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My Time at Evershine News

Merry Christmas! Happy New Year!

[p]Howdy all,[/p][p]As the holiday season arrives, we just want to share a little joy with you.[/p][p][/p][p]From Portia to Sandrock and now toward My Time at Evershine, your support means everything. We’re still building, learning, and doing our best to make Evershine feel like a place you’ll be able to call home.[/p][p]Here’s to a new year of small joys and good days ahead.[/p][p][/p][p]Thank you for sticking with us, even while Evershine is still cooking.[/p][p][/p][p]May the coming year be warm, lucky, and kind to you in all the little ways that matter.[/p][p][/p][p]\[Early Footage, Subjected to Change][/p]

Alpha V00.05.00 Controller Update is Now Live!

[p]Howdy all Alpha Backers,[/p][p][/p]
The Alpha V00.05.00 Controller Update is Now Live!
[p][/p][p]We’ve added controller support, along with some QOL tweaks based directly on the feedback you’ve shared with us so far. Hopefully, these changes make the game feel a bit smoother and more comfortable to play.[/p][p][/p][p]If you have a controller, we’d love for you to give it a try and let us know how it feels. We’re especially curious whether the controller support and QOL tweaks make a real difference during normal gameplay.[/p][p][/p][p]As always, thank you for all the feedback, ideas, and play experiences you’ve shared. We’ll keep listening and making steady improvements, and we’ll share more of what we’re working on when we’re ready.[/p][p][/p][p]The full changelist is available in our latest Kickstarter update and on Steam, if you’d like to take a look.[/p][p][/p][p]If you’ve tried the controller support, we’d really appreciate it if you could share your thoughts through this short survey.[/p][p][/p][h3]Controller Survey Link[/h3][p][/p][p]Thanks for being part of the journey, Let's build a new home together![/p]

Alpha Playtest Begins

[p][/p][p]Hey, Governors! [/p][p]Our big moment has finally arrived - the Alpha playtest for My Time At Evershine is here! [/p][p]This is the very first step of our journey together; a small but meaningful glimpse into the world we’re creating. You'll get to experience an early version of that world, exploring uncharted territory while guiding the game's future.[/p][p]Like any early expedition, things might feel a little rough to start - many of the game's systems and features are still in early development, so please keep that in mind while playing.[/p][p]The main focus of this Alpha build is to test the core gameplay loop, so there's a chance you'll come across bugs, placeholder visuals, or incomplete content while playing.[/p][h3] Before You Begin[/h3][p]Here are a few things to keep in mind before you dive in:[/p]
  • [p]The story content in this Alpha version is limited, but we’ll be expanding the narrative significantly in future updates.[/p]
  • [p]Combat difficulty and animations are still being adjusted, and we’d love to hear your thoughts on both![/p]
  • [p]Recruiting NPCs and building your city will be major features in the full game, so please feel free to share any ideas or suggestions about these systems.[/p]
[h3]Known Issues[/h3][p]Here are some known issues that we'll be continuing to address in future builds:[/p]
  • [p]Occasional frame drops may occur during certain story cutscenes.[/p]
  • [p]In rare cases, controls may become unresponsive after loading a save.[/p]
  • [p]In rare cases, a black screen or freeze may occur after completing the ruin exploration quest.[/p]
  • [p]Under certain conditions, the blacksmith quest with Hua may loop indefinitely.[/p]
  • [p]Recommended specs: GTX 1060 (or equivalent) with 4GB VRAM or higher.[/p]
  • [p]Systems below 4GB VRAM may experience lag or stuttering.[/p]
  • [p]If you encounter performance issues, try lowering anti-aliasing and texture quality - lowering these settings can greatly improve FPS with minimal impact on visuals.[/p]
  • [p]The current version only supports keyboard and mouse. Controller support will be added in future updates.[/p]
  • [p]Overall performance optimization is still ongoing - this version doesn’t represent the final quality of the game.[/p]
  • [p]This version doesn’t include voice acting[/p]
[p]Playtime will vary depending on your playstyle, but most players can expect around 1-3 hours of content.[/p][p]Last but not least, this is a closed Alpha, so please don’t share gameplay footage or screenshots publicly. If you run into issues or have any feedback you'd like to share, you can reach us at [/p][p][email protected] or on Discord in #evershine-alpha. [/p][p][/p][p]Thank you again for being a part of this journey! [/p][p]Let's build a new home together.[/p][p] [/p]

