Reset input bindings for savefiles created before "Squad Info" screen was added. You may need to re-map your bindings!
  • Fixed Rampage (incorrectly dealt too much damage to friendly units)
  • Attempted fix for exceeding stack caps
  • Added closing shortcuts (pause and back) to squad info screen
  • Tweaked timer between the two minimap tutorial beats
  • Removed white dot on unit portraits (mainly visible on Bone Rat)