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Inayah - Life after Gods News

Bestiary: Stories, Tips, and Bonuses

Bestiary

In the core game of Inayah, we introduce the Bestiary — a place to store stories about bosses, their tragic fates intertwined with local tribes, and useful information for hunters. Each boss is not just an enemy but a fully fleshed-out character with their own story and unique traits. The Bestiary will help you uncover their past and prepare for battles.

Unfortunately, the demo version of the game does not include this feature yet, but in the full version, you’ll be able to explore it to its fullest.

[h2]Notes[/h2]
How it works:
  • Each entry in the Bestiary adds +5% damage against the boss.
  • Collect three notes to receive a fourth clue for free.
  • Clues reveal the boss's weaknesses, helping you plan your battle.


[h3]Example: Drone[/h3]
Remember the Drone? That dangerous winged spearman who easily defeated three thousand players. Don’t worry; even the warriors of the Forest Masters tribe couldn’t take it down. The survivors left warning notes describing their encounters with the Drone.

Wrong Bees
"I wasn’t drunk on potions! That wasn’t a sting; it was a spear. A bee with a spear! Don’t believe me? Go and see for yourself. But beware: the creature wields it so fast you’ll lose track. It’ll pierce your fat belly in no time!"


You can collect these and better prepare for the upcoming fight. Everything you manage to learn about a boss will be stored in the Bestiary. One line in the Bestiary equals +5% additional damage in battle. Not bad, right?

[h3]Example: Rider[/h3]
Notes aren’t the only source of knowledge. Sometimes, you can learn about a boss through conversations with locals.

Information from a Hunter's Dialogue
Some of you may have reached the Rider, who tamed a giant beetle. Not everyone is happy about the Sand People taming beetles. You'll meet a Hunter who will share knowledge about the Rider’s weaknesses... of course, for their own interests.


[h3]Example: Quillback[/h3]
The final source of knowledge is visual clues found in hidden corners.



You’ve probably guessed that the unfortunate savage fell victim to Quillback. As Nix, one of the heroines of our game and a skilled huntress who will teach you how to track clues, says: “See a corpse, find out what killed it, or you’re next!”

We advise you to heed her advice. In the meantime, here’s how a page in the Bestiary of a true Boss Hunter might look.



In the demo version of the game, you can try battles with the listed bosses while we continue improving the Bestiary, its interface, and the user experience to make it as convenient and engaging as possible.

But that’s not all! Since bosses are an important part of the game, we’re preparing something special to dive deeper into their stories. We’ll share more in a future update. Stay tuned!

Bonus

To add some variety and show our gratitude for your attention, we’ve included a video of a Quillback fight on Hard mode. We hope you enjoy it!
[previewyoutube]https://youtu.be/toWkMwWsqjI?si=Z8sDuuUgXAujI-kp[/previewyoutube]

Thank you for your time, and happy hunting!

Inayah Demo: Initial Results



Statistics


We’ve gathered some statistics from the demo version of the game and are excited to share the results!

[h2]Demo Launch Overview[/h2]
The demo version has been launched by over 3,000 players! Around 1,000 players allowed us to collect analytics. Thank you! This data and your feedback have been the foundation for improvements.

[h2]Boss Results[/h2]
Here’s how your encounters with the bosses went:
  • Drone: defeated 315 times, while players died to it 3,268 times.
  • Needleback: defeated 96 times, players died 862 times.
  • Rider: defeated 40 times, players died 180 times.


We strive to make each boss a unique gameplay experience and are actively working on balancing them to make the battles even more engaging. In the main game, we plan to expand their backstories and add more details to their narratives.


[h2]Death Statistics in Other Locations[/h2]
  • Area before Drone: 48 deaths.
  • Secret Platforming: 135 deaths.
  • Pastures: 117 deaths.


[h2]Secrets and Upgrades[/h2]
Over 1,000 times the secret room was discovered!
However, 2,081 times upgrades were not used against the Drone.

Reminder: Upgrades are available via the radial menu, accessed by pressing the “menu” button. Use it to make progression easier!


[h2]Difficulty Selection[/h2]
As expected, most players opted for Normal difficulty, but some brave ones tried their hand at Hard:
  • Normal difficulty: 70% of players.
  • Easy difficulty: 20% of players.
  • Hard difficulty: 10% of players.


[h2]What We Added in the Latest Patch[/h2]
Last week, we released a small patch that lowered the difficulty and health of bosses on Easy and Normal difficulties. We also made several fixes to mechanics and the interface.

If you haven’t tried different difficulty levels yet – now’s the time! Difficulty affects not just the numbers, but also platforming, level design, and the bosses’ movesets.


Thank you to everyone who played the demo, shared feedback, and helped us improve the game!
We continue working on the game’s core content, balance, and UX to make it even better.

Stay tuned for more news!

Dev Update: Bringing The 2D World Of Inayah To Life!




[h3]See How We Take A Boss From Concept To Gameplay[/h3]
The Many-Faces could be the Rat King — but there are no rats in the world of Inayah. Only the iron servants of the Ancients... relentless and hungry for your blood!

[previewyoutube][/previewyoutube]





[h3]How our animations are created[/h3]
Our animation process ensures every move in INAYAH – Life After Gods is dynamic, fluid, and perfectly aligned with the gameplay. Inayah’s grace shines through in every step, attack, and even the smallest gestures like tucking her hair behind her ear.

This combo attack features 46 hand-drawn frames, and Inayah herself has ~3,000 frames across 50+ animations. Every character, big or small, receives the same attention to detail!





Demo Balance Update

Greetings!
After analyzing the statistics and considering your feedback from various sources, we’ve released a small patch for the demo, which is now live.

Health of all three bosses has been reduced:
  1. By 10% on Easy difficulty
  2. By 20% on Normal difficulty


Incoming damage has been slightly reduced on Normal difficulty.

Healing Injector usage time has been reduced by 50%.

A similar patch will be released for the alpha version in a week, along with numerous other improvements.

Experience The Soundtrack of INAYAH - Life After Gods



The soundtrack of INAYAH - Life after Gods is composed by Alex Kestner, a fifth-generation musician who graduated from the Moscow Conservatory with a degree in piano performance, and Alexander Budagyan, a veteran composer with experience working for brands like Lamborghini, NHL, and LEGO, ensuring a rich and immersive musical experience.



Each boss theme is uniquely composed to reflect their personality, atmosphere, and role in the narrative. These tracks heighten the tension and pull you deeper into the intensity of every battle. Have a look on the synchronised drummers in this sequence:

[previewyoutube][/previewyoutube]

Want to dive deeper into the music? ⚔️ Check out the incredible work of our composers, Alex Budagian and Alex Kestner