ALPHA PLAYTEST BEGINS OCT 24th

[p]Howdy all,[/p][p]The wait is almost over![/p][p]The Alpha Playtest for My Time at Evershine is officially set to begin on October 24th for Steam players![/p][p]As a Kickstarter backer, you’ll be among the very first pioneers to explore this new world. This isn’t just a playtest - it’s the beginning of a journey we’re building together. And your experiences, feedback, and voice will help guide and shape every step we take.[/p][h3]Who’s eligible to join the Alpha?[/h3][p]To make sure everything goes smoothly, please double-check that you meet the following:[/p]
  • [p]You backed $35 USD or above on Kickstarter[/p]
  • [p]You selected the Steam (PC) version of the game in PledgeManager.[/p]
[h3]Key Distribution & Activation[/h3]
  • [p]Steam keys will be distributed on October 21st, three days before the start of the playtest.[/p]
  • [p]We’ll post a reminder when the keys are claimable on PledgeManager.[/p]
  • [p]You’ll get your key before the playtest starts, so be sure to keep it safe.[/p]
  • [p]The adventure officially kicks off on October 24th, when the game will become available to download and play.[/p]
  • [p]Keys will only be delivered through PledgeManager, so please make sure you've completed your registration and keep an eye out for updates via email.\[If you haven’t completed your PledgeManager survey, you can follow up using this link: My Time at Evershine – The Next My Time Tale by Pathea Games][/p]
[p]The Alpha playtest key is separate from the full game key. The key for the full game will be distributed closer to the official release.[/p][h3]Switching from Console to PC (if needed)[/h3][p]If you originally selected a console version of the game but want to join this Alpha playtest on Steam, here's how you can make the switch:[/p]
  • [p]Fill out the \[Google Form here] to register your request.  [/p]
  • [p]If you already selected Steam (PC) previously, you don’t need to fill out this form - unless you now want to switch from Steam (PC) to console instead.[/p]
  • [p]We’ll collect all responses and upload them to PledgeManager.[/p]
  • [p]Once processed, you’ll receive a new invitation email to reopen your PledgeManager survey and select Steam. If you can’t find the invitation email, simply log back into PledgeManager to check your survey.[/p]
  • [p]The deadline for this first batch of console-to-PC requests is October 22nd, 18:00 (UTC+8). That’s 03:00 AM PST / 06:00 AM EST / 12:00 PM CET.[/p]
  • [p]Please double-check your selection when switching to Steam. Once your Steam key is assigned, your Alpha platform will be locked and cannot be changed again.[/p]
  • [p]This round only covers console-to-Steam switches for Alpha access. Other cases - like switching between consoles or standard PC (non-Alpha) keys - will be handled later.[/p]
[p]Don’t worry if you miss this first wave! The Alpha playtest will continue until full release.[/p][p]Future switch requests will be accepted and processed in batches every 2–4 weeks, so backers who miss the first round will still have an opportunity to switch later.[/p][h3]NDA & Closed Alpha Rules[/h3][p]This Alpha is a closed playtest, exclusive to eligible Kickstarter backers.[/p][p]We’d love to hear your honest feedback, but please don’t share any playtest content publicly (including streams, screenshots, videos, or text leaks) outside of our official channels.[/p][p]Keeping things under wraps helps protect the game in development while keeping that “first look” moment special for everyone.[/p][h3]Feedback Channels[/h3][p]Your feedback matters a lot to us![/p][p]If you run into bugs, issues, or come up with any ideas while playing, please reach out to us through:[/p][h3]One last thing…[/h3][p]Thank you all for the incredible support you've given us![/p][p]While this Alpha playtest may only be the opening chapter of our adventure together, it's an extra special one thanks to you.[/p][p]We can't wait to see you in Evershine on October 24th![/p][p]Let's build this new home together.[/p]

Happy Kickstarter-versary!

