Roadmap: Our Journey Is Just Beginning

Hello everyone!
I'm Vadim, the Creative Director of Inayah - Life after Gods.
On Discord and Steam, you know me as Force — I’m the one collecting your feedback, helping in tough situations, and sharing project updates.
That's just the reality of small but passionate teams!
Today, I’d like to share a quick update about what we’re working on and what’s ahead for Inayah.
How the Release Went
For us, the release went great — it truly felt like a celebration, even though the road leading up to it was long!
The release day itself flew by with the same drive and energy we put into creating the game.
We love what we do. Sometimes we bump into deadlines and the limits of our capabilities — after all, we're still an indie team, and we don't have as many hands as our boss, the Many-Faced!

Thank you for helping us get better, fix critical bugs, leave warm feedback, and be part of the life of the project.
We’re still building our community... (at least I still manage to wrap up social media activities before midnight!).
Your reviews on Steam and activity on social media help make our game more visible — thank you so much for that!
Console Porting
We’re actively working on porting Inayah - Life after Gods to all major consoles:
- PlayStation
- Xbox
- Nintendo Switch (and possibly Switch 2)
Porting is always an adventure — different platform requirements, optimization, adapting the UI for large TVs and small handheld screens.
Sometimes we run into "pleasant surprises," but we’re ready for them!
We’re doing everything we can to make the game available on all these platforms by this fall!
What's Next?
Plans are important to set the direction... but sometimes the road changes. Everything below is our preliminary plan, and adjustments are possible. We'll do our best not to let you down!
[h2]Game Support[/h2]
We’re not stopping — we'll continue improving and expanding the current content!
We plan to release two major (and packed!) updates with new content before summer — one next week, and another in May.
In the May update, we also plan to add expanded difficulty customization and many other improvements.
We're continuing work on new intro cutscenes for existing bosses (you've already seen the first two in the previous patch!).
Remember — everything you see in the game is hand-drawn. We don’t use AI — only the talent and hard work of our amazing artists.
In the video below, you can see the animation stages of one of the cutscenes: from the first sketches to the final result:
[previewyoutube][/previewyoutube]
[h2]DLC 1 and Console Release[/h2]
After these two major updates, we’ll shift our focus to the console release and our first DLC — and yes, it will be free for all game owners!
What to expect:
- A new frost-themed biome (guess where the entrance is? 😉)
- Unique new bosses
- Two new game modes (planned Boss Rush and NG+ — more details in future devlogs!)
- New locations and secrets in existing biomes
- New events, quests, characters, and much more
Map Improvements
We plan to upgrade both the visual quality and user experience of the global and local maps.
Ultrawide Monitor Support
We really want to support ultrawide monitors properly (especially me, as an ultrawide user!).
Sometimes ultrawide screens reveal parts of scenes ahead of time, causing funny bugs.
We’re working hard to fix this — stay tuned!
Voiceover Improvements
We're thrilled that you liked the updates to the prologue!
We’re excited about this new direction too — and plan to keep improving the voiceover.
Currently, we are working on expanding voiceovers to other languages — prioritizing based on where most of our players are.
Localization
We’ve received many requests for localization into additional languages and are actively working on it.
Which languages do you think we should add first? Tell us in the comments!
DLC 2 and Beyond
Next, we’re planning another DLC that will open the path to the Iron-Skinned Empire and deepen the world's story even more.
It will be a large expansion, adding new biomes, enemies, and lore — about a quarter the size of the base game.
And after that? It will depend on where the journey takes us — but we truly want to use all the experience we've gained to create an even richer 2D world in our second game.
Deluxe Edition and Inayah Skin
We're preparing a Deluxe Edition for those who want to support the project.
It will include some nice in-game bonuses and — thanks to our backers on Kickstarter — a new skin for Inayah (and if all goes well, it will also appear in cutscenes!).
[previewyoutube][/previewyoutube]
Thank You for Being with Us!
Your support through reviews and social media keeps us moving forward.
Stay tuned — and see you in future updates!