[h2]Hi Governors,[/h2][p]It’s hard to believe, but a whole year has gone by since the day our Kickstarter began.[/p][p][/p][p]We're truly thankful for the passion, patience, and feedback you've given us over the past 12 months. Your support has allowed us to fine-tune Evershine's core gameplay, bringing it closer to the vision many of you have been looking forward to. With the Alpha version of Evershine drawing ever closer, we're working to deliver an experience that feels worth the wait.[/p][p][/p][p]We also received an unforgettable surprise this Kickstarter-versary! A touching gift arrived from one of our backers. We're deeply thankful to bluelimpet for this wonderful present and we're incredibly grateful to receive such kindness from the community.[/p][p][/p][h2]We've also put answers together to some of the questions you've asked about how Building and NPCs fit into the new gameplay loop:[/h2][p][/p][h3]1. Is building still a part of the game? If so, what does it look like?[/h3][p]The answer to this question is a big yes![/p][p][/p][p]Building is a core feature of Evershine, with the heart of the building experience remaining similar to previous titles. You'll receive a blueprint, gather the materials required to build it, and finally put everything together to create a new object or improve an old one.[/p][p][/p][p]The difference in Evershine is your role. In previous games, the player acted as a Builder, with most of the action confined to their yard.[/p][p][/p][p]In Evershine, you're a fully-fledged Governor. Arriving in a newly forming settlement, with no existing community, you're the one making your new home thrive. It's building on a bigger scale - one that we hope delivers a greater sense of impact and satisfaction.[/p][p][/p][p]For example, if you want a blacksmith to open up shop in your town - and gain access to their forge - you'll need to build a smithy. Once their building is constructed, your prospective new blacksmith will become a steadfast addition to your community. From then on, you'll have a helpful new neighbor and a new source of useful items.[/p][p][/p][p]Instead of watching your backyard fill up with machines, you'll be watching an entire community take shape.[/p][p][/p][p]We want the things you construct to feel meaningful, with the buildings you create having a real impact on the world around you. That familiar satisfaction of gathering, upgrading, and crafting is still there, but it now comes with the added reward of seeing residents use what you've made and watching a town grow around you.[/p][p][/p][h3]2. How will NPCs feature in the new gameplay loop?[/h3][p]In Evershine, NPCs are meant to feel like real, genuine companions. You can form parties with them, go on adventures together, and fight side-by-side. Unlike earlier games where players often had to face challenges alone, this time you'll have company.[/p][p][/p][p]From gathering resources to mining, to chopping down trees, you'll have a helping hand waiting for you if you need one - they'll even assist in combat outside your settlement.[/p][p][/p][p]How you meet new companions has also evolved since previous games. Instead of you being the new arrival, now it's the other way around. You'll meet intriguing characters along your travels, bring them back to your growing settlement, and invite them to join. As they settle into their new home, they'll be lending you advice, offering you assistance, and gradually bringing you into their worlds.[/p][p][/p][p]Our goal is for NPCs to feel more alive and connected to your journey than in any of our previous games. They're not just background characters, but trusty allies playing an important part in how your adventure unfolds. They'll be there growing alongside you, playing a bigger role in the story than ever before.[/p][p][/p][p]After a year of testing, reworking, and refining, we're getting closer to the version of Evershine we want you to play. The Alpha build is coming together, and though we're not quite ready to share a date just yet, it's safe to say it's not far off. We can't wait for you to get your hands on it and tell us what you think.[/p][p][/p][p]Thank you again for being with us throughout this first year. The world we're building together is taking shape and we're thrilled you're here to be a part of it.[/p][p][/p][p]There's plenty more to come and we're eager to share it with you.[/p]